Files
blender/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
2017-03-08 00:52:41 -05:00

208 lines
6.7 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Templated common implementation part of all CPU kernels.
*
* The idea is that particular .cpp files sets needed optimization flags and
* simply includes this file without worry of copying actual implementation over.
*/
#include "kernel_compat_cpu.h"
#ifndef __SPLIT_KERNEL__
# include "kernel_math.h"
# include "kernel_types.h"
# include "split/kernel_split_data.h"
# include "kernel_globals.h"
# include "kernel_cpu_image.h"
# include "kernel_film.h"
# include "kernel_path.h"
# include "kernel_path_branched.h"
# include "kernel_bake.h"
#else
# include "split/kernel_split_common.h"
# include "split/kernel_data_init.h"
# include "split/kernel_scene_intersect.h"
# include "split/kernel_lamp_emission.h"
# include "split/kernel_queue_enqueue.h"
# include "split/kernel_background_buffer_update.h"
# include "split/kernel_shader_eval.h"
# include "split/kernel_holdout_emission_blurring_pathtermination_ao.h"
# include "split/kernel_direct_lighting.h"
# include "split/kernel_shadow_blocked.h"
# include "split/kernel_next_iteration_setup.h"
# include "split/kernel_sum_all_radiance.h"
#endif
CCL_NAMESPACE_BEGIN
#ifndef __SPLIT_KERNEL__
/* Path Tracing */
void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg,
float *buffer,
unsigned int *rng_state,
int sample,
int x, int y,
int offset,
int stride)
{
#ifdef __BRANCHED_PATH__
if(kernel_data.integrator.branched) {
kernel_branched_path_trace(kg,
buffer,
rng_state,
sample,
x, y,
offset,
stride);
}
else
#endif
{
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
}
/* Film */
void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x, int y,
int offset,
int stride)
{
kernel_film_convert_to_byte(kg,
rgba,
buffer,
sample_scale,
x, y,
offset,
stride);
}
void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x, int y,
int offset,
int stride)
{
kernel_film_convert_to_half_float(kg,
rgba,
buffer,
sample_scale,
x, y,
offset,
stride);
}
/* Shader Evaluate */
void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
uint4 *input,
float4 *output,
float *output_luma,
int type,
int filter,
int i,
int offset,
int sample)
{
if(type >= SHADER_EVAL_BAKE) {
kernel_assert(output_luma == NULL);
#ifdef __BAKING__
kernel_bake_evaluate(kg,
input,
output,
(ShaderEvalType)type,
filter,
i,
offset,
sample);
#endif
}
else {
kernel_shader_evaluate(kg,
input,
output,
output_luma,
(ShaderEvalType)type,
i,
sample);
}
}
#else /* __SPLIT_KERNEL__ */
/* Split Kernel Path Tracing */
#define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals *kg, KernelData* /*data*/) \
{ \
kernel_##name(kg); \
}
DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect)
DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DEFINE_SPLIT_KERNEL_FUNCTION(queue_enqueue)
DEFINE_SPLIT_KERNEL_FUNCTION(background_buffer_update)
DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
DEFINE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
DEFINE_SPLIT_KERNEL_FUNCTION(direct_lighting)
DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked)
DEFINE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
DEFINE_SPLIT_KERNEL_FUNCTION(sum_all_radiance)
void KERNEL_FUNCTION_FULL_NAME(register_functions)(void(*reg)(const char* name, void* func))
{
#define REGISTER_NAME_STRING(name) #name
#define REGISTER_EVAL_NAME(name) REGISTER_NAME_STRING(name)
#define REGISTER(name) reg(REGISTER_EVAL_NAME(KERNEL_FUNCTION_FULL_NAME(name)), (void*)KERNEL_FUNCTION_FULL_NAME(name));
REGISTER(path_trace);
REGISTER(convert_to_byte);
REGISTER(convert_to_half_float);
REGISTER(shader);
REGISTER(data_init);
REGISTER(scene_intersect);
REGISTER(lamp_emission);
REGISTER(queue_enqueue);
REGISTER(background_buffer_update);
REGISTER(shader_eval);
REGISTER(holdout_emission_blurring_pathtermination_ao);
REGISTER(direct_lighting);
REGISTER(shadow_blocked);
REGISTER(next_iteration_setup);
REGISTER(sum_all_radiance);
#undef REGISTER
#undef REGISTER_EVAL_NAME
#undef REGISTER_NAME_STRING
}
#endif /* __SPLIT_KERNEL__ */
CCL_NAMESPACE_END