
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
842 lines
23 KiB
C
842 lines
23 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "kernel/svm/noise.h"
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CCL_NAMESPACE_BEGIN
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/* 1D Musgrave fBm
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*
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* H: fractal increment parameter
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*
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* from "Texturing and Modelling: A procedural approach"
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*/
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ccl_device_noinline_cpu float noise_musgrave_fBm_1d(float co,
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float H,
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float lacunarity,
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float octaves)
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{
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float p = co;
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float value = 0.0f;
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float pwr = 1.0f;
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float pwHL = powf(lacunarity, -H);
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for (int i = 0; i < float_to_int(octaves); i++) {
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value += snoise_1d(p) * pwr;
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value += rmd * snoise_1d(p) * pwr;
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}
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return value;
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}
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/* 1D Musgrave Multifractal
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*
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* H: highest fractal dimension
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*/
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ccl_device_noinline_cpu float noise_musgrave_multi_fractal_1d(float co,
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float H,
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float lacunarity,
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float octaves)
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{
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float p = co;
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float value = 1.0f;
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float pwr = 1.0f;
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float pwHL = powf(lacunarity, -H);
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for (int i = 0; i < float_to_int(octaves); i++) {
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value *= (pwr * snoise_1d(p) + 1.0f);
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_1d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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/* 1D Musgrave Heterogeneous Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_1d(
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float co, float H, float lacunarity, float octaves, float offset)
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{
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float p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_1d(p);
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p *= lacunarity;
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for (int i = 1; i < float_to_int(octaves); i++) {
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float increment = (snoise_1d(p) + offset) * pwr * value;
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value += increment;
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float increment = (snoise_1d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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/* 1D Hybrid Additive/Multiplicative Multifractal Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_1d(
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float co, float H, float lacunarity, float octaves, float offset, float gain)
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{
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float p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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float value = snoise_1d(p) + offset;
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float weight = gain * value;
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p *= lacunarity;
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for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_1d(p) + offset) * pwr;
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pwr *= pwHL;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value += rmd * ((snoise_1d(p) + offset) * pwr);
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}
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return value;
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}
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/* 1D Ridged Multifractal Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_1d(
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float co, float H, float lacunarity, float octaves, float offset, float gain)
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{
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float p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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float signal = offset - fabsf(snoise_1d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i < float_to_int(octaves); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_1d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= pwHL;
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}
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return value;
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}
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/* 2D Musgrave fBm
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*
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* H: fractal increment parameter
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*
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* from "Texturing and Modelling: A procedural approach"
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*/
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ccl_device_noinline_cpu float noise_musgrave_fBm_2d(float2 co,
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float H,
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float lacunarity,
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float octaves)
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{
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float2 p = co;
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float value = 0.0f;
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float pwr = 1.0f;
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float pwHL = powf(lacunarity, -H);
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for (int i = 0; i < float_to_int(octaves); i++) {
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value += snoise_2d(p) * pwr;
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value += rmd * snoise_2d(p) * pwr;
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}
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return value;
