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blender/intern/cycles/kernel/svm/musgrave.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
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* Add list of SPDX license identifiers used, and corresponding license texts.
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842 lines
23 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/svm/noise.h"
CCL_NAMESPACE_BEGIN
/* 1D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
ccl_device_noinline_cpu float noise_musgrave_fBm_1d(float co,
float H,
float lacunarity,
float octaves)
{
float p = co;
float value = 0.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value += snoise_1d(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * snoise_1d(p) * pwr;
}
return value;
}
/* 1D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
ccl_device_noinline_cpu float noise_musgrave_multi_fractal_1d(float co,
float H,
float lacunarity,
float octaves)
{
float p = co;
float value = 1.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value *= (pwr * snoise_1d(p) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value *= (rmd * pwr * snoise_1d(p) + 1.0f); /* correct? */
}
return value;
}
/* 1D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_1d(
float co, float H, float lacunarity, float octaves, float offset)
{
float p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
/* first unscaled octave of function; later octaves are scaled */
float value = offset + snoise_1d(p);
p *= lacunarity;
for (int i = 1; i < float_to_int(octaves); i++) {
float increment = (snoise_1d(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float increment = (snoise_1d(p) + offset) * pwr * value;
value += rmd * increment;
}
return value;
}
/* 1D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_1d(
float co, float H, float lacunarity, float octaves, float offset, float gain)
{
float p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float value = snoise_1d(p) + offset;
float weight = gain * value;
p *= lacunarity;
for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
float signal = (snoise_1d(p) + offset) * pwr;
pwr *= pwHL;
value += weight * signal;
weight *= gain * signal;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * ((snoise_1d(p) + offset) * pwr);
}
return value;
}
/* 1D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_1d(
float co, float H, float lacunarity, float octaves, float offset, float gain)
{
float p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float signal = offset - fabsf(snoise_1d(p));
signal *= signal;
float value = signal;
float weight = 1.0f;
for (int i = 1; i < float_to_int(octaves); i++) {
p *= lacunarity;
weight = saturatef(signal * gain);
signal = offset - fabsf(snoise_1d(p));
signal *= signal;
signal *= weight;
value += signal * pwr;
pwr *= pwHL;
}
return value;
}
/* 2D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
ccl_device_noinline_cpu float noise_musgrave_fBm_2d(float2 co,
float H,
float lacunarity,
float octaves)
{
float2 p = co;
float value = 0.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value += snoise_2d(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * snoise_2d(p) * pwr;
}
return value;
}
/* 2D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
ccl_device_noinline_cpu float noise_musgrave_multi_fractal_2d(float2 co,
float H,
float lacunarity,
float octaves)
{
float2 p = co;
float value = 1.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value *= (pwr * snoise_2d(p) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value *= (rmd * pwr * snoise_2d(p) + 1.0f); /* correct? */
}
return value;
}
/* 2D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_2d(
float2 co, float H, float lacunarity, float octaves, float offset)
{
float2 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
/* first unscaled octave of function; later octaves are scaled */
float value = offset + snoise_2d(p);
p *= lacunarity;
for (int i = 1; i < float_to_int(octaves); i++) {
float increment = (snoise_2d(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float increment = (snoise_2d(p) + offset) * pwr * value;
value += rmd * increment;
}
return value;
}
/* 2D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_2d(
float2 co, float H, float lacunarity, float octaves, float offset, float gain)
{
float2 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float value = snoise_2d(p) + offset;
float weight = gain * value;
p *= lacunarity;
for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
float signal = (snoise_2d(p) + offset) * pwr;
pwr *= pwHL;
value += weight * signal;
weight *= gain * signal;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * ((snoise_2d(p) + offset) * pwr);
}
return value;
}
/* 2D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_2d(
float2 co, float H, float lacunarity, float octaves, float offset, float gain)
{
float2 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float signal = offset - fabsf(snoise_2d(p));
