758 lines
20 KiB
C
758 lines
20 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 by Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joseph Eagar
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mesh/editmesh_rip.c
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "RNA_define.h"
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#include "RNA_access.h"
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#include "BLI_math.h"
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#include "BLI_array.h"
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#include "BKE_context.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BKE_tessmesh.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_view3d.h"
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#include "mesh_intern.h"
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/* helper to find edge for edge_rip */
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static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const float mvalf[2])
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{
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float vec1[3], vec2[3];
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ED_view3d_project_float_v2(ar, co1, vec1, mat);
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ED_view3d_project_float_v2(ar, co2, vec2, mat);
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return dist_to_line_segment_v2(mvalf, vec1, vec2);
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}
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static float edbm_rip_edge_side_measure(BMEdge *e, BMLoop *e_l,
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ARegion *ar,
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float projectMat[4][4], const float fmval[2])
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{
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float cent[3] = {0, 0, 0}, mid[3];
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float vec[2];
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float fmval_tweak[2];
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float e_v1_co[2], e_v2_co[2];
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float score;
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BMVert *v1_other;
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BMVert *v2_other;
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BLI_assert(BM_vert_in_edge(e, e_l->v));
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/* method for calculating distance:
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*
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* for each edge: calculate face center, then made a vector
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* from edge midpoint to face center. offset edge midpoint
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* by a small amount along this vector. */
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/* rather then the face center, get the middle of
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* both edge verts connected to this one */
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v1_other = BM_face_other_vert_loop(e_l->f, e->v2, e->v1)->v;
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v2_other = BM_face_other_vert_loop(e_l->f, e->v1, e->v2)->v;
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mid_v3_v3v3(cent, v1_other->co, v2_other->co);
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mid_v3_v3v3(mid, e->v1->co, e->v2->co);
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ED_view3d_project_float_v2(ar, cent, cent, projectMat);
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ED_view3d_project_float_v2(ar, mid, mid, projectMat);
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ED_view3d_project_float_v2(ar, e->v1->co, e_v1_co, projectMat);
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ED_view3d_project_float_v2(ar, e->v2->co, e_v2_co, projectMat);
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sub_v2_v2v2(vec, cent, mid);
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normalize_v2(vec);
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mul_v2_fl(vec, 0.01f);
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/* rather then adding to both verts, subtract from the mouse */
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sub_v2_v2v2(fmval_tweak, fmval, vec);
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score = len_v2v2(e_v1_co, e_v2_co);
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if (dist_to_line_segment_v2(fmval_tweak, e_v1_co, e_v2_co) >
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dist_to_line_segment_v2(fmval, e_v1_co, e_v2_co))
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{
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return score;
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}
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else {
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return -score;
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}
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}
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/* - Advanced selection handling 'ripsel' functions ----- */
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/**
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* How rip selection works
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*
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* Firstly - rip is basically edge split with side-selection & grab.
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* Things would be much more simple if we didn't have to worry about side selection
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*
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* The method used for checking the side of selection is as follows...
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* - First tag all rip-able edges.
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* - Build a contiguous edge list by looping over tagged edges and following each ones tagged siblings in both
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* directions.
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* - The loops are not stored in an array, Instead both loops on either side of each edge has its index values set
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* to count down from the last edge, this way, once we have the 'last' edge its very easy to walk down the
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* connected edge loops.
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* The reason for using loops like this is because when the edges are split we don't which face user gets the newly
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* created edge (its as good as random so we cant assume new edges will be on once side).
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* After splittingm, its very simple to walk along boundary loops since each only has one edge from a single side.
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* - The end loop pairs are stored in an array however to support multiple edge-selection-islands, so you can rip
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* multiple selections at once.
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* - * Execute the split *
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* - For each #EdgeLoopPair walk down both sides of the split using the loops and measure which is facing the mouse.
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* - Deselect the edge loop facing away.
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*
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* Limitation!
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* This currently works very poorly with intersecting edge islands (verts with more then 2 tagged edges)
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* This is nice to but for now not essential.
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*
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* - campbell.