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}
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/* 2D Musgrave Multifractal
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*
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* H: highest fractal dimension
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*/
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ccl_device_noinline_cpu float noise_musgrave_multi_fractal_2d(float2 co,
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float H,
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float lacunarity,
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float octaves)
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{
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float2 p = co;
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float value = 1.0f;
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float pwr = 1.0f;
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float pwHL = powf(lacunarity, -H);
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for (int i = 0; i < float_to_int(octaves); i++) {
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value *= (pwr * snoise_2d(p) + 1.0f);
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_2d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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/* 2D Musgrave Heterogeneous Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_2d(
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float2 co, float H, float lacunarity, float octaves, float offset)
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{
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float2 p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_2d(p);
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p *= lacunarity;
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for (int i = 1; i < float_to_int(octaves); i++) {
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float increment = (snoise_2d(p) + offset) * pwr * value;
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value += increment;
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float increment = (snoise_2d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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/* 2D Hybrid Additive/Multiplicative Multifractal Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_2d(
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float2 co, float H, float lacunarity, float octaves, float offset, float gain)
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{
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float2 p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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float value = snoise_2d(p) + offset;
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float weight = gain * value;
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p *= lacunarity;
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for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_2d(p) + offset) * pwr;
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pwr *= pwHL;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value += rmd * ((snoise_2d(p) + offset) * pwr);
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}
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return value;
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}
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/* 2D Ridged Multifractal Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_2d(
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float2 co, float H, float lacunarity, float octaves, float offset, float gain)
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{
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float2 p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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float signal = offset - fabsf(snoise_2d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i < float_to_int(octaves); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_2d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= pwHL;
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}
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return value;
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}
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/* 3D Musgrave fBm
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*
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* H: fractal increment parameter
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*
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* from "Texturing and Modelling: A procedural approach"
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*/
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ccl_device_noinline_cpu float noise_musgrave_fBm_3d(float3 co,
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float H,
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float lacunarity,
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float octaves)
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{
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float3 p = co;
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float value = 0.0f;
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float pwr = 1.0f;
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float pwHL = powf(lacunarity, -H);
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for (int i = 0; i < float_to_int(octaves); i++) {
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value += snoise_3d(p) * pwr;
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value += rmd * snoise_3d(p) * pwr;
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}
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return value;
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}
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/* 3D Musgrave Multifractal
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*
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* H: highest fractal dimension
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*/
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ccl_device_noinline_cpu float noise_musgrave_multi_fractal_3d(float3 co,
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float H,
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float lacunarity,
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float octaves)
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{
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float3 p = co;
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float value = 1.0f;
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float pwr = 1.0f;
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float pwHL = powf(lacunarity, -H);
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for (int i = 0; i < float_to_int(octaves); i++) {
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value *= (pwr * snoise_3d(p) + 1.0f);
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value *= (rmd * pwr * snoise_3d(p) + 1.0f); /* correct? */
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}
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return value;
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}
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/* 3D Musgrave Heterogeneous Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_3d(