signal *= signal;
float value = signal;
float weight = 1.0f;
for (int i = 1; i < float_to_int(octaves); i++) {
p *= lacunarity;
weight = saturatef(signal * gain);
signal = offset - fabsf(snoise_2d(p));
signal *= signal;
signal *= weight;
value += signal * pwr;
pwr *= pwHL;
}
return value;
}
/* 3D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
ccl_device_noinline_cpu float noise_musgrave_fBm_3d(float3 co,
float H,
float lacunarity,
float octaves)
{
float3 p = co;
float value = 0.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value += snoise_3d(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * snoise_3d(p) * pwr;
}
return value;
}
/* 3D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
ccl_device_noinline_cpu float noise_musgrave_multi_fractal_3d(float3 co,
float H,
float lacunarity,
float octaves)
{
float3 p = co;
float value = 1.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value *= (pwr * snoise_3d(p) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value *= (rmd * pwr * snoise_3d(p) + 1.0f); /* correct? */
}
return value;
}
/* 3D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_3d(
float3 co, float H, float lacunarity, float octaves, float offset)
{
float3 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
/* first unscaled octave of function; later octaves are scaled */
float value = offset + snoise_3d(p);
p *= lacunarity;
for (int i = 1; i < float_to_int(octaves); i++) {
float increment = (snoise_3d(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float increment = (snoise_3d(p) + offset) * pwr * value;
value += rmd * increment;
}
return value;
}
/* 3D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_3d(
float3 co, float H, float lacunarity, float octaves, float offset, float gain)
{
float3 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float value = snoise_3d(p) + offset;
float weight = gain * value;
p *= lacunarity;
for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
float signal = (snoise_3d(p) + offset) * pwr;
pwr *= pwHL;
value += weight * signal;
weight *= gain * signal;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * ((snoise_3d(p) + offset) * pwr);
}
return value;
}
/* 3D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_3d(
float3 co, float H, float lacunarity, float octaves, float offset, float gain)
{
float3 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float signal = offset - fabsf(snoise_3d(p));
signal *= signal;
float value = signal;
float weight = 1.0f;
for (int i = 1; i < float_to_int(octaves); i++) {
p *= lacunarity;
weight = saturatef(signal * gain);
signal = offset - fabsf(snoise_3d(p));
signal *= signal;
signal *= weight;
value += signal * pwr;
pwr *= pwHL;
}
return value;
}
/* 4D Musgrave fBm
*
* H: fractal increment parameter
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*
* from "Texturing and Modelling: A procedural approach"
*/
ccl_device_noinline_cpu float noise_musgrave_fBm_4d(float4 co,
float H,
float lacunarity,
float octaves)
{
float4 p = co;
float value = 0.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value += snoise_4d(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * snoise_4d(p) * pwr;
}
return value;
}
/* 4D Musgrave Multifractal
*
* H: highest fractal dimension
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
*/
ccl_device_noinline_cpu float noise_musgrave_multi_fractal_4d(float4 co,
float H,
float lacunarity,
float octaves)
{
float4 p = co;
float value = 1.0f;
float pwr = 1.0f;
float pwHL = powf(lacunarity, -H);
for (int i = 0; i < float_to_int(octaves); i++) {
value *= (pwr * snoise_4d(p) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value *= (rmd * pwr * snoise_4d(p) + 1.0f); /* correct? */
}
return value;
}
/* 4D Musgrave Heterogeneous Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_4d(
float4 co, float H, float lacunarity, float octaves, float offset)
{
float4 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
/* first unscaled octave of function; later octaves are scaled */
float value = offset + snoise_4d(p);
p *= lacunarity;
for (int i = 1; i < float_to_int(octaves); i++) {
float increment = (snoise_4d(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float increment = (snoise_4d(p) + offset) * pwr * value;
value += rmd * increment;
}
return value;
}
/* 4D Hybrid Additive/Multiplicative Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_4d(
float4 co, float H, float lacunarity, float octaves, float offset, float gain)
{
float4 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float value = snoise_4d(p) + offset;
float weight = gain * value;
p *= lacunarity;
for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
float signal = (snoise_4d(p) + offset) * pwr;
pwr *= pwHL;
value += weight * signal;
weight *= gain * signal;
p *= lacunarity;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
value += rmd * ((snoise_4d(p) + offset) * pwr);
}
return value;
}
