
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
153 lines
6.5 KiB
C
153 lines
6.5 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* Map Range Node */
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ccl_device_inline float smootherstep(float edge0, float edge1, float x)
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{
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x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f);
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return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
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}
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ccl_device_noinline int svm_node_map_range(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint value_stack_offset,
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uint parameters_stack_offsets,
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uint results_stack_offsets,
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int offset)
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{
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uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
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uint type_stack_offset, steps_stack_offset, result_stack_offset;
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svm_unpack_node_uchar4(parameters_stack_offsets,
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&from_min_stack_offset,
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&from_max_stack_offset,
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&to_min_stack_offset,
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&to_max_stack_offset);
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svm_unpack_node_uchar3(
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results_stack_offsets, &type_stack_offset, &steps_stack_offset, &result_stack_offset);
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uint4 defaults = read_node(kg, &offset);
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uint4 defaults2 = read_node(kg, &offset);
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float value = stack_load_float(stack, value_stack_offset);
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float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x);
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float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y);
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float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z);
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float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w);
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float steps = stack_load_float_default(stack, steps_stack_offset, defaults2.x);
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float result;
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if (from_max != from_min) {
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float factor = value;
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switch (type_stack_offset) {
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default:
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case NODE_MAP_RANGE_LINEAR:
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factor = (value - from_min) / (from_max - from_min);
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break;
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case NODE_MAP_RANGE_STEPPED: {
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factor = (value - from_min) / (from_max - from_min);
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factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f;
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break;
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}
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case NODE_MAP_RANGE_SMOOTHSTEP: {
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factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) :
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smoothstep(from_min, from_max, factor);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHERSTEP: {
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factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) :
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smootherstep(from_min, from_max, factor);
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break;
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}
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}
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result = to_min + factor * (to_max - to_min);
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}
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else {
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result = 0.0f;
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}
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stack_store_float(stack, result_stack_offset, result);
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return offset;
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}
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ccl_device_noinline int svm_node_vector_map_range(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint value_stack_offset,
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uint parameters_stack_offsets,
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uint results_stack_offsets,
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int offset)
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{
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uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
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uint steps_stack_offset, clamp_stack_offset, range_type_stack_offset, result_stack_offset;
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svm_unpack_node_uchar4(parameters_stack_offsets,
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&from_min_stack_offset,
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&from_max_stack_offset,
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&to_min_stack_offset,
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&to_max_stack_offset);
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svm_unpack_node_uchar4(results_stack_offsets,
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&steps_stack_offset,
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&clamp_stack_offset,
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&range_type_stack_offset,
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&result_stack_offset);
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float3 value = stack_load_float3(stack, value_stack_offset);
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float3 from_min = stack_load_float3(stack, from_min_stack_offset);
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float3 from_max = stack_load_float3(stack, from_max_stack_offset);
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float3 to_min = stack_load_float3(stack, to_min_stack_offset);
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float3 to_max = stack_load_float3(stack, to_max_stack_offset);
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float3 steps = stack_load_float3(stack, steps_stack_offset);
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int type = range_type_stack_offset;
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int use_clamp = (type == NODE_MAP_RANGE_SMOOTHSTEP || type == NODE_MAP_RANGE_SMOOTHERSTEP) ?
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0 :
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clamp_stack_offset;
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float3 result;
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float3 factor = value;
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switch (range_type_stack_offset) {
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default:
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case NODE_MAP_RANGE_LINEAR:
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factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
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break;
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case NODE_MAP_RANGE_STEPPED: {
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factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
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factor = make_float3((steps.x > 0.0f) ? floorf(factor.x * (steps.x + 1.0f)) / steps.x : 0.0f,
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(steps.y > 0.0f) ? floorf(factor.y * (steps.y + 1.0f)) / steps.y : 0.0f,
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(steps.z > 0.0f) ? floorf(factor.z * (steps.z + 1.0f)) / steps.z :
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0.0f);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHSTEP: {
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factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
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factor = clamp(factor, zero_float3(), one_float3());
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factor = (make_float3(3.0f, 3.0f, 3.0f) - 2.0f * factor) * (factor * factor);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHERSTEP: {
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factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
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factor = clamp(factor, zero_float3(), one_float3());
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factor = factor * factor * factor * (factor * (factor * 6.0f - 15.0f) + 10.0f);
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break;
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}
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}
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result = to_min + factor * (to_max - to_min);
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if (use_clamp > 0) {
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result.x = (to_min.x > to_max.x) ? clamp(result.x, to_max.x, to_min.x) :
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clamp(result.x, to_min.x, to_max.x);
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result.y = (to_min.y > to_max.y) ? clamp(result.y, to_max.y, to_min.y) :
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clamp(result.y, to_min.y, to_max.y);
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result.z = (to_min.z > to_max.z) ? clamp(result.z, to_max.z, to_min.z) :
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clamp(result.z, to_min.z, to_max.z);
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}
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stack_store_float3(stack, result_stack_offset, result);
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return offset;
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}
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CCL_NAMESPACE_END
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