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float3 co, float H, float lacunarity, float octaves, float offset)
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{
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float3 p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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/* first unscaled octave of function; later octaves are scaled */
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float value = offset + snoise_3d(p);
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p *= lacunarity;
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for (int i = 1; i < float_to_int(octaves); i++) {
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float increment = (snoise_3d(p) + offset) * pwr * value;
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value += increment;
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pwr *= pwHL;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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float increment = (snoise_3d(p) + offset) * pwr * value;
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value += rmd * increment;
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}
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return value;
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}
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/* 3D Hybrid Additive/Multiplicative Multifractal Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_3d(
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float3 co, float H, float lacunarity, float octaves, float offset, float gain)
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{
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float3 p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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float value = snoise_3d(p) + offset;
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float weight = gain * value;
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p *= lacunarity;
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for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
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if (weight > 1.0f) {
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weight = 1.0f;
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}
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float signal = (snoise_3d(p) + offset) * pwr;
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pwr *= pwHL;
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value += weight * signal;
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weight *= gain * signal;
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p *= lacunarity;
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}
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float rmd = octaves - floorf(octaves);
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if (rmd != 0.0f) {
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value += rmd * ((snoise_3d(p) + offset) * pwr);
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}
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return value;
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}
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/* 3D Ridged Multifractal Terrain
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*
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* H: fractal dimension of the roughest area
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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* offset: raises the terrain from `sea level'
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*/
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ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_3d(
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float3 co, float H, float lacunarity, float octaves, float offset, float gain)
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{
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float3 p = co;
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float pwHL = powf(lacunarity, -H);
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float pwr = pwHL;
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float signal = offset - fabsf(snoise_3d(p));
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signal *= signal;
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float value = signal;
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float weight = 1.0f;
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for (int i = 1; i < float_to_int(octaves); i++) {
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p *= lacunarity;
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weight = saturatef(signal * gain);
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signal = offset - fabsf(snoise_3d(p));
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signal *= signal;
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signal *= weight;
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value += signal * pwr;
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pwr *= pwHL;
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}
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return value;
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}
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/* 4D Musgrave fBm
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*
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* H: fractal increment parameter
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* lacunarity: gap between successive frequencies
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* octaves: number of frequencies in the fBm
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*
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* from "Texturing and Modelling: A procedural approach"
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*/
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ccl_device_noinline_cpu float noise_musgrave_fBm_4d(float4 co,
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float H,
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float lacunarity,
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float octaves)
|
|
{
|
|
float4 p = co;
|
|
float value = 0.0f;
|
|
float pwr = 1.0f;
|
|
float pwHL = powf(lacunarity, -H);
|
|
|
|
for (int i = 0; i < float_to_int(octaves); i++) {
|
|
value += snoise_4d(p) * pwr;
|
|
pwr *= pwHL;
|
|
p *= lacunarity;
|
|
}
|
|
|
|
float rmd = octaves - floorf(octaves);
|
|
if (rmd != 0.0f) {
|
|
value += rmd * snoise_4d(p) * pwr;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/* 4D Musgrave Multifractal
|
|
*
|
|
* H: highest fractal dimension
|
|
* lacunarity: gap between successive frequencies
|
|
* octaves: number of frequencies in the fBm
|
|
*/
|
|
|
|
ccl_device_noinline_cpu float noise_musgrave_multi_fractal_4d(float4 co,
|
|
float H,
|
|
float lacunarity,
|
|
float octaves)
|
|
{
|
|
float4 p = co;
|
|
float value = 1.0f;
|
|
float pwr = 1.0f;
|
|
float pwHL = powf(lacunarity, -H);
|
|
|
|
for (int i = 0; i < float_to_int(octaves); i++) {
|
|
value *= (pwr * snoise_4d(p) + 1.0f);
|
|
pwr *= pwHL;
|
|
p *= lacunarity;
|
|
}
|
|
|
|
float rmd = octaves - floorf(octaves);
|
|
if (rmd != 0.0f) {
|
|
value *= (rmd * pwr * snoise_4d(p) + 1.0f); /* correct? */
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/* 4D Musgrave Heterogeneous Terrain
|
|
*
|
|
* H: fractal dimension of the roughest area
|
|
* lacunarity: gap between successive frequencies
