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blender/source/blender/blenloader/intern/versioning_250.c

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82 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_250.c
* \ingroup blenloader
*/
#include "zlib.h"
#ifndef WIN32
# include <unistd.h> /* for read close */
#else
# include <io.h> // for open close read
# include "winsock2.h"
# include "BLI_winstuff.h"
#endif
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_actuator_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_fluidsim.h" // NT
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_smoke_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_colortools.h"
#include "BKE_global.h" // for G
#include "BKE_library.h" // for which_libbase
#include "BKE_main.h" // for Main
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_texture.h"
#include "BKE_sound.h"
#include "NOD_socket.h"
//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
//XXX #include "BIF_filelist.h" // badlevel too, where to move this? - elubie
//XXX #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "RE_engine.h"
#include "readfile.h"
#include "PIL_time.h"
#include <errno.h>
/* 2.50 patch */
static void area_add_header_region(ScrArea *sa, ListBase *lb)
{
ARegion *ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_HEADER;
if (sa->headertype == HEADERDOWN)
ar->alignment = RGN_ALIGN_BOTTOM;
else
ar->alignment = RGN_ALIGN_TOP;
/* initialize view2d data for header region, to allow panning */
/* is copy from ui_view2d.c */
ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
ar->v2d.keepofs = V2D_LOCKOFS_Y;
ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y;
ar->v2d.flag = (V2D_PIXELOFS_X|V2D_PIXELOFS_Y);
}
static void sequencer_init_preview_region(ARegion *ar)
{
// XXX a bit ugly still, copied from space_sequencer
/* NOTE: if you change values here, also change them in space_sequencer.c, sequencer_new */
ar->regiontype = RGN_TYPE_PREVIEW;
ar->alignment = RGN_ALIGN_TOP;
ar->flag |= RGN_FLAG_HIDDEN;
ar->v2d.keepzoom = V2D_KEEPASPECT | V2D_KEEPZOOM;
ar->v2d.minzoom = 0.00001f;
ar->v2d.maxzoom = 100000.0f;
ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */
ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */
ar->v2d.tot.xmax = 960.0f;
ar->v2d.tot.ymax = 540.0f;
ar->v2d.min[0] = 0.0f;
ar->v2d.min[1] = 0.0f;
ar->v2d.max[0] = 12000.0f;
ar->v2d.max[1] = 12000.0f;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.align = V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
ar->v2d.keeptot = V2D_KEEPTOT_FREE;
}
static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
{
ARegion *ar;
ARegion *ar_main;
if (sl) {
/* first channels for ipo action nla... */
switch (sl->spacetype) {
case SPACE_IPO:
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
/* for some reason, this doesn't seem to go auto like for NLA... */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->v2d.scroll = V2D_SCROLL_RIGHT;
ar->v2d.flag = RGN_FLAG_HIDDEN;
break;
case SPACE_ACTION:
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
break;
case SPACE_NLA:
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* for some reason, some files still don't get this auto */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->v2d.scroll = V2D_SCROLL_RIGHT;
ar->v2d.flag = RGN_FLAG_HIDDEN;
break;
case SPACE_NODE:
ar = MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_LEFT;
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* temporarily hide it */
ar->flag = RGN_FLAG_HIDDEN;
break;
case SPACE_FILE:
ar = MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
ar = MEM_callocN(sizeof(ARegion), "ui area for file");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_TOP;
break;
case SPACE_SEQ:
ar_main = (ARegion*) lb->first;
for (; ar_main; ar_main = ar_main->next) {
if (ar_main->regiontype == RGN_TYPE_WINDOW)
break;
}
ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_insertlinkbefore(lb, ar_main, ar);
sequencer_init_preview_region(ar);
break;
case SPACE_VIEW3D:
/* toolbar */
ar = MEM_callocN(sizeof(ARegion), "toolbar for view3d");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_TOOLS;
ar->alignment = RGN_ALIGN_LEFT;
ar->flag = RGN_FLAG_HIDDEN;
/* tool properties */
ar = MEM_callocN(sizeof(ARegion), "tool properties for view3d");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_TOOL_PROPS;
ar->alignment = RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV;
ar->flag = RGN_FLAG_HIDDEN;
/* buttons/list view */
ar = MEM_callocN(sizeof(ARegion), "buttons for view3d");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
#if 0
case SPACE_BUTS:
/* context UI region */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
break;
#endif
}
}
/* main region */
ar = MEM_callocN(sizeof(ARegion), "area region from do_versions");
BLI_addtail(lb, ar);
ar->winrct = sa->totrct;
ar->regiontype = RGN_TYPE_WINDOW;
if (sl) {
/* if active spacetype has view2d data, copy that over to main region */
/* and we split view3d */
switch (sl->spacetype) {
case SPACE_VIEW3D:
blo_do_versions_view3d_split_250((View3D *)sl, lb);
break;
case SPACE_OUTLINER:
{
SpaceOops *soops = (SpaceOops *)sl;
memcpy(&ar->v2d, &soops->v2d, sizeof(View2D));
ar->v2d.scroll &= ~V2D_SCROLL_LEFT;
ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT);
ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
//ar->v2d.flag |= V2D_IS_INITIALISED;
}
break;
case SPACE_TIME:
{
SpaceTime *stime = (SpaceTime *)sl;
memcpy(&ar->v2d, &stime->v2d, sizeof(View2D));
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
ar->v2d.keepofs |= V2D_LOCKOFS_Y;
ar->v2d.keepzoom |= V2D_LOCKZOOM_Y;
ar->v2d.tot.ymin = ar->v2d.cur.ymin = -10.0;
ar->v2d.min[1] = ar->v2d.max[1] = 20.0;
}
break;
case SPACE_IPO:
{
SpaceIpo *sipo = (SpaceIpo *)sl;
memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D));
/* init mainarea view2d */
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
ar->v2d.min[0] = FLT_MIN;
ar->v2d.min[1] = FLT_MIN;
ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = FLT_MAX;
//ar->v2d.flag |= V2D_IS_INITIALISED;
break;
}
case SPACE_NLA:
{
SpaceNla *snla = (SpaceNla *)sl;
memcpy(&ar->v2d, &snla->v2d, sizeof(View2D));
ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
ar->v2d.tot.ymax = 0.0f;
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.align = V2D_ALIGN_NO_POS_Y;
ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
break;
}
case SPACE_ACTION:
{
SpaceAction *saction = (SpaceAction *) sl;
/* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */
ar->v2d.tot.xmin = -20.0f;
ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
ar->v2d.tot.xmax = (float)((sa->winx > 120)? (sa->winx) : 120);
ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.min[0] = 0.0f;
ar->v2d.min[1] = 0.0f;
ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = FLT_MAX;
ar->v2d.minzoom = 0.01f;
ar->v2d.maxzoom = 50;
ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
ar->v2d.align = V2D_ALIGN_NO_POS_Y;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* for old files with ShapeKey editors open + an action set, clear the action as
* it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit
* only shows ShapeKey-rooted actions only)
*/
if (saction->mode == SACTCONT_SHAPEKEY)
saction->action = NULL;
break;
}
case SPACE_SEQ:
{
SpaceSeq *sseq = (SpaceSeq *)sl;
memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D));
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
ar->v2d.align = V2D_ALIGN_NO_NEG_Y;
ar->v2d.flag |= V2D_IS_INITIALISED;
break;
}
case SPACE_NODE:
{
SpaceNode *snode = (SpaceNode *)sl;
memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom = V2D_LIMITZOOM|V2D_KEEPASPECT;
break;
}
case SPACE_BUTS:
{
SpaceButs *sbuts = (SpaceButs *)sl;
memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
break;
}
case SPACE_FILE:
{
// SpaceFile *sfile = (SpaceFile *)sl;
ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0;
ar->v2d.tot.xmax = ar->winx;
ar->v2d.tot.ymax = ar->winy;
ar->v2d.cur = ar->v2d.tot;
ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
break;
}
case SPACE_TEXT:
{
SpaceText *st = (SpaceText *)sl;
st->flags |= ST_FIND_WRAP;
}
//case SPACE_XXX: // FIXME... add other ones
// memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
// break;
}
}
}
static void do_versions_windowmanager_2_50(bScreen *screen)
{
ScrArea *sa;
SpaceLink *sl;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
/* we keep headertype variable to convert old files only */
if (sa->headertype)
area_add_header_region(sa, &sa->regionbase);
area_add_window_regions(sa, sa->spacedata.first, &sa->regionbase);
/* space imageselect is deprecated */
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMASEL)
sl->spacetype = SPACE_EMPTY; /* spacedata then matches */
}
/* space sound is deprecated */
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SOUND)
sl->spacetype = SPACE_EMPTY; /* spacedata then matches */
}
/* it seems to be possible in 2.5 to have this saved, filewindow probably */
sa->butspacetype = sa->spacetype;
/* pushed back spaces also need regions! */
if (sa->spacedata.first) {
sl = sa->spacedata.first;
for (sl = sl->next; sl; sl = sl->next) {
if (sa->headertype)
area_add_header_region(sa, &sl->regionbase);
area_add_window_regions(sa, sl, &sl->regionbase);
}
}
}
}
static void versions_gpencil_add_main(ListBase *lb, ID *id, const char *name)
{
BLI_addtail(lb, id);
id->us = 1;
id->flag = LIB_FAKEUSER;
*( (short *)id->name )= ID_GD;
new_id(lb, id, name);
/* alphabetic insertion: is in new_id */
if (G.debug & G_DEBUG)
printf("Converted GPencil to ID: %s\n", id->name + 2);
}
static void do_versions_gpencil_2_50(Main *main, bScreen *screen)
{
ScrArea *sa;
SpaceLink *sl;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D*) sl;
if (v3d->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)v3d->gpd, "GPencil View3D");
v3d->gpd = NULL;
}
}
else if (sl->spacetype == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *) sl;
if (snode->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)snode->gpd, "GPencil Node");
snode->gpd = NULL;
}
}
else if (sl->spacetype == SPACE_SEQ) {
SpaceSeq *sseq = (SpaceSeq *) sl;
if (sseq->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)sseq->gpd, "GPencil Node");
sseq->gpd = NULL;
}
}
else if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *) sl;
#if 0 /* see comment on r28002 */
if (sima->gpd) {
versions_gpencil_add_main(&main->gpencil, (ID *)sima->gpd, "GPencil Image");
sima->gpd = NULL;
}
#else
sima->gpd = NULL;
#endif
}
}
}
}
static void do_version_mtex_factor_2_50(MTex **mtex_array, short idtype)
{
MTex *mtex;
float varfac, colfac;
int a, neg;
if (!mtex_array)
return;
for (a = 0; a < MAX_MTEX; a++) {
if (mtex_array[a]) {
mtex = mtex_array[a];
neg = mtex->maptoneg;
varfac = mtex->varfac;
colfac = mtex->colfac;
if (neg & MAP_DISP) mtex->dispfac = -mtex->dispfac;
if (neg & MAP_NORM) mtex->norfac = -mtex->norfac;
if (neg & MAP_WARP) mtex->warpfac = -mtex->warpfac;
mtex->colspecfac = (neg & MAP_COLSPEC)? -colfac: colfac;
mtex->mirrfac = (neg & MAP_COLMIR)? -colfac: colfac;
mtex->alphafac = (neg & MAP_ALPHA)? -varfac: varfac;
mtex->difffac = (neg & MAP_REF)? -varfac: varfac;
mtex->specfac = (neg & MAP_SPEC)? -varfac: varfac;
mtex->emitfac = (neg & MAP_EMIT)? -varfac: varfac;
mtex->hardfac = (neg & MAP_HAR)? -varfac: varfac;
mtex->raymirrfac = (neg & MAP_RAYMIRR)? -varfac: varfac;
mtex->translfac = (neg & MAP_TRANSLU)? -varfac: varfac;
mtex->ambfac = (neg & MAP_AMB)? -varfac: varfac;
mtex->colemitfac = (neg & MAP_EMISSION_COL)? -colfac: colfac;
mtex->colreflfac = (neg & MAP_REFLECTION_COL)? -colfac: colfac;
mtex->coltransfac = (neg & MAP_TRANSMISSION_COL)? -colfac: colfac;
mtex->densfac = (neg & MAP_DENSITY)? -varfac: varfac;
mtex->scatterfac = (neg & MAP_SCATTERING)? -varfac: varfac;
mtex->reflfac = (neg & MAP_REFLECTION)? -varfac: varfac;
mtex->timefac = (neg & MAP_PA_TIME)? -varfac: varfac;
mtex->lengthfac = (neg & MAP_PA_LENGTH)? -varfac: varfac;
mtex->clumpfac = (neg & MAP_PA_CLUMP)? -varfac: varfac;
mtex->kinkfac = (neg & MAP_PA_KINK)? -varfac: varfac;
mtex->roughfac = (neg & MAP_PA_ROUGH)? -varfac: varfac;
mtex->padensfac = (neg & MAP_PA_DENS)? -varfac: varfac;
mtex->lifefac = (neg & MAP_PA_LIFE)? -varfac: varfac;
mtex->sizefac = (neg & MAP_PA_SIZE)? -varfac: varfac;
mtex->ivelfac = (neg & MAP_PA_IVEL)? -varfac: varfac;
mtex->shadowfac = (neg & LAMAP_SHAD)? -colfac: colfac;
mtex->zenupfac = (neg & WOMAP_ZENUP)? -colfac: colfac;
mtex->zendownfac = (neg & WOMAP_ZENDOWN)? -colfac: colfac;
mtex->blendfac = (neg & WOMAP_BLEND)? -varfac: varfac;
if (idtype == ID_MA)
mtex->colfac = (neg & MAP_COL)? -colfac: colfac;
else if (idtype == ID_LA)
mtex->colfac = (neg & LAMAP_COL)? -colfac: colfac;
else if (idtype == ID_WO)
mtex->colfac = (neg & WOMAP_HORIZ)? -colfac: colfac;
}
}
}
static void do_version_mdef_250(Main *main)
{
Object *ob;
ModifierData *md;
MeshDeformModifierData *mmd;
for (ob = main->object.first; ob; ob = ob->id.next) {
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_MeshDeform) {
mmd = (MeshDeformModifierData*) md;
if (mmd->bindcos) {
/* make bindcos NULL in order to trick older versions
* into thinking that the mesh was not bound yet */
mmd->bindcagecos = mmd->bindcos;
mmd->bindcos = NULL;
modifier_mdef_compact_influences(md);
}
}
}
}
}
static void do_version_constraints_radians_degrees_250(ListBase *lb)
{
bConstraint *con;
for (con = lb->first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) {
bRigidBodyJointConstraint *data = con->data;
data->axX *= (float)(M_PI / 180.0);
data->axY *= (float)(M_PI / 180.0);
data->axZ *= (float)(M_PI / 180.0);
}
else if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = con->data;
data->poleangle *= (float)(M_PI / 180.0);
}
else if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
bRotLimitConstraint *data = con->data;
data->xmin *= (float)(M_PI / 180.0);
data->xmax *= (float)(M_PI / 180.0);
data->ymin *= (float)(M_PI / 180.0);
data->ymax *= (float)(M_PI / 180.0);
data->zmin *= (float)(M_PI / 180.0);
data->zmax *= (float)(M_PI / 180.0);
}
}
}
/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already */
static void do_versions_seq_unique_name_all_strips(Scene *sce, ListBase *seqbasep)
{
Sequence * seq = seqbasep->first;
while (seq) {
BKE_sequence_base_unique_name_recursive(&sce->ed->seqbase, seq);
if (seq->seqbase.first) {
do_versions_seq_unique_name_all_strips(sce, &seq->seqbase);
}
seq = seq->next;
}
}
static void do_version_bone_roll_256(Bone *bone)
{
Bone *child;
float submat[3][3];
copy_m3_m4(submat, bone->arm_mat);
mat3_to_vec_roll(submat, NULL, &bone->arm_roll);
for (child = bone->childbase.first; child; child = child->next)
do_version_bone_roll_256(child);
}
/* deprecated, only keep this for readfile.c */
/* XXX Deprecated function to add a socket in ntree->inputs/ntree->outputs list
* (previously called node_group_add_socket). This function has been superseded
* by the implementation of proxy nodes. It is still necessary though
* for do_versions of pre-2.56.2 code (r35033), so later proxy nodes
* can be generated consistently from ntree socket lists.
*/
static bNodeSocket *do_versions_node_group_add_socket_2_56_2(bNodeTree *ngroup, const char *name, int type, int in_out)
{
// bNodeSocketType *stype = ntreeGetSocketType(type);
bNodeSocket *gsock = MEM_callocN(sizeof(bNodeSocket), "bNodeSocket");
BLI_strncpy(gsock->name, name, sizeof(gsock->name));
gsock->type = type;
gsock->next = gsock->prev = NULL;
gsock->new_sock = NULL;
gsock->link = NULL;
/* assign new unique index */
gsock->own_index = ngroup->cur_index++;
gsock->limit = (in_out==SOCK_IN ? 0xFFF : 1);
// if (stype->value_structsize > 0)
// gsock->default_value = MEM_callocN(stype->value_structsize, "default socket value");
BLI_addtail(in_out==SOCK_IN ? &ngroup->inputs : &ngroup->outputs, gsock);
ngroup->update |= (in_out==SOCK_IN ? NTREE_UPDATE_GROUP_IN : NTREE_UPDATE_GROUP_OUT);
return gsock;
}
/* Create default_value structs for node sockets from the internal bNodeStack value.
* These structs were used from 2.59.2 on, but are replaced in the subsequent do_versions for custom nodes
* by generic ID property values. This conversion happened _after_ do_versions originally due to messy type initialization
* for node sockets. Now created here intermediately for convenience and to keep do_versions consistent.
*
* Node compatibility code is gross ...
