Files
blender/source/blender/imbuf/IMB_imbuf.h
2012-05-29 10:31:42 +00:00

503 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/imbuf/IMB_imbuf.h
* \ingroup imbuf
*/
/**
* \brief IMage Buffer module.
*
* This module offers import/export of several graphical file formats.
* \ingroup imbuf
*
* \page IMB Imbuf module external interface
*
*
* \section about About the IMB module
*
* External interface of the IMage Buffer module. This module offers
* import/export of several graphical file formats. It offers the
* ImBuf type as a common structure to refer to different graphical
* file formats, and to enable a uniform way of handling them.
*
* \section issues Known issues with IMB
*
* - imbuf is written in C.
* - Endianness issues are dealt with internally.
* - File I/O must be done externally. The module uses FILE*'s to
* direct input/output.
* - Platform dependency is limited. Some minor patches for
* amiga and Irix are present. A 'posix-compliance-patch'
* provides the interface to windows.
*
* \section dependencies Dependencies
*
* IMB needs:
* - \ref DNA module
* The listbase types are used for handling the memory
* management.
* - \ref blenlib module
* blenlib handles guarded memory management in blender-style.
* BLI_winstuff.h makes a few windows specific behaviors
* posix-compliant.
*/
#ifndef __IMB_IMBUF_H__
#define __IMB_IMBUF_H__
/**
*
* \attention defined in ???
*/
struct ImBuf;
/**
*
* \attention defined in ???
*/
struct anim;
/**
*
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
void IMB_exit(void);
/**
*
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_ibImageFromMemory(unsigned char *mem, size_t size,
int flags, const char *descr);
/**
*
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_testiffname(const char *filepath, int flags);
/**
*
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_loadiffname(const char *filepath, int flags);
/**
*
* \attention Defined in allocimbuf.c
*/
void IMB_freeImBuf(struct ImBuf *ibuf);
/**
*
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_allocImBuf(unsigned int x, unsigned int y,
unsigned char d, unsigned int flags);
/**
*
* Increase reference count to imbuf
* (to delete an imbuf you have to call freeImBuf as many times as it
* is referenced)
*
* \attention Defined in allocimbuf.c
*/
void IMB_refImBuf(struct ImBuf *ibuf);
struct ImBuf * IMB_makeSingleUser(struct ImBuf *ibuf);
/**
*
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_dupImBuf(struct ImBuf *ibuf1);
/**
*
* \attention Defined in allocimbuf.c
*/
short addzbufImBuf(struct ImBuf *ibuf);
short addzbuffloatImBuf(struct ImBuf *ibuf);
/**
*
* \attention Defined in rectop.c
*/
typedef enum IMB_BlendMode {
IMB_BLEND_MIX = 0,
IMB_BLEND_ADD = 1,
IMB_BLEND_SUB = 2,
IMB_BLEND_MUL = 3,
IMB_BLEND_LIGHTEN = 4,
IMB_BLEND_DARKEN = 5,
IMB_BLEND_ERASE_ALPHA = 6,
IMB_BLEND_ADD_ALPHA = 7,
IMB_BLEND_COPY = 1000,
IMB_BLEND_COPY_RGB = 1001,
IMB_BLEND_COPY_ALPHA = 1002
} IMB_BlendMode;
unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac,
IMB_BlendMode mode);
void IMB_blend_color_float(float *dst, float *src1, float *src2, float fac,
IMB_BlendMode mode);
void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx,
int *desty, int *srcx, int *srcy, int *width, int *height);
void IMB_rectcpy(struct ImBuf *drect, struct ImBuf *srect, int destx,
int desty, int srcx, int srcy, int width, int height);
void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *sbuf, int destx,
int desty, int srcx, int srcy, int width, int height, IMB_BlendMode mode);
/**
*
* \attention Defined in indexer.c
*/
typedef enum IMB_Timecode_Type {
IMB_TC_NONE = 0, /* don't use timecode files at all */
IMB_TC_RECORD_RUN = 1, /* use images in the order as they are recorded
* (currently, this is the only one implemented
* and is a sane default) */
