88 lines
3.7 KiB
C
88 lines
3.7 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common declaration part of all CPU kernels. */
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void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg,
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float *buffer,
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unsigned int *rng_state,
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int sample,
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int x, int y,
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int offset,
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int stride);
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void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x, int y,
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int offset, int stride);
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void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x, int y,
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int offset,
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int stride);
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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float *output_luma,
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int type,
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int filter,
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int i,
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int offset,
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int sample);
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/* Split kernels */
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void KERNEL_FUNCTION_FULL_NAME(data_init)(
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KernelGlobals *kg,
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ccl_constant KernelData *data,
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ccl_global void *split_data_buffer,
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int num_elements,
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ccl_global char *ray_state,
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ccl_global uint *rng_state,
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int start_sample,
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int end_sample,
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int sx, int sy, int sw, int sh, int offset, int stride,
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ccl_global int *Queue_index,
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int queuesize,
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ccl_global char *use_queues_flag,
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ccl_global unsigned int *work_pool_wgs,
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unsigned int num_samples,
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ccl_global float *buffer);
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#define DECLARE_SPLIT_KERNEL_FUNCTION(name) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals *kg, KernelData *data);
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DECLARE_SPLIT_KERNEL_FUNCTION(scene_intersect)
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DECLARE_SPLIT_KERNEL_FUNCTION(lamp_emission)
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DECLARE_SPLIT_KERNEL_FUNCTION(queue_enqueue)
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DECLARE_SPLIT_KERNEL_FUNCTION(background_buffer_update)
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DECLARE_SPLIT_KERNEL_FUNCTION(shader_eval)
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DECLARE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
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DECLARE_SPLIT_KERNEL_FUNCTION(direct_lighting)
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DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
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DECLARE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
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DECLARE_SPLIT_KERNEL_FUNCTION(sum_all_radiance)
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void KERNEL_FUNCTION_FULL_NAME(register_functions)(void(*reg)(const char* name, void* func));
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#undef KERNEL_ARCH
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