*/
static void do_versions_socket_default_value_259(bNodeSocket *sock)
{
bNodeSocketValueFloat *valfloat;
bNodeSocketValueVector *valvector;
bNodeSocketValueRGBA *valrgba;
if (sock->default_value)
return;
switch (sock->type) {
case SOCK_FLOAT:
valfloat = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueFloat), "default socket value");
valfloat->value = sock->ns.vec[0];
valfloat->min = sock->ns.min;
valfloat->max = sock->ns.max;
valfloat->subtype = PROP_NONE;
break;
case SOCK_VECTOR:
valvector = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueVector), "default socket value");
copy_v3_v3(valvector->value, sock->ns.vec);
valvector->min = sock->ns.min;
valvector->max = sock->ns.max;
valvector->subtype = PROP_NONE;
break;
case SOCK_RGBA:
valrgba = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueRGBA), "default socket value");
copy_v4_v4(valrgba->value, sock->ns.vec);
break;
}
}
void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
{
/* WATCH IT!!!: pointers from libdata have not been converted */
if (main->versionfile < 250) {
bScreen *screen;
Scene *scene;
Base *base;
Material *ma;
Camera *cam;
Mesh *me;
Curve *cu;
Scene *sce;
Tex *tx;
ParticleSettings *part;
Object *ob;
//PTCacheID *pid;
//ListBase pidlist;
bSound *sound;
Sequence *seq;
bActuator *act;
int a;
for (sound = main->sound.first; sound; sound = sound->id.next) {
if (sound->newpackedfile) {
sound->packedfile = sound->newpackedfile;
sound->newpackedfile = NULL;
}
}
for (ob = main->object.first; ob; ob = ob->id.next) {
for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_SOUND) {
bSoundActuator *sAct = (bSoundActuator*) act->data;
if (sAct->sound) {
sound = blo_do_versions_newlibadr(fd, lib, sAct->sound);
sAct->flag = sound->flags & SOUND_FLAGS_3D ? ACT_SND_3D_SOUND : 0;
sAct->pitch = sound->pitch;
sAct->volume = sound->volume;
sAct->sound3D.reference_distance = sound->distance;
sAct->sound3D.max_gain = sound->max_gain;
sAct->sound3D.min_gain = sound->min_gain;
sAct->sound3D.rolloff_factor = sound->attenuation;
}
else {
sAct->sound3D.reference_distance = 1.0f;
sAct->volume = 1.0f;
sAct->sound3D.max_gain = 1.0f;
sAct->sound3D.rolloff_factor = 1.0f;
}
sAct->sound3D.cone_inner_angle = 360.0f;
sAct->sound3D.cone_outer_angle = 360.0f;
sAct->sound3D.max_distance = FLT_MAX;
}
}
}
for (scene = main->scene.first; scene; scene = scene->id.next) {
if (scene->ed && scene->ed->seqbasep) {
SEQ_BEGIN (scene->ed, seq)
{
if (seq->type == SEQ_TYPE_SOUND_HD) {
char str[FILE_MAX];
BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(str, main->name);
seq->sound = sound_new_file(main, str);
}
/* don't know, if anybody used that this way, but just in case, upgrade to new way... */
if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) &&
!(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR))
{
BLI_snprintf(seq->strip->proxy->dir, FILE_MAXDIR, "%s/BL_proxy", seq->strip->dir);
}
}
SEQ_END
}
}
for (screen = main->screen.first; screen; screen = screen->id.next) {
do_versions_windowmanager_2_50(screen);
do_versions_gpencil_2_50(main, screen);
}
/* shader, composite and texture node trees have id.name empty, put something in
* to have them show in RNA viewer and accessible otherwise.
*/
for (ma = main->mat.first; ma; ma = ma->id.next) {
if (ma->nodetree && ma->nodetree->id.name[0] == '\0')
strcpy(ma->nodetree->id.name, "NTShader Nodetree");
/* which_output 0 is now "not specified" */
for (a = 0; a < MAX_MTEX; a++) {
if (ma->mtex[a]) {
tx = blo_do_versions_newlibadr(fd, lib, ma->mtex[a]->tex);
if (tx && tx->use_nodes)
ma->mtex[a]->which_output++;
}
}
}
/* and composite trees */
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree && sce->nodetree->id.name[0] == '\0')
strcpy(sce->nodetree->id.name, "NTCompositing Nodetree");
/* move to cameras */
if (sce->r.mode & R_PANORAMA) {
for (base = sce->base.first; base; base = base->next) {
ob = blo_do_versions_newlibadr(fd, lib, base->object);
if (ob->type == OB_CAMERA && !ob->id.lib) {
cam = blo_do_versions_newlibadr(fd, lib, ob->data);
cam->flag |= CAM_PANORAMA;
}
}
sce->r.mode &= ~R_PANORAMA;
}
}
/* and texture trees */
for (tx = main->tex.first; tx; tx = tx->id.next) {
bNode *node;
if (tx->nodetree) {
if (tx->nodetree->id.name[0] == '\0')
strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
/* which_output 0 is now "not specified" */
for (node = tx->nodetree->nodes.first; node; node = node->next)
if (node->type == TEX_NODE_OUTPUT)
node->custom1++;
}
}
/* copy standard draw flag to meshes(used to be global, is not available here) */
for (me = main->mesh.first; me; me = me->id.next) {
me->drawflag = ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES;
}
/* particle draw and render types */
for (part = main->particle.first; part; part = part->id.next) {
if (part->draw_as) {
if (part->draw_as == PART_DRAW_DOT) {
part->ren_as = PART_DRAW_HALO;
part->draw_as = PART_DRAW_REND;
}
else if (part->draw_as <= PART_DRAW_AXIS) {
part->ren_as = PART_DRAW_HALO;
}
else {
part->ren_as = part->draw_as;
part->draw_as = PART_DRAW_REND;
}
}
part->path_end = 1.0f;
part->clength = 1.0f;
}
/* set old pointcaches to have disk cache flag */
for (ob = main->object.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
//for (pid = pidlist.first; pid; pid = pid->next)
// pid->cache->flag |= PTCACHE_DISK_CACHE;
//BLI_freelistN(&pidlist);
}
/* type was a mixed flag & enum. move the 2d flag elsewhere */
for (cu = main->curve.first; cu; cu = cu->id.next) {
Nurb *nu;
for (nu = cu->nurb.first; nu; nu = nu->next) {
nu->flag |= (nu->type & CU_2D);
nu->type &= CU_TYPE;
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 1)) {
Object *ob;
Material *ma;
Tex *tex;
Scene *sce;
ToolSettings *ts;
//PTCacheID *pid;
//ListBase pidlist;
for (ob = main->object.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
//for (pid = pidlist.first; pid; pid = pid->next) {
// if (pid->ptcaches->first == NULL)
// pid->ptcaches->first = pid->ptcaches->last = pid->cache;
//}
//BLI_freelistN(&pidlist);
if (ob->type == OB_MESH) {
Mesh *me = blo_do_versions_newlibadr(fd, lib, ob->data);
void *olddata = ob->data;
ob->data = me;
/* XXX - library meshes crash on loading most yoFrankie levels,
* the multires pointer gets invalid - Campbell */
if (me && me->id.lib == NULL && me->mr && me->mr->level_count > 1) {
multires_load_old(ob, me);
}
ob->data = olddata;
}
if (ob->totcol && ob->matbits == NULL) {
int a;
ob->matbits = MEM_callocN(sizeof(char)*ob->totcol, "ob->matbits");
for (a = 0; a < ob->totcol; a++)
ob->matbits[a] = (ob->colbits & (1<<a)) != 0;
}
}
/* texture filter */
for (tex = main->tex.first; tex; tex = tex->id.next) {
if (tex->afmax == 0)
tex->afmax = 8;
}
for (ma = main->mat.first; ma; ma = ma->id.next) {
int a;
if (ma->mode & MA_WIRE) {
ma->material_type = MA_TYPE_WIRE;
ma->mode &= ~MA_WIRE;
}
if (ma->mode & MA_HALO) {
ma->material_type = MA_TYPE_HALO;
ma->mode &= ~MA_HALO;
}
if (ma->mode & (MA_ZTRANSP|MA_RAYTRANSP)) {
ma->mode |= MA_TRANSP;
}
else {
/* ma->mode |= MA_ZTRANSP; */ /* leave ztransp as is even if its not used [#28113] */
ma->mode &= ~MA_TRANSP;
}
/* set new bump for unused slots */
for (a = 0; a < MAX_MTEX; a++) {
if (ma->mtex[a]) {
tex = ma->mtex[a]->tex;
if (!tex) {
ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
}
else {
tex = (Tex*) blo_do_versions_newlibadr(fd, ma->id.lib, tex);
if (tex && tex->type == 0) { /* invalid type */
ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
}
}
}
}
/* volume rendering settings */
if (ma->vol.stepsize < 0.0001f) {
ma->vol.density = 1.0f;
ma->vol.emission = 0.0f;
ma->vol.scattering = 1.0f;
ma->vol.emission_col[0] = ma->vol.emission_col[1] = ma->vol.emission_col[2] = 1.0f;
ma->vol.density_scale = 1.0f;
ma->vol.depth_cutoff = 0.01f;
ma->vol.stepsize_type = MA_VOL_STEP_RANDOMIZED;
ma->vol.stepsize = 0.2f;
ma->vol.shade_type = MA_VOL_SHADE_SHADED;
ma->vol.shadeflag |= MA_VOL_PRECACHESHADING;
ma->vol.precache_resolution = 50;
}
}
for (sce = main->scene.first; sce; sce = sce->id.next) {
ts = sce->toolsettings;
if (ts->normalsize == 0.0f || !ts->uv_selectmode || ts->vgroup_weight == 0.0f) {
ts->normalsize = 0.1f;
ts->selectmode = SCE_SELECT_VERTEX;
/* autokeying - setting should be taken from the user-prefs
