
As far as I can see, it makes a lot of sense to have the alpha channel here, it matches the 2.x behavior and also matches what Eevee is doing. Differential Revision: https://developer.blender.org/D14595
59 lines
2.4 KiB
C++
59 lines
2.4 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "kernel/film/write_passes.h"
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CCL_NAMESPACE_BEGIN
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ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
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ccl_global float *render_buffer)
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{
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bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
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(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
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return ((render_buffer != NULL) && is_primary);
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}
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template<uint node_feature_mask, typename ConstIntegratorGenericState>
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ccl_device void svm_node_aov_color(KernelGlobals kg,
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ConstIntegratorGenericState state,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node,
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ccl_global float *render_buffer)
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{
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IF_KERNEL_NODES_FEATURE(AOV)
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{
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const float3 val = stack_load_float3(stack, node.y);
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const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
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const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
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kernel_data.film.pass_stride;
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ccl_global float *buffer = render_buffer + render_buffer_offset +
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(kernel_data.film.pass_aov_color + node.z);
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kernel_write_pass_float4(buffer, make_float4(val.x, val.y, val.z, 1.0f));
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}
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}
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template<uint node_feature_mask, typename ConstIntegratorGenericState>
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ccl_device void svm_node_aov_value(KernelGlobals kg,
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ConstIntegratorGenericState state,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node,
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ccl_global float *render_buffer)
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{
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IF_KERNEL_NODES_FEATURE(AOV)
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{
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const float val = stack_load_float(stack, node.y);
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const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
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const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
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kernel_data.film.pass_stride;
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ccl_global float *buffer = render_buffer + render_buffer_offset +
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(kernel_data.film.pass_aov_value + node.z);
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kernel_write_pass_float(buffer, val);
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}
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}
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CCL_NAMESPACE_END
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