Files
blender/intern/cycles/kernel/svm/invert.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

31 lines
857 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device float invert(float color, float factor)
{
return factor * (1.0f - color) + (1.0f - factor) * color;
}
ccl_device_noinline void svm_node_invert(ccl_private ShaderData *sd,
ccl_private float *stack,
uint in_fac,
uint in_color,
uint out_color)
{
float factor = stack_load_float(stack, in_fac);
float3 color = stack_load_float3(stack, in_color);
color.x = invert(color.x, factor);
color.y = invert(color.y, factor);
color.z = invert(color.z, factor);
if (stack_valid(out_color))
stack_store_float3(stack, out_color, color);
}
CCL_NAMESPACE_END