Files
blender/intern/ghost/intern/GHOST_System.cpp
Mike Erwin b10d0058d7 NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:

- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps

The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.

DNA does not change.

On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
2016-08-18 00:22:18 -04:00

389 lines
9.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_System.cpp
* \ingroup GHOST
* \author Maarten Gribnau
* \date May 7, 2001
*/
#include "GHOST_System.h"
#include <time.h>
#include <stdio.h> /* just for printf */
#include "GHOST_DisplayManager.h"
#include "GHOST_EventManager.h"
#include "GHOST_TimerTask.h"
#include "GHOST_TimerManager.h"
#include "GHOST_WindowManager.h"
#ifdef WITH_INPUT_NDOF
# include "GHOST_NDOFManager.h"
#endif
GHOST_System::GHOST_System()
: m_nativePixel(false),
m_displayManager(NULL),
m_timerManager(NULL),
m_windowManager(NULL),
m_eventManager(NULL)
#ifdef WITH_INPUT_NDOF
, m_ndofManager(0)
#endif
{
}
GHOST_System::~GHOST_System()
{
exit();
}
GHOST_TUns64 GHOST_System::getMilliSeconds() const
{
GHOST_TUns64 millis = ::clock();
if (CLOCKS_PER_SEC != 1000) {
millis *= 1000;
millis /= CLOCKS_PER_SEC;
}
return millis;
}
GHOST_ITimerTask *GHOST_System::installTimer(GHOST_TUns64 delay,
GHOST_TUns64 interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData)
{
GHOST_TUns64 millis = getMilliSeconds();
GHOST_TimerTask *timer = new GHOST_TimerTask(millis + delay, interval, timerProc, userData);
if (timer) {
if (m_timerManager->addTimer(timer) == GHOST_kSuccess) {
// Check to see whether we need to fire the timer right away
m_timerManager->fireTimers(millis);
}
else {
delete timer;
timer = NULL;
}
}
return timer;
}
GHOST_TSuccess GHOST_System::removeTimer(GHOST_ITimerTask *timerTask)
{
GHOST_TSuccess success = GHOST_kFailure;
if (timerTask) {
success = m_timerManager->removeTimer((GHOST_TimerTask *)timerTask);
}
return success;
}
GHOST_TSuccess GHOST_System::disposeWindow(GHOST_IWindow *window)
{
GHOST_TSuccess success;
/*
* Remove all pending events for the window.
*/
if (m_windowManager->getWindowFound(window)) {
m_eventManager->removeWindowEvents(window);
}
if (window == m_windowManager->getFullScreenWindow()) {
success = endFullScreen();
}
else {
if (m_windowManager->getWindowFound(window)) {
success = m_windowManager->removeWindow(window);
if (success) {
delete window;
}
}
else {
success = GHOST_kFailure;
}
}
return success;
}
bool GHOST_System::validWindow(GHOST_IWindow *window)
{
return m_windowManager->getWindowFound(window);
}
GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
const bool stereoVisual, const bool alphaBackground, const GHOST_TUns16 numOfAASamples)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager");
if (m_displayManager) {
if (!m_windowManager->getFullScreen()) {
m_displayManager->getCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting);
//GHOST_PRINT("GHOST_System::beginFullScreen(): activating new display settings\n");
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, setting);
if (success == GHOST_kSuccess) {
//GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
success = createFullScreenWindow((GHOST_Window **)window, setting, stereoVisual, alphaBackground, numOfAASamples);
if (success == GHOST_kSuccess) {
m_windowManager->beginFullScreen(*window, stereoVisual);
}
else {
m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting);
}
}
}
}
if (success == GHOST_kFailure) {
GHOST_PRINT("GHOST_System::beginFullScreen(): could not enter full-screen mode\n");
}
return success;
}
GHOST_TSuccess GHOST_System::updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow ** /*window*/)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::updateFullScreen(): invalid window manager");
if (m_displayManager) {
if (m_windowManager->getFullScreen()) {
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, setting);
}
}
return success;
}
GHOST_TSuccess GHOST_System::endFullScreen(void)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::endFullScreen(): invalid window manager");
if (m_windowManager->getFullScreen()) {