|
|
* octaves: number of frequencies in the fBm
|
|
* offset: raises the terrain from `sea level'
|
|
*/
|
|
|
|
ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_4d(
|
|
float4 co, float H, float lacunarity, float octaves, float offset)
|
|
{
|
|
float4 p = co;
|
|
float pwHL = powf(lacunarity, -H);
|
|
float pwr = pwHL;
|
|
|
|
/* first unscaled octave of function; later octaves are scaled */
|
|
float value = offset + snoise_4d(p);
|
|
p *= lacunarity;
|
|
|
|
for (int i = 1; i < float_to_int(octaves); i++) {
|
|
float increment = (snoise_4d(p) + offset) * pwr * value;
|
|
value += increment;
|
|
pwr *= pwHL;
|
|
p *= lacunarity;
|
|
}
|
|
|
|
float rmd = octaves - floorf(octaves);
|
|
if (rmd != 0.0f) {
|
|
float increment = (snoise_4d(p) + offset) * pwr * value;
|
|
value += rmd * increment;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/* 4D Hybrid Additive/Multiplicative Multifractal Terrain
|
|
*
|
|
* H: fractal dimension of the roughest area
|
|
* lacunarity: gap between successive frequencies
|
|
* octaves: number of frequencies in the fBm
|
|
* offset: raises the terrain from `sea level'
|
|
*/
|
|
|
|
ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_4d(
|
|
float4 co, float H, float lacunarity, float octaves, float offset, float gain)
|
|
{
|
|
float4 p = co;
|
|
float pwHL = powf(lacunarity, -H);
|
|
float pwr = pwHL;
|
|
|
|
float value = snoise_4d(p) + offset;
|
|
float weight = gain * value;
|
|
p *= lacunarity;
|
|
|
|
for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
|
|
if (weight > 1.0f) {
|
|
weight = 1.0f;
|
|
}
|
|
|
|
float signal = (snoise_4d(p) + offset) * pwr;
|
|
pwr *= pwHL;
|
|
value += weight * signal;
|
|
weight *= gain * signal;
|
|
p *= lacunarity;
|
|
}
|
|
|
|
float rmd = octaves - floorf(octaves);
|
|
if (rmd != 0.0f) {
|
|
value += rmd * ((snoise_4d(p) + offset) * pwr);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/* 4D Ridged Multifractal Terrain
|
|
*
|
|
* H: fractal dimension of the roughest area
|
|
* lacunarity: gap between successive frequencies
|
|
* octaves: number of frequencies in the fBm
|
|
* offset: raises the terrain from `sea level'
|
|
*/
|
|
|
|
ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_4d(
|
|
float4 co, float H, float lacunarity, float octaves, float offset, float gain)
|
|
{
|
|
float4 p = co;
|
|
float pwHL = powf(lacunarity, -H);
|
|
float pwr = pwHL;
|
|
|
|
float signal = offset - fabsf(snoise_4d(p));
|
|
signal *= signal;
|
|
float value = signal;
|
|
float weight = 1.0f;
|
|
|
|
for (int i = 1; i < float_to_int(octaves); i++) {
|
|
p *= lacunarity;
|
|
weight = saturatef(signal * gain);
|
|
signal = offset - fabsf(snoise_4d(p));
|
|
signal *= signal;
|
|
signal *= weight;
|
|
value += signal * pwr;
|
|
pwr *= pwHL;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
ccl_device_noinline int svm_node_tex_musgrave(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint offsets1,
|
|
uint offsets2,
|
|
uint offsets3,
|
|
int offset)
|
|
{
|
|
uint type, dimensions, co_stack_offset, w_stack_offset;
|
|
uint scale_stack_offset, detail_stack_offset, dimension_stack_offset, lacunarity_stack_offset;
|
|
uint offset_stack_offset, gain_stack_offset, fac_stack_offset;
|
|
|
|
svm_unpack_node_uchar4(offsets1, &type, &dimensions, &co_stack_offset, &w_stack_offset);
|
|
svm_unpack_node_uchar4(offsets2,
|
|
&scale_stack_offset,
|
|
&detail_stack_offset,
|
|
&dimension_stack_offset,
|
|
&lacunarity_stack_offset);
|
|
svm_unpack_node_uchar3(offsets3, &offset_stack_offset, &gain_stack_offset, &fac_stack_offset);
|
|
|
|
uint4 defaults1 = read_node(kg, &offset);
|
|
uint4 defaults2 = read_node(kg, &offset);
|
|
|
|
float3 co = stack_load_float3(stack, co_stack_offset);
|
|
float w = stack_load_float_default(stack, w_stack_offset, defaults1.x);
|
|
float scale = stack_load_float_default(stack, scale_stack_offset, defaults1.y);
|
|
float detail = stack_load_float_default(stack, detail_stack_offset, defaults1.z);
|
|
float dimension = stack_load_float_default(stack, dimension_stack_offset, defaults1.w);
|
|
float lacunarity = stack_load_float_default(stack, lacunarity_stack_offset, defaults2.x);
|
|
float foffset = stack_load_float_default(stack, offset_stack_offset, defaults2.y);
|
|
float gain = stack_load_float_default(stack, gain_stack_offset, defaults2.z);
|
|
|
|
dimension = fmaxf(dimension, 1e-5f);
|
|
detail = clamp(detail, 0.0f, 15.0f);
|
|
lacunarity = fmaxf(lacunarity, 1e-5f);
|
|
|
|
float fac;
|
|
|
|
switch (dimensions) {
|
|
case 1: {
|
|
float p = w * scale;
|
|
switch ((NodeMusgraveType)type) {
|
|
case NODE_MUSGRAVE_MULTIFRACTAL:
|
|
fac = noise_musgrave_multi_fractal_1d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_FBM:
|
|
fac = noise_musgrave_fBm_1d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
|
|
fac = noise_musgrave_hybrid_multi_fractal_1d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
|
|
fac = noise_musgrave_ridged_multi_fractal_1d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_HETERO_TERRAIN:
|
|
fac = noise_musgrave_hetero_terrain_1d(p, dimension, lacunarity, detail, foffset);
|
|
break;
|
|
default:
|
|
fac = 0.0f;
|
|
}
|
|
break;
|
|
}
|
|
case 2: {
|
|
float2 p = make_float2(co.x, co.y) * scale;
|
|
switch ((NodeMusgraveType)type) {
|
|
case NODE_MUSGRAVE_MULTIFRACTAL:
|
|
fac = noise_musgrave_multi_fractal_2d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_FBM:
|
|
fac = noise_musgrave_fBm_2d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
|
|
fac = noise_musgrave_hybrid_multi_fractal_2d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
|
|
fac = noise_musgrave_ridged_multi_fractal_2d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_HETERO_TERRAIN:
|
|
fac = noise_musgrave_hetero_terrain_2d(p, dimension, lacunarity, detail, foffset);
|
|
break;
|
|
default:
|
|
fac = 0.0f;
|
|
}
|
|
break;
|
|
}
|
|
case 3: {
|
|
float3 p = co * scale;
|
|
switch ((NodeMusgraveType)type) {
|
|
case NODE_MUSGRAVE_MULTIFRACTAL:
|
|
fac = noise_musgrave_multi_fractal_3d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_FBM:
|
|
fac = noise_musgrave_fBm_3d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
|
|
fac = noise_musgrave_hybrid_multi_fractal_3d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
|
|
fac = noise_musgrave_ridged_multi_fractal_3d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_HETERO_TERRAIN:
|
|
fac = noise_musgrave_hetero_terrain_3d(p, dimension, lacunarity, detail, foffset);
|
|
break;
|
|
default:
|
|
fac = 0.0f;
|
|
}
|
|
break;
|
|
}
|
|
case 4: {
|
|
float4 p = make_float4(co.x, co.y, co.z, w) * scale;
|
|
switch ((NodeMusgraveType)type) {
|
|
case NODE_MUSGRAVE_MULTIFRACTAL:
|
|
fac = noise_musgrave_multi_fractal_4d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_FBM:
|
|
fac = noise_musgrave_fBm_4d(p, dimension, lacunarity, detail);
|
|
break;
|
|
case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
|
|
fac = noise_musgrave_hybrid_multi_fractal_4d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
|
|
fac = noise_musgrave_ridged_multi_fractal_4d(
|
|
p, dimension, lacunarity, detail, foffset, gain);
|
|
break;
|
|
case NODE_MUSGRAVE_HETERO_TERRAIN:
|
|
fac = noise_musgrave_hetero_terrain_4d(p, dimension, lacunarity, detail, foffset);
|
|
break;
|
|
default:
|
|
fac = 0.0f;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
fac = 0.0f;
|
|
}
|
|
|
|
stack_store_float(stack, fac_stack_offset, fac);
|
|
return offset;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|