IMB_TC_FREE_RUN = 2, /* use global timestamp written by recording
* device (prosumer camcorders e.g. can do that) */
IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4, /* interpolate a global timestamp using the
* record date and time written by recording
* device (*every* consumer camcorder can do
* that :) )*/
IMB_TC_RECORD_RUN_NO_GAPS = 8,
IMB_TC_MAX_SLOT = 4
} IMB_Timecode_Type;
typedef enum IMB_Proxy_Size {
IMB_PROXY_NONE = 0,
IMB_PROXY_25 = 1,
IMB_PROXY_50 = 2,
IMB_PROXY_75 = 4,
IMB_PROXY_100 = 8,
IMB_PROXY_MAX_SLOT = 4
} IMB_Proxy_Size;
/* defaults to BL_proxy within the directory of the animation */
void IMB_anim_set_index_dir(struct anim * anim, const char * dir);
int IMB_anim_index_get_frame_index(struct anim * anim, IMB_Timecode_Type tc,
int position);
struct IndexBuildContext;
/* prepare context for proxies/imecodes builder */
struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, IMB_Timecode_Type tcs_in_use,
IMB_Proxy_Size proxy_sizes_in_use, int quality);
/* will rebuild all used indices and proxies at once */
void IMB_anim_index_rebuild(struct IndexBuildContext *context,
short *stop, short *do_update, float *progress);
/* finish rebuilding proxises/timecodes and free temporary contexts used */
void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, short stop);
/**
* Return the length (in frames) of the given \a anim.
*/
int IMB_anim_get_duration(struct anim *anim, IMB_Timecode_Type tc);
/**
* Return the fps contained in movie files (function rval is FALSE,
* and frs_sec and frs_sec_base untouched if none available!)
*/
int IMB_anim_get_fps(struct anim * anim,
short * frs_sec, float * frs_sec_base);
/**
*
* \attention Defined in anim_movie.c
*/
struct anim *IMB_open_anim(const char *name, int ib_flags, int streamindex);
void IMB_close_anim(struct anim *anim);
void IMB_close_anim_proxies(struct anim *anim);
/**
*
* \attention Defined in anim_movie.c
*/
int ismovie(const char *filepath);
void IMB_anim_set_preseek(struct anim *anim, int preseek);
int IMB_anim_get_preseek(struct anim *anim);
/**
*
* \attention Defined in anim_movie.c
*/
struct ImBuf *IMB_anim_absolute(
struct anim *anim, int position,
IMB_Timecode_Type tc /* = 1 = IMB_TC_RECORD_RUN */,
IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
/**
*
* \attention Defined in anim_movie.c
* fetches a define previewframe, usually half way into the movie
*/
struct ImBuf *IMB_anim_previewframe(struct anim *anim);
/**
*
* \attention Defined in anim_movie.c
*/
void IMB_free_anim(struct anim *anim);
/**
*
* \attention Defined in filter.c
*/
#define FILTER_MASK_NULL 0
#define FILTER_MASK_MARGIN 1
#define FILTER_MASK_USED 2
void IMB_filter(struct ImBuf *ibuf);
void IMB_filterN(struct ImBuf *out, struct ImBuf *in);
void IMB_mask_filter_extend(char *mask, int width, int height);
void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
/**
*
* \attention Defined in cache.c
*/
void IMB_tile_cache_params(int totthread, int maxmem);
unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
void IMB_tiles_to_rect(struct ImBuf *ibuf);
/**
*
* \attention Defined in filter.c
*/
void IMB_filtery(struct ImBuf *ibuf);
/**
*
* \attention Defined in scaling.c
*/
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
/**
*
* \attention Defined in scaling.c
*/
struct ImBuf *IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
*
* \attention Defined in scaling.c
*/
struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
*
* \attention Defined in writeimage.c
*/
short IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
/**
*
* \attention Defined in util.c
*/
int IMB_ispic(const char *name);
/**
*
* \attention Defined in util.c
*/
int IMB_isanim(const char *name);
/**
*
* \attention Defined in util.c
*/
int imb_get_anim_type(const char *name);
/**
*
* \attention Defined in divers.c
*/
void IMB_de_interlace(struct ImBuf *ibuf);
