Files
blender/intern/cycles/kernel/svm/checker.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

49 lines
1.5 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* Checker */
ccl_device float svm_checker(float3 p)
{
/* avoid precision issues on unit coordinates */
p.x = (p.x + 0.000001f) * 0.999999f;
p.y = (p.y + 0.000001f) * 0.999999f;
p.z = (p.z + 0.000001f) * 0.999999f;
int xi = abs(float_to_int(floorf(p.x)));
int yi = abs(float_to_int(floorf(p.y)));
int zi = abs(float_to_int(floorf(p.z)));
return ((xi % 2 == yi % 2) == (zi % 2)) ? 1.0f : 0.0f;
}
ccl_device_noinline void svm_node_tex_checker(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node)
{
uint co_offset, color1_offset, color2_offset, scale_offset;
uint color_offset, fac_offset;
svm_unpack_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset);
float3 co = stack_load_float3(stack, co_offset);
float3 color1 = stack_load_float3(stack, color1_offset);
float3 color2 = stack_load_float3(stack, color2_offset);
float scale = stack_load_float_default(stack, scale_offset, node.w);
float f = svm_checker(co * scale);
if (stack_valid(color_offset))
stack_store_float3(stack, color_offset, (f == 1.0f) ? color1 : color2);
if (stack_valid(fac_offset))
stack_store_float(stack, fac_offset, f);
}
CCL_NAMESPACE_END