
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
24 lines
674 B
C
24 lines
674 B
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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ccl_device_noinline void svm_node_gamma(ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint in_gamma,
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uint in_color,
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uint out_color)
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{
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float3 color = stack_load_float3(stack, in_color);
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float gamma = stack_load_float(stack, in_gamma);
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color = svm_math_gamma_color(color, gamma);
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if (stack_valid(out_color))
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stack_store_float3(stack, out_color, color);
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}
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CCL_NAMESPACE_END
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