* but the userprefs version may not have correct flags set
* (i.e. will result in blank box when enabled)
*/
ts->autokey_mode = U.autokey_mode;
if (ts->autokey_mode == 0)
ts->autokey_mode = 2; /* 'add/replace' but not on */
ts->uv_selectmode = UV_SELECT_VERTEX;
ts->vgroup_weight = 1.0f;
}
/* Game Settings */
/* Dome */
sce->gm.dome.angle = sce->r.domeangle;
sce->gm.dome.mode = sce->r.domemode;
sce->gm.dome.res = sce->r.domeres;
sce->gm.dome.resbuf = sce->r.domeresbuf;
sce->gm.dome.tilt = sce->r.dometilt;
sce->gm.dome.warptext = sce->r.dometext;
/* Stand Alone */
sce->gm.playerflag |= (sce->r.fullscreen ? GAME_PLAYER_FULLSCREEN : 0);
sce->gm.xplay = sce->r.xplay;
sce->gm.yplay = sce->r.yplay;
sce->gm.freqplay = sce->r.freqplay;
sce->gm.depth = sce->r.depth;
sce->gm.attrib = sce->r.attrib;
/* Stereo */
sce->gm.stereomode = sce->r.stereomode;
/* reassigning stereomode NO_STEREO and DOME to a separeted flag*/
if (sce->gm.stereomode == 1) { // 1 = STEREO_NOSTEREO
sce->gm.stereoflag = STEREO_NOSTEREO;
sce->gm.stereomode = STEREO_ANAGLYPH;
}
else if (sce->gm.stereomode == 8) { // 8 = STEREO_DOME
sce->gm.stereoflag = STEREO_DOME;
sce->gm.stereomode = STEREO_ANAGLYPH;
}
else
sce->gm.stereoflag = STEREO_ENABLED;
/* Framing */
sce->gm.framing = sce->framing;
sce->gm.xplay = sce->r.xplay;
sce->gm.yplay = sce->r.yplay;
sce->gm.freqplay = sce->r.freqplay;
sce->gm.depth = sce->r.depth;
/* Physic (previously stored in world) */
sce->gm.gravity =9.8f;
sce->gm.physicsEngine = WOPHY_BULLET; /* Bullet by default */
sce->gm.mode = WO_DBVT_CULLING; /* DBVT culling by default */
sce->gm.occlusionRes = 128;
sce->gm.ticrate = 60;
sce->gm.maxlogicstep = 5;
sce->gm.physubstep = 1;
sce->gm.maxphystep = 5;
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 2)) {
Scene *sce;
Object *ob;
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (fd->fileflags & G_FILE_ENABLE_ALL_FRAMES)
sce->gm.flag |= GAME_ENABLE_ALL_FRAMES;
if (fd->fileflags & G_FILE_SHOW_DEBUG_PROPS)
sce->gm.flag |= GAME_SHOW_DEBUG_PROPS;
if (fd->fileflags & G_FILE_SHOW_FRAMERATE)
sce->gm.flag |= GAME_SHOW_FRAMERATE;
if (fd->fileflags & G_FILE_SHOW_PHYSICS)
sce->gm.flag |= GAME_SHOW_PHYSICS;
if (fd->fileflags & G_FILE_GLSL_NO_SHADOWS)
sce->gm.flag |= GAME_GLSL_NO_SHADOWS;
if (fd->fileflags & G_FILE_GLSL_NO_SHADERS)
sce->gm.flag |= GAME_GLSL_NO_SHADERS;
if (fd->fileflags & G_FILE_GLSL_NO_RAMPS)
sce->gm.flag |= GAME_GLSL_NO_RAMPS;
if (fd->fileflags & G_FILE_GLSL_NO_NODES)
sce->gm.flag |= GAME_GLSL_NO_NODES;
if (fd->fileflags & G_FILE_GLSL_NO_EXTRA_TEX)
sce->gm.flag |= GAME_GLSL_NO_EXTRA_TEX;
if (fd->fileflags & G_FILE_IGNORE_DEPRECATION_WARNINGS)
sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS;
if (fd->fileflags & G_FILE_GAME_MAT_GLSL)
sce->gm.matmode = GAME_MAT_GLSL;
else if (fd->fileflags & G_FILE_GAME_MAT)
sce->gm.matmode = GAME_MAT_MULTITEX;
else
sce->gm.matmode = GAME_MAT_TEXFACE;
sce->gm.flag |= GAME_DISPLAY_LISTS;
}
for (ob = main->object.first; ob; ob = ob->id.next) {
if (ob->flag & 8192) // OB_POSEMODE = 8192
ob->mode |= OB_MODE_POSE;
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 4)) {
Scene *sce;
Object *ob;
Material *ma;
Lamp *la;
World *wo;
Tex *tex;
ParticleSettings *part;
int do_gravity = FALSE;
for (sce = main->scene.first; sce; sce = sce->id.next)
if (sce->unit.scale_length == 0.0f)
sce->unit.scale_length = 1.0f;
for (ob = main->object.first; ob; ob = ob->id.next) {
/* fluid-sim stuff */
FluidsimModifierData *fluidmd = (FluidsimModifierData *) modifiers_findByType(ob, eModifierType_Fluidsim);
if (fluidmd)
fluidmd->fss->fmd = fluidmd;
/* rotation modes were added, but old objects would now default to being 'quaternion based' */
ob->rotmode = ROT_MODE_EUL;
}
for (ma = main->mat.first; ma; ma = ma->id.next) {
if (ma->vol.reflection == 0.f) {
ma->vol.reflection = 1.f;
ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f;
ma->vol.reflection_col[0] = ma->vol.reflection_col[1] = ma->vol.reflection_col[2] = 1.0f;
}
do_version_mtex_factor_2_50(ma->mtex, ID_MA);
}
for (la = main->lamp.first; la; la = la->id.next)
do_version_mtex_factor_2_50(la->mtex, ID_LA);
for (wo = main->world.first; wo; wo = wo->id.next)
do_version_mtex_factor_2_50(wo->mtex, ID_WO);
for (tex = main->tex.first; tex; tex = tex->id.next)
if (tex->vd)
if (tex->vd->extend == 0)
tex->vd->extend = TEX_CLIP;
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->audio.main == 0.0f)
sce->audio.main = 1.0f;
sce->r.ffcodecdata.audio_mixrate = sce->audio.mixrate;
sce->r.ffcodecdata.audio_volume = sce->audio.main;
sce->audio.distance_model = 2;
sce->audio.doppler_factor = 1.0f;
sce->audio.speed_of_sound = 343.3f;
}
/* Add default gravity to scenes */
for (sce = main->scene.first; sce; sce = sce->id.next) {
if ((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 &&
is_zero_v3(sce->physics_settings.gravity))
{
sce->physics_settings.gravity[0] = sce->physics_settings.gravity[1] = 0.0f;
sce->physics_settings.gravity[2] = -9.81f;
sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY;
do_gravity = TRUE;
}
}
/* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */
if (do_gravity) {
for (part = main->particle.first; part; part = part->id.next)
part->effector_weights->global_gravity = part->acc[2]/-9.81f;
}
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
if (do_gravity) {
for (md = ob->modifiers.first; md; md = md->next) {
ClothModifierData *clmd = (ClothModifierData *) modifiers_findByType(ob, eModifierType_Cloth);
if (clmd)
clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2]/-9.81f;
}
if (ob->soft)
ob->soft->effector_weights->global_gravity = ob->soft->grav/9.81f;
}
/* Normal wind shape is plane */
if (ob->pd) {
if (ob->pd->forcefield == PFIELD_WIND)
ob->pd->shape = PFIELD_SHAPE_PLANE;
if (ob->pd->flag & PFIELD_PLANAR)
ob->pd->shape = PFIELD_SHAPE_PLANE;
else if (ob->pd->flag & PFIELD_SURFACE)
ob->pd->shape = PFIELD_SHAPE_SURFACE;
ob->pd->flag |= PFIELD_DO_LOCATION;
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 6)) {
Object *ob;
Lamp *la;
/* New variables for axis-angle rotations and/or quaternion rotations were added, and need proper initialization */
for (ob = main->object.first; ob; ob = ob->id.next) {
/* new variables for all objects */
ob->quat[0] = 1.0f;
ob->rotAxis[1] = 1.0f;
/* bones */
if (ob->pose) {
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* just need to initalise rotation axis properly... */
pchan->rotAxis[1] = 1.0f;
}
}
}
for (la = main->lamp.first; la; la = la->id.next)
la->compressthresh = 0.05f;
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 7)) {
Mesh *me;
Nurb *nu;
Lattice *lt;
Curve *cu;
Key *key;
float *data;
int a, tot;
/* shape keys are no longer applied to the mesh itself, but rather
* to the derivedmesh/displist, so here we ensure that the basis
* shape key is always set in the mesh coordinates. */
for (me = main->mesh.first; me; me = me->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
data = key->refkey->data;
tot = MIN2(me->totvert, key->refkey->totelem);
for (a = 0; a < tot; a++, data += 3)
copy_v3_v3(me->mvert[a].co, data);
}
}
for (lt = main->latt.first; lt; lt = lt->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, lt->key)) && key->refkey) {
data = key->refkey->data;
tot = MIN2(lt->pntsu*lt->pntsv*lt->pntsw, key->refkey->totelem);
for (a = 0; a < tot; a++, data += 3)
copy_v3_v3(lt->def[a].vec, data);
}
}
for (cu = main->curve.first; cu; cu = cu->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, cu->key)) && key->refkey) {
data = key->refkey->data;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
BezTriple *bezt = nu->bezt;
for (a = 0; a < nu->pntsu; a++, bezt++) {
copy_v3_v3(bezt->vec[0], data); data+=3;
copy_v3_v3(bezt->vec[1], data); data+=3;
copy_v3_v3(bezt->vec[2], data); data+=3;
bezt->alfa = *data; data++;
}
}
else if (nu->bp) {
BPoint *bp = nu->bp;
for (a = 0; a < nu->pntsu*nu->pntsv; a++, bp++) {
copy_v3_v3(bp->vec, data); data += 3;
bp->alfa = *data; data++;
}
}
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 8)) {
{
Scene *sce = main->scene.first;
while (sce) {
if (sce->r.frame_step == 0)
sce->r.frame_step = 1;
if (sce->r.mblur_samples == 0)
sce->r.mblur_samples = sce->r.osa;