/* 4D Ridged Multifractal Terrain
*
* H: fractal dimension of the roughest area
* lacunarity: gap between successive frequencies
* octaves: number of frequencies in the fBm
* offset: raises the terrain from `sea level'
*/
ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_4d(
float4 co, float H, float lacunarity, float octaves, float offset, float gain)
{
float4 p = co;
float pwHL = powf(lacunarity, -H);
float pwr = pwHL;
float signal = offset - fabsf(snoise_4d(p));
signal *= signal;
float value = signal;
float weight = 1.0f;
for (int i = 1; i < float_to_int(octaves); i++) {
p *= lacunarity;
weight = saturatef(signal * gain);
signal = offset - fabsf(snoise_4d(p));
signal *= signal;
signal *= weight;
value += signal * pwr;
pwr *= pwHL;
}
return value;
}
ccl_device_noinline int svm_node_tex_musgrave(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint offsets1,
uint offsets2,
uint offsets3,
int offset)
{
uint type, dimensions, co_stack_offset, w_stack_offset;
uint scale_stack_offset, detail_stack_offset, dimension_stack_offset, lacunarity_stack_offset;
uint offset_stack_offset, gain_stack_offset, fac_stack_offset;
svm_unpack_node_uchar4(offsets1, &type, &dimensions, &co_stack_offset, &w_stack_offset);
svm_unpack_node_uchar4(offsets2,
&scale_stack_offset,
&detail_stack_offset,
&dimension_stack_offset,
&lacunarity_stack_offset);
svm_unpack_node_uchar3(offsets3, &offset_stack_offset, &gain_stack_offset, &fac_stack_offset);
uint4 defaults1 = read_node(kg, &offset);
uint4 defaults2 = read_node(kg, &offset);
float3 co = stack_load_float3(stack, co_stack_offset);
float w = stack_load_float_default(stack, w_stack_offset, defaults1.x);
float scale = stack_load_float_default(stack, scale_stack_offset, defaults1.y);
float detail = stack_load_float_default(stack, detail_stack_offset, defaults1.z);
float dimension = stack_load_float_default(stack, dimension_stack_offset, defaults1.w);
float lacunarity = stack_load_float_default(stack, lacunarity_stack_offset, defaults2.x);
float foffset = stack_load_float_default(stack, offset_stack_offset, defaults2.y);
float gain = stack_load_float_default(stack, gain_stack_offset, defaults2.z);
dimension = fmaxf(dimension, 1e-5f);
detail = clamp(detail, 0.0f, 15.0f);
lacunarity = fmaxf(lacunarity, 1e-5f);
float fac;
switch (dimensions) {
case 1: {
float p = w * scale;
switch ((NodeMusgraveType)type) {
case NODE_MUSGRAVE_MULTIFRACTAL:
fac = noise_musgrave_multi_fractal_1d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_FBM:
fac = noise_musgrave_fBm_1d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
fac = noise_musgrave_hybrid_multi_fractal_1d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
fac = noise_musgrave_ridged_multi_fractal_1d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_HETERO_TERRAIN:
fac = noise_musgrave_hetero_terrain_1d(p, dimension, lacunarity, detail, foffset);
break;
default:
fac = 0.0f;
}
break;
}
case 2: {
float2 p = make_float2(co.x, co.y) * scale;
switch ((NodeMusgraveType)type) {
case NODE_MUSGRAVE_MULTIFRACTAL:
fac = noise_musgrave_multi_fractal_2d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_FBM:
fac = noise_musgrave_fBm_2d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
fac = noise_musgrave_hybrid_multi_fractal_2d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
fac = noise_musgrave_ridged_multi_fractal_2d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_HETERO_TERRAIN:
fac = noise_musgrave_hetero_terrain_2d(p, dimension, lacunarity, detail, foffset);
break;
default:
fac = 0.0f;
}
break;
}
case 3: {
float3 p = co * scale;
switch ((NodeMusgraveType)type) {
case NODE_MUSGRAVE_MULTIFRACTAL:
fac = noise_musgrave_multi_fractal_3d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_FBM:
fac = noise_musgrave_fBm_3d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
fac = noise_musgrave_hybrid_multi_fractal_3d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
fac = noise_musgrave_ridged_multi_fractal_3d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_HETERO_TERRAIN:
fac = noise_musgrave_hetero_terrain_3d(p, dimension, lacunarity, detail, foffset);
break;
default:
fac = 0.0f;
}
break;
}
case 4: {
float4 p = make_float4(co.x, co.y, co.z, w) * scale;
switch ((NodeMusgraveType)type) {
case NODE_MUSGRAVE_MULTIFRACTAL:
fac = noise_musgrave_multi_fractal_4d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_FBM:
fac = noise_musgrave_fBm_4d(p, dimension, lacunarity, detail);
break;
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
fac = noise_musgrave_hybrid_multi_fractal_4d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
fac = noise_musgrave_ridged_multi_fractal_4d(
p, dimension, lacunarity, detail, foffset, gain);
break;
case NODE_MUSGRAVE_HETERO_TERRAIN:
fac = noise_musgrave_hetero_terrain_4d(p, dimension, lacunarity, detail, foffset);
break;
default:
fac = 0.0f;
}
break;
}
default:
fac = 0.0f;
}
stack_store_float(stack, fac_stack_offset, fac);
return offset;
}
CCL_NAMESPACE_END