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blender/intern/cycles/kernel/svm/map_range.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

153 lines
6.5 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* Map Range Node */
ccl_device_inline float smootherstep(float edge0, float edge1, float x)
{
x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f);
return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
}
ccl_device_noinline int svm_node_map_range(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint value_stack_offset,
uint parameters_stack_offsets,
uint results_stack_offsets,
int offset)
{
uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
uint type_stack_offset, steps_stack_offset, result_stack_offset;
svm_unpack_node_uchar4(parameters_stack_offsets,
&from_min_stack_offset,
&from_max_stack_offset,
&to_min_stack_offset,
&to_max_stack_offset);
svm_unpack_node_uchar3(
results_stack_offsets, &type_stack_offset, &steps_stack_offset, &result_stack_offset);
uint4 defaults = read_node(kg, &offset);
uint4 defaults2 = read_node(kg, &offset);
float value = stack_load_float(stack, value_stack_offset);
float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x);
float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y);
float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z);
float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w);
float steps = stack_load_float_default(stack, steps_stack_offset, defaults2.x);
float result;
if (from_max != from_min) {
float factor = value;
switch (type_stack_offset) {
default:
case NODE_MAP_RANGE_LINEAR:
factor = (value - from_min) / (from_max - from_min);
break;
case NODE_MAP_RANGE_STEPPED: {
factor = (value - from_min) / (from_max - from_min);
factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f;
break;
}
case NODE_MAP_RANGE_SMOOTHSTEP: {
factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) :
smoothstep(from_min, from_max, factor);
break;
}
case NODE_MAP_RANGE_SMOOTHERSTEP: {
factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) :
smootherstep(from_min, from_max, factor);
break;
}
}
result = to_min + factor * (to_max - to_min);
}
else {
result = 0.0f;
}
stack_store_float(stack, result_stack_offset, result);
return offset;
}
ccl_device_noinline int svm_node_vector_map_range(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint value_stack_offset,
uint parameters_stack_offsets,
uint results_stack_offsets,
int offset)
{
uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
uint steps_stack_offset, clamp_stack_offset, range_type_stack_offset, result_stack_offset;
svm_unpack_node_uchar4(parameters_stack_offsets,
&from_min_stack_offset,
&from_max_stack_offset,
&to_min_stack_offset,
&to_max_stack_offset);
svm_unpack_node_uchar4(results_stack_offsets,
&steps_stack_offset,
&clamp_stack_offset,
&range_type_stack_offset,
&result_stack_offset);
float3 value = stack_load_float3(stack, value_stack_offset);
float3 from_min = stack_load_float3(stack, from_min_stack_offset);
float3 from_max = stack_load_float3(stack, from_max_stack_offset);
float3 to_min = stack_load_float3(stack, to_min_stack_offset);
float3 to_max = stack_load_float3(stack, to_max_stack_offset);
float3 steps = stack_load_float3(stack, steps_stack_offset);
int type = range_type_stack_offset;
int use_clamp = (type == NODE_MAP_RANGE_SMOOTHSTEP || type == NODE_MAP_RANGE_SMOOTHERSTEP) ?
0 :
clamp_stack_offset;
float3 result;
float3 factor = value;
switch (range_type_stack_offset) {
default:
case NODE_MAP_RANGE_LINEAR:
factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
break;
case NODE_MAP_RANGE_STEPPED: {
factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
factor = make_float3((steps.x > 0.0f) ? floorf(factor.x * (steps.x + 1.0f)) / steps.x : 0.0f,
(steps.y > 0.0f) ? floorf(factor.y * (steps.y + 1.0f)) / steps.y : 0.0f,
(steps.z > 0.0f) ? floorf(factor.z * (steps.z + 1.0f)) / steps.z :
0.0f);
break;
}
case NODE_MAP_RANGE_SMOOTHSTEP: {
factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
factor = clamp(factor, zero_float3(), one_float3());
factor = (make_float3(3.0f, 3.0f, 3.0f) - 2.0f * factor) * (factor * factor);
break;
}
case NODE_MAP_RANGE_SMOOTHERSTEP: {
factor = safe_divide_float3_float3((value - from_min), (from_max - from_min));
factor = clamp(factor, zero_float3(), one_float3());
factor = factor * factor * factor * (factor * (factor * 6.0f - 15.0f) + 10.0f);
break;
}
}
result = to_min + factor * (to_max - to_min);
if (use_clamp > 0) {
result.x = (to_min.x > to_max.x) ? clamp(result.x, to_max.x, to_min.x) :
clamp(result.x, to_min.x, to_max.x);
result.y = (to_min.y > to_max.y) ? clamp(result.y, to_max.y, to_min.y) :
clamp(result.y, to_min.y, to_max.y);
result.z = (to_min.z > to_max.z) ? clamp(result.z, to_max.z, to_min.z) :
clamp(result.z, to_min.z, to_max.z);
}
stack_store_float3(stack, result_stack_offset, result);
return offset;
}
CCL_NAMESPACE_END