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blender/intern
Thomas Dinges 0639ba8ea5 Cycles / Shader graph: Fallback to Sharp closures for very small roughness.
We fallback to Sharp closures for Glossy, Glass and Refraction nodes now, in case the Roughness input is disconnected and 0 (< 1e-4f to be exact).
This way we gain a few percentages of performance, in case the user did not manually set the closure type to "Sharp" in the UI.

Sharp will probably be removed from the UI as a followup, not needed anymore with this internal optimization.

Original idea by Lukas Stockner(Differential Revision: https://developer.blender.org/D1439), code implementation by myself.
2015-11-18 18:47:56 +01:00
..
2015-10-10 17:35:30 +02:00
2015-03-19 15:41:41 +11:00
2015-07-31 23:44:37 +10:00
2014-07-18 11:55:59 +10:00
2015-10-10 17:35:30 +02:00