void IMB_interlace(struct ImBuf *ibuf);
/* create char buffer, color corrected if necessary, for ImBufs that lack one */
void IMB_rect_from_float(struct ImBuf *ibuf);
/* Create char buffer for part of the image, color corrected if necessary,
* Changed part will be stored in buffer. This is expected to be used for texture painting updates */
void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h);
void IMB_float_from_rect(struct ImBuf *ibuf);
void IMB_float_from_rect_simple(struct ImBuf *ibuf); /* no profile conversion */
/* note, check that the conversion exists, only some are supported */
void IMB_convert_profile(struct ImBuf *ibuf, int profile);
float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc);
void IMB_color_to_bw(struct ImBuf *ibuf);
void IMB_saturation(struct ImBuf *ibuf, float sat);
/* converting pixel buffers */
void IMB_buffer_byte_from_float(unsigned char *rect_to, const float *rect_from,
int channels_from, float dither, int profile_to, int profile_from, int predivide,
int width, int height, int stride_to, int stride_from);
void IMB_buffer_float_from_byte(float *rect_to, const unsigned char *rect_from,
int profile_to, int profile_from, int predivide,
int width, int height, int stride_to, int stride_from);
void IMB_buffer_float_from_float(float *rect_to, const float *rect_from,
int channels_from, int profile_to, int profile_from, int predivide,
int width, int height, int stride_to, int stride_from);
void IMB_buffer_byte_from_byte(unsigned char *rect_to, const unsigned char *rect_from,
int profile_to, int profile_from, int predivide,
int width, int height, int stride_to, int stride_from);
void IMB_buffer_float_clamp(float *buf, int width, int height);
/**
* Change the ordering of the color bytes pointed to by rect from
* rgba to abgr. size * 4 color bytes are reordered.
*
* \attention Defined in imageprocess.c
*/
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
/**
*
* \attention defined in imageprocess.c
*/
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
/**
*
* \attention defined in readimage.c
*/
struct ImBuf *IMB_loadifffile(int file, int flags, const char *descr);
/**
*
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
/**
*
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
/**
*
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
/**
*
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
/**
*
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
/**
*
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
/**
*
* \attention Defined in rotate.c
*/
void IMB_flipx(struct ImBuf *ibuf);
void IMB_flipy(struct ImBuf *ibuf);
/* Premultiply alpha */
void IMB_premultiply_alpha(struct ImBuf *ibuf);
/**
*
* \attention Defined in allocimbuf.c
*/
void IMB_freezbufImBuf(struct ImBuf *ibuf);
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
/**
*
* \attention Defined in rectop.c
*/
void IMB_rectfill(struct ImBuf *drect, const float col[4]);
void IMB_rectfill_area(struct ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2);
void IMB_rectfill_alpha(struct ImBuf *ibuf, const float value);
/* this should not be here, really, we needed it for operating on render data, IMB_rectfill_area calls it */
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height, const float col[4], int x1, int y1, int x2, int y2);
/* defined in metadata.c */
int IMB_metadata_change_field(struct ImBuf *img, const char *key, const char *field);
/* exported for image tools in blender, to quickly allocate 32 bits rect */
short imb_addrectImBuf(struct ImBuf *ibuf);
void imb_freerectImBuf(struct ImBuf *ibuf);
short imb_addrectfloatImBuf(struct ImBuf *ibuf);
void imb_freerectfloatImBuf(struct ImBuf *ibuf);
void imb_freemipmapImBuf(struct ImBuf *ibuf);
short imb_addtilesImBuf(struct ImBuf *ibuf);
void imb_freetilesImBuf(struct ImBuf *ibuf);
#endif