
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
121 lines
4.0 KiB
C
121 lines
4.0 KiB
C
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#pragma once
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Wave */
|
|
|
|
ccl_device_noinline_cpu float svm_wave(NodeWaveType type,
|
|
NodeWaveBandsDirection bands_dir,
|
|
NodeWaveRingsDirection rings_dir,
|
|
NodeWaveProfile profile,
|
|
float3 p,
|
|
float distortion,
|
|
float detail,
|
|
float dscale,
|
|
float droughness,
|
|
float phase)
|
|
{
|
|
/* Prevent precision issues on unit coordinates. */
|
|
p = (p + 0.000001f) * 0.999999f;
|
|
|
|
float n;
|
|
|
|
if (type == NODE_WAVE_BANDS) {
|
|
if (bands_dir == NODE_WAVE_BANDS_DIRECTION_X) {
|
|
n = p.x * 20.0f;
|
|
}
|
|
else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Y) {
|
|
n = p.y * 20.0f;
|
|
}
|
|
else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Z) {
|
|
n = p.z * 20.0f;
|
|
}
|
|
else { /* NODE_WAVE_BANDS_DIRECTION_DIAGONAL */
|
|
n = (p.x + p.y + p.z) * 10.0f;
|
|
}
|
|
}
|
|
else { /* NODE_WAVE_RINGS */
|
|
float3 rp = p;
|
|
if (rings_dir == NODE_WAVE_RINGS_DIRECTION_X) {
|
|
rp *= make_float3(0.0f, 1.0f, 1.0f);
|
|
}
|
|
else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Y) {
|
|
rp *= make_float3(1.0f, 0.0f, 1.0f);
|
|
}
|
|
else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Z) {
|
|
rp *= make_float3(1.0f, 1.0f, 0.0f);
|
|
}
|
|
/* else: NODE_WAVE_RINGS_DIRECTION_SPHERICAL */
|
|
|
|
n = len(rp) * 20.0f;
|
|
}
|
|
|
|
n += phase;
|
|
|
|
if (distortion != 0.0f)
|
|
n += distortion * (fractal_noise_3d(p * dscale, detail, droughness) * 2.0f - 1.0f);
|
|
|
|
if (profile == NODE_WAVE_PROFILE_SIN) {
|
|
return 0.5f + 0.5f * sinf(n - M_PI_2_F);
|
|
}
|
|
else if (profile == NODE_WAVE_PROFILE_SAW) {
|
|
n /= M_2PI_F;
|
|
return n - floorf(n);
|
|
}
|
|
else { /* NODE_WAVE_PROFILE_TRI */
|
|
n /= M_2PI_F;
|
|
return fabsf(n - floorf(n + 0.5f)) * 2.0f;
|
|
}
|
|
}
|
|
|
|
ccl_device_noinline int svm_node_tex_wave(
|
|
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
|
|
{
|
|
uint4 node2 = read_node(kg, &offset);
|
|
uint4 node3 = read_node(kg, &offset);
|
|
|
|
/* RNA properties */
|
|
uint type_offset, bands_dir_offset, rings_dir_offset, profile_offset;
|
|
/* Inputs, Outputs */
|
|
uint co_offset, scale_offset, distortion_offset, detail_offset, dscale_offset, droughness_offset,
|
|
phase_offset;
|
|
uint color_offset, fac_offset;
|
|
|
|
svm_unpack_node_uchar4(
|
|
node.y, &type_offset, &bands_dir_offset, &rings_dir_offset, &profile_offset);
|
|
svm_unpack_node_uchar3(node.z, &co_offset, &scale_offset, &distortion_offset);
|
|
svm_unpack_node_uchar4(
|
|
node.w, &detail_offset, &dscale_offset, &droughness_offset, &phase_offset);
|
|
svm_unpack_node_uchar2(node2.x, &color_offset, &fac_offset);
|
|
|
|
float3 co = stack_load_float3(stack, co_offset);
|
|
float scale = stack_load_float_default(stack, scale_offset, node2.y);
|
|
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
|
|
float detail = stack_load_float_default(stack, detail_offset, node2.w);
|
|
float dscale = stack_load_float_default(stack, dscale_offset, node3.x);
|
|
float droughness = stack_load_float_default(stack, droughness_offset, node3.y);
|
|
float phase = stack_load_float_default(stack, phase_offset, node3.z);
|
|
|
|
float f = svm_wave((NodeWaveType)type_offset,
|
|
(NodeWaveBandsDirection)bands_dir_offset,
|
|
(NodeWaveRingsDirection)rings_dir_offset,
|
|
(NodeWaveProfile)profile_offset,
|
|
co * scale,
|
|
distortion,
|
|
detail,
|
|
dscale,
|
|
droughness,
|
|
phase);
|
|
|
|
if (stack_valid(fac_offset))
|
|
stack_store_float(stack, fac_offset, f);
|
|
if (stack_valid(color_offset))
|
|
stack_store_float3(stack, color_offset, make_float3(f, f, f));
|
|
return offset;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|