
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
31 lines
887 B
C
31 lines
887 B
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* Node */
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ccl_device_noinline int svm_node_mix(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint fac_offset,
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uint c1_offset,
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uint c2_offset,
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int offset)
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{
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/* read extra data */
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uint4 node1 = read_node(kg, &offset);
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float fac = stack_load_float(stack, fac_offset);
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float3 c1 = stack_load_float3(stack, c1_offset);
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float3 c2 = stack_load_float3(stack, c2_offset);
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float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2);
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stack_store_float3(stack, node1.z, result);
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return offset;
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}
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CCL_NAMESPACE_END
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