108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup GHOST
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*/
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/**
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* Copyright (C) 2001 NaN Technologies B.V.
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*/
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#include "GHOST_ISystem.h"
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#if defined(WITH_HEADLESS)
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# include "GHOST_SystemNULL.h"
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#elif defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
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# include "GHOST_SystemWayland.h"
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# include "GHOST_SystemX11.h"
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# include <stdexcept>
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#elif defined(WITH_GHOST_X11)
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# include "GHOST_SystemX11.h"
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#elif defined(WITH_GHOST_WAYLAND)
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# include "GHOST_SystemWayland.h"
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#elif defined(WITH_GHOST_SDL)
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# include "GHOST_SystemSDL.h"
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#elif defined(WIN32)
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# include "GHOST_SystemWin32.h"
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#elif defined(__APPLE__)
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# include "GHOST_SystemCocoa.h"
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#endif
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GHOST_ISystem *GHOST_ISystem::m_system = NULL;
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GHOST_TSuccess GHOST_ISystem::createSystem()
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{
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GHOST_TSuccess success;
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if (!m_system) {
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#if defined(WITH_HEADLESS)
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m_system = new GHOST_SystemNULL();
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#elif defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
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/* Special case, try Wayland, fall back to X11. */
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try {
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m_system = new GHOST_SystemWayland();
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}
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catch (const std::runtime_error &) {
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/* fallback to X11. */
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delete m_system;
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m_system = nullptr;
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}
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if (!m_system) {
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m_system = new GHOST_SystemX11();
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}
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#elif defined(WITH_GHOST_X11)
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m_system = new GHOST_SystemX11();
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#elif defined(WITH_GHOST_WAYLAND)
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m_system = new GHOST_SystemWayland();
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#elif defined(WITH_GHOST_SDL)
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m_system = new GHOST_SystemSDL();
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#elif defined(WIN32)
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m_system = new GHOST_SystemWin32();
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#elif defined(__APPLE__)
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m_system = new GHOST_SystemCocoa();
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#endif
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success = m_system != NULL ? GHOST_kSuccess : GHOST_kFailure;
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}
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else {
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success = GHOST_kFailure;
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}
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if (success) {
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success = m_system->init();
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}
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return success;
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}
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GHOST_TSuccess GHOST_ISystem::disposeSystem()
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{
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GHOST_TSuccess success = GHOST_kSuccess;
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if (m_system) {
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delete m_system;
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m_system = NULL;
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_ISystem *GHOST_ISystem::getSystem()
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{
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return m_system;
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}
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