if (sce->ed && sce->ed->seqbase.first) {
do_versions_seq_unique_name_all_strips(sce, &sce->ed->seqbase);
}
sce = sce->id.next;
}
}
{
/* ensure all nodes have unique names */
bNodeTree *ntree = main->nodetree.first;
while (ntree) {
bNode *node = ntree->nodes.first;
while (node) {
nodeUniqueName(ntree, node);
node = node->next;
}
ntree = ntree->id.next;
}
}
{
Object *ob = main->object.first;
while (ob) {
/* shaded mode disabled for now */
if (ob->dt == OB_MATERIAL)
ob->dt = OB_TEXTURE;
ob = ob->id.next;
}
}
{
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = main->screen.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *) sl;
if (v3d->drawtype == OB_MATERIAL)
v3d->drawtype = OB_SOLID;
}
}
}
}
}
/* only convert old 2.50 files with color management */
if (main->versionfile == 250) {
Scene *sce = main->scene.first;
Material *ma = main->mat.first;
World *wo = main->world.first;
Tex *tex = main->tex.first;
int i, convert = 0;
/* convert to new color management system:
* while previously colors were stored as srgb,
* now they are stored as linear internally,
* with screen gamma correction in certain places in the UI. */
/* don't know what scene is active, so we'll convert if any scene has it enabled... */
while (sce) {
if (sce->r.color_mgt_flag & R_COLOR_MANAGEMENT)
convert = 1;
sce = sce->id.next;
}
if (convert) {
while (ma) {
if (ma->ramp_col) {
ColorBand *band = (ColorBand *)ma->ramp_col;
for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
if (ma->ramp_spec) {
ColorBand *band = (ColorBand *)ma->ramp_spec;
for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
srgb_to_linearrgb_v3_v3(&ma->r, &ma->r);
srgb_to_linearrgb_v3_v3(&ma->specr, &ma->specr);
srgb_to_linearrgb_v3_v3(&ma->mirr, &ma->mirr);
srgb_to_linearrgb_v3_v3(ma->sss_col, ma->sss_col);
ma = ma->id.next;
}
while (tex) {
if (tex->coba) {
ColorBand *band = (ColorBand *)tex->coba;
for (i = 0; i < band->tot; i++) {
CBData *data = band->data + i;
srgb_to_linearrgb_v3_v3(&data->r, &data->r);
}
}
tex = tex->id.next;
}
while (wo) {
srgb_to_linearrgb_v3_v3(&wo->ambr, &wo->ambr);
srgb_to_linearrgb_v3_v3(&wo->horr, &wo->horr);
srgb_to_linearrgb_v3_v3(&wo->zenr, &wo->zenr);
wo = wo->id.next;
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 9)) {
Scene *sce;
Mesh *me;
Object *ob;
for (sce = main->scene.first; sce; sce = sce->id.next)
if (!sce->toolsettings->particle.selectmode)
sce->toolsettings->particle.selectmode = SCE_SELECT_PATH;
if (main->versionfile == 250 && main->subversionfile > 1) {
for (me = main->mesh.first; me; me = me->id.next)
multires_load_old_250(me);
for (ob = main->object.first; ob; ob = ob->id.next) {
MultiresModifierData *mmd = (MultiresModifierData *) modifiers_findByType(ob, eModifierType_Multires);
if (mmd) {
mmd->totlvl--;
mmd->lvl--;
mmd->sculptlvl = mmd->lvl;
mmd->renderlvl = mmd->lvl;
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 10)) {
Object *ob;
/* properly initialize hair clothsim data on old files */
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd->sim_parms->velocity_smooth < 0.01f)
clmd->sim_parms->velocity_smooth = 0.f;
}
}
}
}
/* fix bad area setup in subversion 10 */
if (main->versionfile == 250 && main->subversionfile == 10) {
/* fix for new view type in sequencer */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
/* remove all preview window in wrong spaces */
for (screen = main->screen.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype != SPACE_SEQ) {
ARegion *ar;
ListBase *regionbase;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_PREVIEW)
break;
}
if (ar && (ar->regiontype == RGN_TYPE_PREVIEW)) {
SpaceType *st = BKE_spacetype_from_id(SPACE_SEQ);
BKE_area_region_free(st, ar);
BLI_freelinkN(regionbase, ar);
}
}
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 11)) {
{
/* fix for new view type in sequencer */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = main->screen.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
ARegion *ar_main;
ListBase *regionbase;
SpaceSeq *sseq = (SpaceSeq *)sl;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
if (sseq->view == 0)
sseq->view = SEQ_VIEW_SEQUENCE;
if (sseq->mainb == 0)
sseq->mainb = SEQ_DRAW_IMG_IMBUF;
ar_main = (ARegion*)regionbase->first;
for (; ar_main; ar_main = ar_main->next) {
if (ar_main->regiontype == RGN_TYPE_WINDOW)
break;
}
ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer");
BLI_insertlinkbefore(regionbase, ar_main, ar);
sequencer_init_preview_region(ar);
}
}
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 12)) {
Scene *sce;
Object *ob;
Brush *brush;
Material *ma;
/* game engine changes */
for (sce = main->scene.first; sce; sce = sce->id.next) {
sce->gm.eyeseparation = 0.10f;
}
/* anim viz changes */
for (ob = main->object.first; ob; ob = ob->id.next) {
/* initialize object defaults */
animviz_settings_init(&ob->avs);
/* if armature, copy settings for pose from armature data
* performing initialization where appropriate
*/
if (ob->pose && ob->data) {
bArmature *arm = blo_do_versions_newlibadr(fd, lib, ob->data);
if (arm) { /* XXX - why does this fail in some cases? */
bAnimVizSettings *avs = &ob->pose->avs;
/* ghosting settings ---------------- */
/* ranges */
avs->ghost_bc = avs->ghost_ac = arm->ghostep;
avs->ghost_sf = arm->ghostsf;
avs->ghost_ef = arm->ghostef;
if ((avs->ghost_sf == avs->ghost_ef) && (avs->ghost_sf == 0)) {
avs->ghost_sf = 1;
avs->ghost_ef = 100;
}
/* type */
if (arm->ghostep == 0)
avs->ghost_type = GHOST_TYPE_NONE;
else
avs->ghost_type = arm->ghosttype + 1;
/* stepsize */
avs->ghost_step = arm->ghostsize;
if (avs->ghost_step == 0)
avs->ghost_step = 1;
/* path settings --------------------- */
/* ranges */
avs->path_bc = arm->pathbc;
avs->path_ac = arm->pathac;
if ((avs->path_bc == avs->path_ac) && (avs->path_bc == 0))
avs->path_bc = avs->path_ac = 10;
avs->path_sf = arm->pathsf;
avs->path_ef = arm->pathef;
if ((avs->path_sf == avs->path_ef) && (avs->path_sf == 0)) {
avs->path_sf = 1;
avs->path_ef = 250;
}
/* flags */
if (arm->pathflag & ARM_PATH_FNUMS)
avs->path_viewflag |= MOTIONPATH_VIEW_FNUMS;
if (arm->pathflag & ARM_PATH_KFRAS)
avs->path_viewflag |= MOTIONPATH_VIEW_KFRAS;
if (arm->pathflag & ARM_PATH_KFNOS)
avs->path_viewflag |= MOTIONPATH_VIEW_KFNOS;
/* bake flags */
if (arm->pathflag & ARM_PATH_HEADS)
avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
/* type */
if (arm->pathflag & ARM_PATH_ACFRA)
avs->path_type = MOTIONPATH_TYPE_ACFRA;
/* stepsize */
avs->path_step = arm->pathsize;
if (avs->path_step == 0)
avs->path_step = 1;
}
else
animviz_settings_init(&ob->pose->avs);
}
}
/* brush texture changes */
for (brush = main->brush.first; brush; brush = brush->id.next) {
default_mtex(&brush->mtex);
default_mtex(&brush->mask_mtex);
}
for (ma = main->mat.first; ma; ma = ma->id.next) {
if (ma->vol.ms_spread < 0.0001f) {
ma->vol.ms_spread = 0.2f;
ma->vol.ms_diff = 1.f;
ma->vol.ms_intensity = 1.f;
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 13)) {
/* NOTE: if you do more conversion, be sure to do it outside of this and
* increase subversion again, otherwise it will not be correct */
Object *ob;
/* convert degrees to radians for internal use */
for (ob = main->object.first; ob; ob = ob->id.next) {
bPoseChannel *pchan;
do_version_constraints_radians_degrees_250(&ob->constraints);
if (ob->pose) {
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->limitmin[0] *= (float)(M_PI / 180.0);
pchan->limitmin[1] *= (float)(M_PI / 180.0);
pchan->limitmin[2] *= (float)(M_PI / 180.0);
pchan->limitmax[0] *= (float)(M_PI / 180.0);
pchan->limitmax[1] *= (float)(M_PI / 180.0);
pchan->limitmax[2] *= (float)(M_PI / 180.0);
do_version_constraints_radians_degrees_250(&pchan->constraints);
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 14)) {
/* fix for bad View2D extents for Animation Editors */
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = main->screen.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
ListBase *regionbase;
ARegion *ar;
if (sl == sa->spacedata.first)
regionbase = &sa->regionbase;
else
regionbase = &sl->regionbase;
if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_NLA)) {
for (ar = (ARegion*) regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