//GHOST_IWindow* window = m_windowManager->getFullScreenWindow();
//GHOST_PRINT("GHOST_System::endFullScreen(): leaving window manager full-screen mode\n");
success = m_windowManager->endFullScreen();
GHOST_ASSERT(m_displayManager, "GHOST_System::endFullScreen(): invalid display manager");
//GHOST_PRINT("GHOST_System::endFullScreen(): leaving full-screen mode\n");
success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting);
}
else {
success = GHOST_kFailure;
}
return success;
}
bool GHOST_System::getFullScreen(void)
{
bool fullScreen;
if (m_windowManager) {
fullScreen = m_windowManager->getFullScreen();
}
else {
fullScreen = false;
}
return fullScreen;
}
void GHOST_System::dispatchEvents()
{
#ifdef WITH_INPUT_NDOF
// NDOF Motion event is sent only once per dispatch, so do it now:
if (m_ndofManager) {
m_ndofManager->sendMotionEvent();
}
#endif
if (m_eventManager) {
m_eventManager->dispatchEvents();
}
m_timerManager->fireTimers(getMilliSeconds());
}
GHOST_TSuccess GHOST_System::addEventConsumer(GHOST_IEventConsumer *consumer)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->addConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::removeEventConsumer(GHOST_IEventConsumer *consumer)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->removeConsumer(consumer);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::pushEvent(GHOST_IEvent *event)
{
GHOST_TSuccess success;
if (m_eventManager) {
success = m_eventManager->pushEvent(event);
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_System::getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const
{
GHOST_ModifierKeys keys;
// Get the state of all modifier keys
GHOST_TSuccess success = getModifierKeys(keys);
if (success) {
// Isolate the state of the key requested
isDown = keys.get(mask);
}
return success;
}
GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButtonMask mask, bool& isDown) const
{
GHOST_Buttons buttons;
// Get the state of all mouse buttons
GHOST_TSuccess success = getButtons(buttons);
if (success) {
// Isolate the state of the mouse button requested
isDown = buttons.get(mask);
}
return success;
}
#ifdef WITH_INPUT_NDOF
void GHOST_System::setNDOFDeadZone(float deadzone)
{
this->m_ndofManager->setDeadZone(deadzone);
}
#endif
GHOST_TSuccess GHOST_System::init()
{
m_timerManager = new GHOST_TimerManager();
m_windowManager = new GHOST_WindowManager();
m_eventManager = new GHOST_EventManager();
#ifdef GHOST_DEBUG
if (m_eventManager) {
m_eventPrinter = new GHOST_EventPrinter();
m_eventManager->addConsumer(m_eventPrinter);
}
#endif // GHOST_DEBUG
if (m_timerManager && m_windowManager && m_eventManager) {
return GHOST_kSuccess;
}
else {
return GHOST_kFailure;
}
}
GHOST_TSuccess GHOST_System::exit()
{
if (getFullScreen()) {
endFullScreen();
}
delete m_displayManager;
m_displayManager = NULL;
delete m_windowManager;
m_windowManager = NULL;
delete m_timerManager;
m_timerManager = NULL;
delete m_eventManager;
m_eventManager = NULL;
#ifdef WITH_INPUT_NDOF
delete m_ndofManager;
m_ndofManager = NULL;
#endif
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window **window, const GHOST_DisplaySetting &settings,
const bool stereoVisual, const bool alphaBackground, const GHOST_TUns16 numOfAASamples)
{
GHOST_GLSettings glSettings = {0};
if (stereoVisual)
glSettings.flags |= GHOST_glStereoVisual;
if (alphaBackground)
glSettings.flags |= GHOST_glAlphaBackground;
glSettings.numOfAASamples = numOfAASamples;
/* note: don't use getCurrentDisplaySetting() because on X11 we may
* be zoomed in and the desktop may be bigger then the viewport. */
GHOST_ASSERT(m_displayManager, "GHOST_System::createFullScreenWindow(): invalid display manager");
//GHOST_PRINT("GHOST_System::createFullScreenWindow(): creating full-screen window\n");
*window = (GHOST_Window *)createWindow(
STR_String(""),
0, 0, settings.xPixels, settings.yPixels,
GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL,
glSettings,
true /* exclusive */);
return (*window == NULL) ? GHOST_kFailure : GHOST_kSuccess;
}
int GHOST_System::confirmQuit(GHOST_IWindow * /*window*/) const
{
return 1;
}
bool GHOST_System::useNativePixel(void)
{
m_nativePixel = true;
return 1;
}