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13dfd8299758a5248613624e99a1643f35e2ff4e
blender/source
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Campbell Barton 13dfd82997 changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
..
blender
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
2011-09-20 06:25:15 +00:00
blenderplayer
move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch.
2011-09-14 01:48:55 +00:00
creator
- Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon)
2011-09-15 13:14:46 +00:00
darwin
…
gameengine
TexFace to Material Settings big patch
2011-09-19 19:55:59 +00:00
icons
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tests
minor warning fixes, also correct some float -> double promotions in shadeoutput.c
2011-09-02 03:32:57 +00:00
CMakeLists.txt
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SConscript
…
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