ar->v2d.cur.ymax = ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur.ymin = ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
}
}
}
}
}
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 15)) {
World *wo;
Material *ma;
/* ambient default from 0.5f to 1.0f */
for (ma = main->mat.first; ma; ma = ma->id.next)
ma->amb *= 2.0f;
for (wo = main->world.first; wo; wo = wo->id.next) {
/* ao splitting into ao/env/indirect */
wo->ao_env_energy = wo->aoenergy;
wo->aoenergy = 1.0f;
if (wo->ao_indirect_bounces == 0)
wo->ao_indirect_bounces = 1;
else
wo->mode |= WO_INDIRECT_LIGHT;
if (wo->aomix == WO_AOSUB)
wo->ao_env_energy = -wo->ao_env_energy;
else if (wo->aomix == WO_AOADDSUB)
wo->mode |= WO_AMB_OCC;
wo->aomix = WO_AOMUL;
/* ambient default from 0.5f to 1.0f */
mul_v3_fl(&wo->ambr, 0.5f);
wo->ao_env_energy *= 0.5f;
}
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 17)) {
Scene *sce;
Sequence *seq;
Material *ma;
/* initialize to sane default so toggling on border shows something */
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f &&
sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f)
{
sce->r.border.xmin = 0.0f;
sce->r.border.ymin = 0.0f;
sce->r.border.xmax = 1.0f;
sce->r.border.ymax = 1.0f;
}
if ((sce->r.ffcodecdata.flags & FFMPEG_MULTIPLEX_AUDIO) == 0)
sce->r.ffcodecdata.audio_codec = 0x0; // CODEC_ID_NONE
SEQ_BEGIN (sce->ed, seq)
{
seq->volume = 1.0f;
}
SEQ_END
}
/* particle brush strength factor was changed from int to float */
for (sce = main->scene.first; sce; sce = sce->id.next) {
ParticleEditSettings *pset = &sce->toolsettings->particle;
int a;
for (a = 0; a < PE_TOT_BRUSH; a++)
pset->brush[a].strength /= 100.0f;
}
for (ma = main->mat.first; ma; ma = ma->id.next)
if (ma->mode & MA_TRACEBLE)
ma->shade_flag |= MA_APPROX_OCCLUSION;
/* sequencer changes */
{
bScreen *screen;
ScrArea *sa;
SpaceLink *sl;
for (screen = main->screen.first; screen; screen = screen->id.next) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar_preview;
ListBase *regionbase;
if (sl == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &sl->regionbase;
}
ar_preview = (ARegion*) regionbase->first;
for (; ar_preview; ar_preview = ar_preview->next) {
if (ar_preview->regiontype == RGN_TYPE_PREVIEW)
break;
}
if (ar_preview && (ar_preview->regiontype == RGN_TYPE_PREVIEW)) {
sequencer_init_preview_region(ar_preview);
}
}
}
}
}
} /* sequencer changes */
}
if (main->versionfile <= 251) { /* 2.5.1 had no subversions */
bScreen *sc;
/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_RENDER_OVERRIDE.
* This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
* Here we clear it for old files so they don't come in with V3D_RENDER_OVERRIDE set,
* which would cause cameras, lamps, etc to become invisible */
for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->flag2 &= ~V3D_RENDER_OVERRIDE;
}
}
}
}
}
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 1)) {
Brush *brush;
Object *ob;
Scene *scene;
bNodeTree *ntree;
for (brush = main->brush.first; brush; brush = brush->id.next) {
if (brush->curve)
brush->curve->preset = CURVE_PRESET_SMOOTH;
}
/* properly initialize active flag for fluidsim modifiers */
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Fluidsim) {
FluidsimModifierData *fmd = (FluidsimModifierData *) md;
fmd->fss->flag |= OB_FLUIDSIM_ACTIVE;
fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME;
}
}
}
/* adjustment to color balance node values */
for (scene = main->scene.first; scene; scene = scene->id.next) {
if (scene->nodetree) {
bNode *node = scene->nodetree->nodes.first;
while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n = (NodeColorBalance *) node->storage;
n->lift[0] += 1.f;
n->lift[1] += 1.f;
n->lift[2] += 1.f;
}
node = node->next;
}
}
}
/* check inside node groups too */
for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next) {
bNode *node = ntree->nodes.first;
while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n = (NodeColorBalance *) node->storage;
n->lift[0] += 1.f;
n->lift[1] += 1.f;
n->lift[2] += 1.f;
}
node = node->next;
}
}
}
/* old-track -> constraints (this time we're really doing it!) */
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 2)) {
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next)
blo_do_version_old_trackto_to_constraints(ob);
}
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
bScreen *sc;
/* Image editor scopes */
for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *) sl;
scopes_new(&sima->scopes);
}
}
}
}
}
if (main->versionfile < 253) {
Object *ob;
Scene *scene;
bScreen *sc;
Tex *tex;
Brush *brush;
for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *) sl;
ListBase *regionbase;
ARegion *ar;
if (sl == sa->spacedata.first)
regionbase = &sa->regionbase;
else
regionbase = &sl->regionbase;
if (snode->v2d.minzoom > 0.09f)
snode->v2d.minzoom = 0.09f;
if (snode->v2d.maxzoom < 2.31f)
snode->v2d.maxzoom = 2.31f;
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.minzoom > 0.09f)
ar->v2d.minzoom = 0.09f;
if (ar->v2d.maxzoom < 2.31f)
ar->v2d.maxzoom = 2.31f;
}
}
}
else if (sl->spacetype == SPACE_TIME) {
SpaceTime *stime = (SpaceTime *) sl;
/* enable all cache display */
stime->cache_display |= TIME_CACHE_DISPLAY;
stime->cache_display |= (TIME_CACHE_SOFTBODY|TIME_CACHE_PARTICLES);
stime->cache_display |= (TIME_CACHE_CLOTH|TIME_CACHE_SMOKE|TIME_CACHE_DYNAMICPAINT);
}
}
}
}
do_version_mdef_250(main);
/* parent type to modifier */
for (ob = main->object.first; ob; ob = ob->id.next) {
if (ob->parent) {
Object *parent = (Object *) blo_do_versions_newlibadr(fd, lib, ob->parent);
if (parent) { /* parent may not be in group */
if (parent->type == OB_ARMATURE && ob->partype == PARSKEL) {
ArmatureModifierData *amd;
bArmature *arm = (bArmature *) blo_do_versions_newlibadr(fd, lib, parent->data);
amd = (ArmatureModifierData*) modifier_new(eModifierType_Armature);
amd->object = ob->parent;
BLI_addtail((ListBase*)&ob->modifiers, amd);
amd->deformflag = arm->deformflag;
ob->partype = PAROBJECT;
}
else if (parent->type == OB_LATTICE && ob->partype == PARSKEL) {
LatticeModifierData *lmd;
lmd = (LatticeModifierData*) modifier_new(eModifierType_Lattice);
lmd->object = ob->parent;
BLI_addtail((ListBase*)&ob->modifiers, lmd);
ob->partype = PAROBJECT;
}
else if (parent->type == OB_CURVE && ob->partype == PARCURVE) {
CurveModifierData *cmd;
cmd = (CurveModifierData*) modifier_new(eModifierType_Curve);
cmd->object = ob->parent;
BLI_addtail((ListBase*)&ob->modifiers, cmd);
ob->partype = PAROBJECT;
}
}
}
}
/* initialize scene active layer */
for (scene = main->scene.first; scene; scene = scene->id.next) {
int i;
for (i = 0; i < 20; i++) {
if (scene->lay & (1<<i)) {
scene->layact = 1<<i;
break;
}
}
}
for (tex = main->tex.first; tex; tex = tex->id.next) {
/* if youre picky, this isn't correct until we do a version bump
* since you could set saturation to be 0.0*/
if (tex->saturation == 0.0f)
tex->saturation = 1.0f;
}
{
Curve *cu;
for (cu = main->curve.first; cu; cu = cu->id.next) {
cu->smallcaps_scale = 0.75f;
}
}
for (scene = main->scene.first; scene; scene = scene->id.next) {
if (scene) {
Sequence *seq;
SEQ_BEGIN (scene->ed, seq)
{
if (seq->sat == 0.0f) {
seq->sat = 1.0f;
}
}
SEQ_END
}
}
/* GSOC 2010 Sculpt - New settings for Brush */
for (brush = main->brush.first; brush; brush = brush->id.next) {
/* Sanity Check */
/* infinite number of dabs */
if (brush->spacing == 0)
brush->spacing = 10;
/* will have no effect */
if (brush->alpha == 0)
brush->alpha = 0.5f;
/* bad radius */
if (brush->unprojected_radius == 0)
brush->unprojected_radius = 0.125f;
/* unusable size */
if (brush->size == 0)
brush->size = 35;
/* can't see overlay */
if (brush->texture_overlay_alpha == 0)
brush->texture_overlay_alpha = 33;
/* same as draw brush */
if (brush->crease_pinch_factor == 0)
brush->crease_pinch_factor = 0.5f;
/* will sculpt no vertexes */
if (brush->plane_trim == 0)
brush->plane_trim = 0.5f;
/* same as smooth stroke off */
if (brush->smooth_stroke_radius == 0)
brush->smooth_stroke_radius = 75;
/* will keep cursor in one spot */
if (brush->smooth_stroke_radius == 1)
brush->smooth_stroke_factor = 0.9f;
/* same as dots */
if (brush->rate == 0)
brush->rate = 0.1f;
