43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* TODO(sergey): Think of making it more generic volume-type attribute
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* sampler.
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*/
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ccl_device_noinline int svm_node_tex_voxel(
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KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
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{
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uint co_offset, density_out_offset, color_out_offset, space;
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svm_unpack_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
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#ifdef __VOLUME__
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int id = node.y;
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float3 co = stack_load_float3(stack, co_offset);
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if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
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co = volume_normalized_position(kg, sd, co);
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}
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else {
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kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
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Transform tfm;
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tfm.x = read_node_float(kg, &offset);
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tfm.y = read_node_float(kg, &offset);
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tfm.z = read_node_float(kg, &offset);
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co = transform_point(&tfm, co);
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}
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float4 r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
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#else
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float4 r = zero_float4();
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#endif
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if (stack_valid(density_out_offset))
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stack_store_float(stack, density_out_offset, r.w);
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if (stack_valid(color_out_offset))
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stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
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return offset;
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}
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CCL_NAMESPACE_END
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