Files
blender/intern/cycles/kernel/svm/svm_vector_transform.h
Patrick Mours 2b999c6a68 Cycles: change svm node decoding for more efficient code generation on GPU
These functions no longer accept NULL. They were renamed for clarity and to
avoid hidden merge issues.

Ref D5363
2019-08-26 10:26:53 +02:00

108 lines
3.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Vector Transform */
ccl_device void svm_node_vector_transform(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
uint itype, ifrom, ito;
uint vector_in, vector_out;
svm_unpack_node_uchar3(node.y, &itype, &ifrom, &ito);
svm_unpack_node_uchar2(node.z, &vector_in, &vector_out);
float3 in = stack_load_float3(stack, vector_in);
NodeVectorTransformType type = (NodeVectorTransformType)itype;
NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom;
NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
Transform tfm;
bool is_object = (sd->object != OBJECT_NONE);
bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR ||
type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
/* From world */
if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
tfm = kernel_data.cam.worldtocamera;
if (is_direction)
in = transform_direction(&tfm, in);
else
in = transform_point(&tfm, in);
}
else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
if (is_direction)
object_inverse_dir_transform(kg, sd, &in);
else
object_inverse_position_transform(kg, sd, &in);
}
}
/* From camera */
else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
tfm = kernel_data.cam.cameratoworld;
if (is_direction)
in = transform_direction(&tfm, in);
else
in = transform_point(&tfm, in);
}
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
if (is_direction)
object_inverse_dir_transform(kg, sd, &in);
else
object_inverse_position_transform(kg, sd, &in);
}
}
/* From object */
else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) &&
is_object) {
if (is_direction)
object_dir_transform(kg, sd, &in);
else
object_position_transform(kg, sd, &in);
}
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
tfm = kernel_data.cam.worldtocamera;
if (is_direction)
in = transform_direction(&tfm, in);
else
in = transform_point(&tfm, in);
}
}
/* Normalize Normal */
if (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
in = normalize(in);
/* Output */
if (stack_valid(vector_out)) {
stack_store_float3(stack, vector_out, in);
}
}
CCL_NAMESPACE_END