/* New Settings */
if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space
/* spacing was originally in pixels, convert it to percentage for new version
* size should not be zero due to sanity check above
*/
brush->spacing = (int)(100 * ((float)brush->spacing) / ((float) brush->size));
if (brush->add_col[0] == 0 &&
brush->add_col[1] == 0 &&
brush->add_col[2] == 0)
{
brush->add_col[0] = 1.00f;
brush->add_col[1] = 0.39f;
brush->add_col[2] = 0.39f;
}
if (brush->sub_col[0] == 0 &&
brush->sub_col[1] == 0 &&
brush->sub_col[2] == 0)
{
brush->sub_col[0] = 0.39f;
brush->sub_col[1] = 0.39f;
brush->sub_col[2] = 1.00f;
}
}
}
}
/* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */
if (main->versionfile < 253) {
Scene *sce;
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->toolsettings->sculpt_paint_unified_alpha == 0)
sce->toolsettings->sculpt_paint_unified_alpha = 0.5f;
if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0)
sce->toolsettings->sculpt_paint_unified_unprojected_radius = 0.125f;
if (sce->toolsettings->sculpt_paint_unified_size == 0)
sce->toolsettings->sculpt_paint_unified_size = 35;
}
}
if (main->versionfile < 253 || (main->versionfile == 253 && main->subversionfile < 1)) {
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData *)md;
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
smd->domain->vorticity = 2.0f;
smd->domain->time_scale = 1.0f;
if (!(smd->domain->flags & (1<<4)))
continue;
/* delete old MOD_SMOKE_INITVELOCITY flag */
smd->domain->flags &= ~(1<<4);
/* for now just add it to all flow objects in the scene */
{
Object *ob2;
for (ob2 = main->object.first; ob2; ob2 = ob2->id.next) {
ModifierData *md2;
for (md2 = ob2->modifiers.first; md2; md2 = md2->next) {
if (md2->type == eModifierType_Smoke) {
SmokeModifierData *smd2 = (SmokeModifierData *)md2;
if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) {
smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY;
}
}
}
}
}
}
else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) {
smd->flow->vel_multi = 1.0f;
}
}
}
}
}
if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 1)) {
Brush *br;
ParticleSettings *part;
bScreen *sc;
Object *ob;
for (br = main->brush.first; br; br = br->id.next) {
if (br->ob_mode == 0)
br->ob_mode = OB_MODE_ALL_PAINT;
}
for (part = main->particle.first; part; part = part->id.next) {
if (part->boids)
part->boids->pitch = 1.0f;
part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */
part->kink_amp_clump = 1.f; /* keep old files looking similar */
}
for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_INFO) {
SpaceInfo *sinfo = (SpaceInfo *) sl;
ARegion *ar;
sinfo->rpt_mask = INFO_RPT_OP;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
ar->v2d.scroll = (V2D_SCROLL_RIGHT);
ar->v2d.align = V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; /* align bottom left */
ar->v2d.keepofs = V2D_LOCKOFS_X;
ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
ar->v2d.keeptot = V2D_KEEPTOT_BOUNDS;
ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f;
}
}
}
}
}
}
/* fix rotation actuators for objects so they use real angles (radians)
* since before blender went opensource this strange scalar was used: (1 / 0.02) * 2 * math.pi/360 */
for (ob = main->object.first; ob; ob = ob->id.next) {
bActuator *act = ob->actuators.first;
while (act) {
if (act->type == ACT_OBJECT) {
/* multiply velocity with 50 in old files */
bObjectActuator *oa = act->data;
mul_v3_fl(oa->drot, 0.8726646259971648f);
}
act = act->next;
}
}
}
/* init facing axis property of steering actuators */
{
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
bActuator *act;
for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_STEERING) {
bSteeringActuator *stact = act->data;
if (stact->facingaxis == 0) {
stact->facingaxis = 1;
}
}
}
}
}
if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 3)) {
Object *ob;
/* ocean res is now squared, reset old ones - will be massive */
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Ocean) {
OceanModifierData *omd = (OceanModifierData *)md;
omd->resolution = 7;
omd->oceancache = NULL;
}
}
}
}
if (main->versionfile < 256) {
bScreen *sc;
ScrArea *sa;
Key *key;
/* Fix for sample line scope initializing with no height */
for (sc = main->screen.first; sc; sc = sc->id.next) {
sa = sc->areabase.first;
while (sa) {
SpaceLink *sl;
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *) sl;
if (sima->sample_line_hist.height == 0)
sima->sample_line_hist.height = 100;
}
}
sa = sa->next;
}
}
/* old files could have been saved with slidermin = slidermax = 0.0, but the UI in
* 2.4x would never reveal this to users as a dummy value always ended up getting used
* instead
*/
for (key = main->key.first; key; key = key->id.next) {
KeyBlock *kb;
for (kb = key->block.first; kb; kb = kb->next) {
if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQ(kb->slidermax, 0))
kb->slidermax = kb->slidermin + 1.0f;
}
}
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 1)) {
/* fix for bones that didn't have arm_roll before */
bArmature *arm;
Bone *bone;
Object *ob;
for (arm = main->armature.first; arm; arm = arm->id.next)
for (bone = arm->bonebase.first; bone; bone = bone->next)
do_version_bone_roll_256(bone);
/* fix for objects which have zero dquat's
* since this is multiplied with the quat rather than added */
for (ob = main->object.first; ob; ob = ob->id.next) {
if (is_zero_v4(ob->dquat)) {
unit_qt(ob->dquat);
}
if (is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) {
unit_axis_angle(ob->drotAxis, &ob->drotAngle);
}
}
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) {
bNodeTree *ntree;
bNode *node;
bNodeSocket *sock, *gsock;
bNodeLink *link;
/* node sockets are not exposed automatically any more,
* this mimics the old behavior by adding all unlinked sockets to groups.
*/
for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next) {
/* this adds copies and links from all unlinked internal sockets to group inputs/outputs. */
/* first make sure the own_index for new sockets is valid */
for (node=ntree->nodes.first; node; node=node->next) {
for (sock = node->inputs.first; sock; sock = sock->next)
if (sock->own_index >= ntree->cur_index)
ntree->cur_index = sock->own_index+1;
for (sock = node->outputs.first; sock; sock = sock->next)
if (sock->own_index >= ntree->cur_index)
ntree->cur_index = sock->own_index+1;
}
/* add ntree->inputs/ntree->outputs sockets for all unlinked sockets in the group tree. */
for (node=ntree->nodes.first; node; node=node->next) {
for (sock = node->inputs.first; sock; sock = sock->next) {
if (!sock->link && !nodeSocketIsHidden(sock)) {
gsock = do_versions_node_group_add_socket_2_56_2(ntree, sock->name, sock->type, SOCK_IN);
/* initialize the default socket value */
copy_v4_v4(gsock->ns.vec, sock->ns.vec);
/* XXX nodeAddLink does not work with incomplete (node==NULL) links any longer,
* have to create these directly here. These links are updated again in subsequent do_version!
*/
link = MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
link->fromnode = NULL;
link->fromsock = gsock;
link->tonode = node;
link->tosock = sock;
ntree->update |= NTREE_UPDATE_LINKS;
sock->link = link;
}
}
for (sock = node->outputs.first; sock; sock = sock->next) {
if (nodeCountSocketLinks(ntree, sock)==0 && !nodeSocketIsHidden(sock)) {
gsock = do_versions_node_group_add_socket_2_56_2(ntree, sock->name, sock->type, SOCK_OUT);
/* initialize the default socket value */
copy_v4_v4(gsock->ns.vec, sock->ns.vec);
/* XXX nodeAddLink does not work with incomplete (node==NULL) links any longer,
* have to create these directly here. These links are updated again in subsequent do_version!
*/
link = MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
link->fromnode = node;
link->fromsock = sock;
link->tonode = NULL;
link->tosock = gsock;
ntree->update |= NTREE_UPDATE_LINKS;
gsock->link = link;
}
}
}
/* XXX The external group node sockets needs to adjust their own_index to point at
* associated ntree inputs/outputs internal sockets. However, this can only happen
* after lib-linking (needs access to internal node group tree)!
* Setting a temporary flag here, actual do_versions happens in lib_verify_nodetree.
*/
ntree->flag |= NTREE_DO_VERSIONS_GROUP_EXPOSE_2_56_2;
}
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 3)) {
bScreen *sc;
Brush *brush;
Object *ob;
ParticleSettings *part;
Material *mat;
int tex_nr, transp_tex;
for (mat = main->mat.first; mat; mat = mat->id.next) {
if (!(mat->mode & MA_TRANSP) && !(mat->material_type & MA_TYPE_VOLUME)) {
transp_tex = 0;
for (tex_nr = 0; tex_nr < MAX_MTEX; tex_nr++) {
if (!mat->mtex[tex_nr])
continue;
if (mat->mtex[tex_nr]->mapto & MAP_ALPHA)
transp_tex = 1;
}
/* weak! material alpha could be animated */
if (mat->alpha < 1.0f || mat->fresnel_tra > 0.0f || transp_tex) {
mat->mode |= MA_TRANSP;
mat->mode &= ~(MA_ZTRANSP|MA_RAYTRANSP);
}
}
}
/* redraws flag in SpaceTime has been moved to Screen level */
for (sc = main->screen.first; sc; sc = sc->id.next) {
if (sc->redraws_flag == 0) {
/* just initialize to default? */
/* XXX: we could also have iterated through areas, and taken them from the first timeline available... */
sc->redraws_flag = TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
}
}
for (brush = main->brush.first; brush; brush = brush->id.next) {
if (brush->height == 0)
brush->height = 0.4f;
}
/* replace 'rim material' option for in offset*/
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Solidify) {
SolidifyModifierData *smd = (SolidifyModifierData *) md;
if (smd->flag & MOD_SOLIDIFY_RIM_MATERIAL) {
smd->mat_ofs_rim = 1;
smd->flag &= ~MOD_SOLIDIFY_RIM_MATERIAL;
}
}
}
}
/* particle draw color from material */
for (part = main->particle.first; part; part = part->id.next) {
if (part->draw & PART_DRAW_MAT_COL)
part->draw_col = PART_DRAW_COL_MAT;
}
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 6)) {
Mesh *me;
for (me = main->mesh.first; me; me = me->id.next)
BKE_mesh_calc_normals_tessface(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 2)) {
/* update blur area sizes from 0..1 range to 0..100 percentage */
Scene *scene;
bNode *node;
for (scene = main->scene.first; scene; scene = scene->id.next)
if (scene->nodetree)
for (node = scene->nodetree->nodes.first; node; node = node->next)
if (node->type == CMP_NODE_BLUR) {
NodeBlurData *nbd = node->storage;
nbd->percentx *= 100.0f;
nbd->percenty *= 100.0f;
}
}
if (main->versionfile < 258 || (main->versionfile == 258 && main->subversionfile < 1)) {
/* screen view2d settings were not properly initialized [#27164]
* v2d->scroll caused the bug but best reset other values too which are in old blend files only.
* need to make less ugly - possibly an iterator? */
bScreen *screen;
for (screen = main->screen.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
SpaceLink *sl = sa->spacedata.first;
if (sl->spacetype == SPACE_IMAGE) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
View2D *v2d = &ar->v2d;
v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom = v2d->keepofs = v2d->align = 0;
}
}
}
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
ARegion *ar;
for (ar = sl->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
View2D *v2d = &ar->v2d;
v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom = v2d->keepofs = v2d->align = 0;
}
}
}
}
}
}
{
/* Initialize texture point density curve falloff */
Tex *tex;
for (tex = main->tex.first; tex; tex = tex->id.next) {
if (tex->pd) {
if (tex->pd->falloff_speed_scale == 0.0f)
tex->pd->falloff_speed_scale = 100.0f;
if (!tex->pd->falloff_curve) {
tex->pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
tex->pd->falloff_curve->preset = CURVE_PRESET_LINE;
tex->pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
curvemap_reset(tex->pd->falloff_curve->cm, &tex->pd->falloff_curve->clipr, tex->pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(tex->pd->falloff_curve, FALSE);
}
}
}
}
{
/* add default value for behind strength of camera actuator */
Object *ob;
bActuator *act;
for (ob = main->object.first; ob; ob = ob->id.next) {
for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_CAMERA) {
bCameraActuator *ba = act->data;
ba->damping = 1.0/32.0;
}
}
}
}
{
ParticleSettings *part;
for (part = main->particle.first; part; part = part->id.next) {
/* Initialize particle billboard scale */
part->bb_size[0] = part->bb_size[1] = 1.0f;
}
}
}
if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 1)) {
{
Scene *scene;
Sequence *seq;
for (scene = main->scene.first; scene; scene = scene->id.next) {
scene->r.ffcodecdata.audio_channels = 2;
scene->audio.volume = 1.0f;
SEQ_BEGIN (scene->ed, seq)
{
seq->pitch = 1.0f;
}
SEQ_END
}
}
{
bScreen *screen;
for (screen = main->screen.first; screen; screen = screen->id.next) {
ScrArea *sa;
/* add regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
SpaceLink *sl = sa->spacedata.first;
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.min[1] == 4.0f)
ar->v2d.min[1] = 0.5f;
}
}
}
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *ar;
for (ar = sl->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->v2d.min[1] == 4.0f)
ar->v2d.min[1] = 0.5f;
}
}
}
}
}
}
}
{
/* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve
*
* We're only patching F-Curves in Actions here, since it is assumed that most
* drivers out there won't be using this (and if they are, they're in the minority).
* While we should aim to fix everything ideally, in practice it's far too hard
* to get to every animdata block, not to mention the performance hit that'd have
*/
bAction *act;
FCurve *fcu;
for (act = main->action.first; act; act = act->id.next) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
BezTriple *bezt;
unsigned int i = 0;
/* only need to touch curves that had this flag set */
if ((fcu->flag & FCURVE_AUTO_HANDLES) == 0)
continue;
if ((fcu->totvert == 0) || (fcu->bezt == NULL))
continue;
/* only change auto-handles to auto-clamped */
for (bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (bezt->h1 == HD_AUTO)
bezt->h1 = HD_AUTO_ANIM;
if (bezt->h2 == HD_AUTO)
bezt->h2 = HD_AUTO_ANIM;
}
fcu->flag &= ~FCURVE_AUTO_HANDLES;
}
}
}
{
/* convert fcurve and shape action actuators to action actuators */
Object *ob;
bActuator *act;
bIpoActuator *ia;
bActionActuator *aa;
for (ob = main->object.first; ob; ob = ob->id.next) {
for (act = ob->actuators.first; act; act = act->next) {
if (act->type == ACT_IPO) {
/* Create the new actuator */
ia = act->data;
aa = MEM_callocN(sizeof(bActionActuator), "fcurve -> action actuator do_version");
/* Copy values */
aa->type = ia->type;
aa->flag = ia->flag;
aa->sta = ia->sta;
aa->end = ia->end;
BLI_strncpy(aa->name, ia->name, sizeof(aa->name));
BLI_strncpy(aa->frameProp, ia->frameProp, sizeof(aa->frameProp));
if (ob->adt)
aa->act = ob->adt->action;
/* Get rid of the old actuator */
MEM_freeN(ia);
/* Assign the new actuator */
act->data = aa;
act->type = act->otype = ACT_ACTION;
/* Fix for converting 2.4x files: if we don't have an action, but we have an
* object IPO, then leave the actuator as an IPO actuator for now and let the
* IPO conversion code handle it */
if (ob->ipo && !aa->act)
act->type = ACT_IPO;
}
else if (act->type == ACT_SHAPEACTION) {
act->type = act->otype = ACT_ACTION;
}
}
}
}
}
if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 2)) {
{
/* Convert default socket values from bNodeStack */
FOREACH_NODETREE(main, ntree, id) {
bNode *node;
bNodeSocket *sock;
for (node=ntree->nodes.first; node; node=node->next) {
for (sock = node->inputs.first; sock; sock = sock->next)
do_versions_socket_default_value_259(sock);
for (sock = node->outputs.first; sock; sock = sock->next)
do_versions_socket_default_value_259(sock);
}
for (sock = ntree->inputs.first; sock; sock = sock->next)
do_versions_socket_default_value_259(sock);
for (sock = ntree->outputs.first; sock; sock = sock->next)
do_versions_socket_default_value_259(sock);
ntree->update |= NTREE_UPDATE;
}
FOREACH_NODETREE_END
}
{
/* Initialize group tree nodetypes.
* These are used to distinguish tree types and
* associate them with specific node types for polling.
*/
bNodeTree *ntree;
/* all node trees in main->nodetree are considered groups */
for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next)
ntree->nodetype = NODE_GROUP;
}
}
if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 4)) {
{
/* Adaptive time step for particle systems */
ParticleSettings *part;
for (part = main->particle.first; part; part = part->id.next) {
part->courant_target = 0.2f;
part->time_flag &= ~PART_TIME_AUTOSF;
}
}
{
/* set defaults for obstacle avoidance, recast data */
Scene *sce;
for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->gm.levelHeight == 0.f)
sce->gm.levelHeight = 2.f;
if (sce->gm.recastData.cellsize == 0.0f)
sce->gm.recastData.cellsize = 0.3f;
if (sce->gm.recastData.cellheight == 0.0f)
sce->gm.recastData.cellheight = 0.2f;
if (sce->gm.recastData.agentmaxslope == 0.0f)
sce->gm.recastData.agentmaxslope = (float)M_PI/4;
if (sce->gm.recastData.agentmaxclimb == 0.0f)
sce->gm.recastData.agentmaxclimb = 0.9f;
if (sce->gm.recastData.agentheight == 0.0f)
sce->gm.recastData.agentheight = 2.0f;
if (sce->gm.recastData.agentradius == 0.0f)
sce->gm.recastData.agentradius = 0.6f;
if (sce->gm.recastData.edgemaxlen == 0.0f)
sce->gm.recastData.edgemaxlen = 12.0f;
if (sce->gm.recastData.edgemaxerror == 0.0f)
sce->gm.recastData.edgemaxerror = 1.3f;
if (sce->gm.recastData.regionminsize == 0.0f)
sce->gm.recastData.regionminsize = 8.f;
if (sce->gm.recastData.regionmergesize == 0.0f)
sce->gm.recastData.regionmergesize = 20.f;
if (sce->gm.recastData.vertsperpoly<3)
sce->gm.recastData.vertsperpoly = 6;
if (sce->gm.recastData.detailsampledist == 0.0f)
sce->gm.recastData.detailsampledist = 6.0f;
if (sce->gm.recastData.detailsamplemaxerror == 0.0f)
sce->gm.recastData.detailsamplemaxerror = 1.0f;
}
}
}
}