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*/
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#define IS_VISIT_POSSIBLE(e) (BM_edge_is_manifold(e) && BM_elem_flag_test(e, BM_ELEM_TAG))
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#define IS_VISIT_DONE(e) ((e)->l && (BM_elem_index_get((e)->l) != INVALID_UID))
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#define INVALID_UID INT_MIN
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/* mark, assign uid and step */
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static BMEdge *edbm_ripsel_edge_mark_step(BMVert *v, const int uid)
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{
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BMIter iter;
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BMEdge *e;
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BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
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if (IS_VISIT_POSSIBLE(e) && !IS_VISIT_DONE(e)) {
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BMLoop *l_a, *l_b;
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BM_edge_loop_pair(e, &l_a, &l_b); /* no need to check, we know this will be true */
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/* so (IS_VISIT_DONE == TRUE) */
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BM_elem_index_set(l_a, uid);
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BM_elem_index_set(l_b, uid);
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return e;
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}
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}
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return NULL;
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}
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typedef struct EdgeLoopPair {
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BMLoop *l_a;
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BMLoop *l_b;
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} EdgeLoopPair;
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static EdgeLoopPair *edbm_ripsel_looptag_helper(BMesh *bm)
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{
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BMIter fiter;
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BMIter liter;
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BMFace *f;
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BMLoop *l;
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int uid_start;
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int uid_end;
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int uid = bm->totedge; /* can start anywhere */
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EdgeLoopPair *eloop_pairs = NULL;
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BLI_array_declare(eloop_pairs);
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EdgeLoopPair *lp;
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/* initialize loops with dummy invalid index values */
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BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
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BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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BM_elem_index_set(l, INVALID_UID);
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}
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}
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/* set contiguous loops ordered 'uid' values for walking after split */
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while (TRUE) {
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int tot = 0;
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BMIter eiter;
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BMEdge *e_step;
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BMVert *v_step;
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BMEdge *e;
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BMEdge *e_first;
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BMEdge *e_last;
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e_first = NULL;
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BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
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if (IS_VISIT_POSSIBLE(e) && !IS_VISIT_DONE(e)) {
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e_first = e;
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break;
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}
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}
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if (e_first == NULL) {
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break;
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}
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/* initialize */
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e_first = e;
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v_step = e_first->v1;
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e_step = NULL; /* quiet warning, will never remain this value */
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uid_start = uid;
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while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {
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BM_elem_flag_disable(e, BM_ELEM_SMOOTH);
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v_step = BM_edge_other_vert((e_step = e), v_step);
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uid++; /* only different line */
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tot++;
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}
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/* this edges loops have the highest uid's, store this to walk down later */
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e_last = e_step;
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/* always store the highest 'uid' edge for the stride */
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uid_end = uid - 1;
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uid = uid_start - 1;
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/* initialize */
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v_step = e_first->v1;
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while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {
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BM_elem_flag_disable(e, BM_ELEM_SMOOTH);
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v_step = BM_edge_other_vert((e_step = e), v_step);
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uid--; /* only different line */
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tot++;
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}
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/* stride far enough not to _ever_ overlap range */
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uid_start = uid;
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uid = uid_end + bm->totedge;
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BLI_array_growone(eloop_pairs);
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lp = &eloop_pairs[BLI_array_count(eloop_pairs) - 1];
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BM_edge_loop_pair(e_last, &lp->l_a, &lp->l_b); /* no need to check, we know this will be true */
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BLI_assert(tot == uid_end - uid_start);
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#if 0
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printf("%s: found contiguous edge loop of (%d)\n", __func__, uid_end - uid_start);
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#endif
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}
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/* null terminate */
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BLI_array_growone(eloop_pairs);
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lp = &eloop_pairs[BLI_array_count(eloop_pairs) - 1];
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lp->l_a = lp->l_b = NULL;
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return eloop_pairs;
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}
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/* - De-Select the worst rip-edge side -------------------------------- */
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static BMEdge *edbm_ripsel_edge_uid_step(BMEdge *e_orig, BMVert **v_prev)
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{
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BMIter eiter;
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BMEdge *e;
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BMVert *v = BM_edge_other_vert(e_orig, *v_prev);
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const int uid_cmp = BM_elem_index_get(e_orig->l) - 1;
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BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
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if (BM_elem_index_get(e->l) == uid_cmp) {
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*v_prev = v;
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return e;
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}
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}
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return NULL;
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}
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static BMVert *edbm_ripsel_edloop_pair_start_vert(BMEdge *e)
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{
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/* try step in a direction, if it fails we know do go the other way */
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BMVert *v_test = e->v1;
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return (edbm_ripsel_edge_uid_step(e, &v_test)) ? e->v1 : e->v2;
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}
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static void edbm_ripsel_deselect_helper(BMesh *bm, EdgeLoopPair *eloop_pairs,
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ARegion *ar, float projectMat[4][4], float fmval[2])
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{
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EdgeLoopPair *lp;
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for (lp = eloop_pairs; lp->l_a; lp++) {
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BMEdge *e;
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BMVert *v_prev;
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float score_a = 0.0f;
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float score_b = 0.0f;
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e = lp->l_a->e;
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v_prev = edbm_ripsel_edloop_pair_start_vert(e);
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for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) {
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score_a += edbm_rip_edge_side_measure(e, e->l, ar, projectMat, fmval);
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}
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e = lp->l_b->e;
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v_prev = edbm_ripsel_edloop_pair_start_vert(e);
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for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) {
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score_b += edbm_rip_edge_side_measure(e, e->l, ar, projectMat, fmval);
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}
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e = (score_a > score_b) ? lp->l_a->e : lp->l_b->e;
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v_prev = edbm_ripsel_edloop_pair_start_vert(e);
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for (; e; e = edbm_ripsel_edge_uid_step(e, &v_prev)) {
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BM_edge_select_set(bm, e, FALSE);
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}
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}
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}
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/* --- end 'ripsel' selection handling code --- */
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static int edbm_rip_call_edgesplit(BMEditMesh *em, wmOperator *op)
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{
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BMOperator bmop;
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if (!EDBM_op_init(em, &bmop, op, "edgesplit edges=%he verts=%hv use_verts=%b",
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BM_ELEM_TAG, BM_ELEM_SELECT, TRUE)) {
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return FALSE;
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}
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BMO_op_exec(em->bm, &bmop);
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if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
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return FALSE;
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}
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return TRUE;
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}
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/**
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* This is the main vert ripping function (rip when one vertex is selected)
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*/
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static int edbm_rip_invoke__vert(bContext *C, wmOperator *op, wmEvent *event)
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{
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Object *obedit = CTX_data_edit_object(C);
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ARegion *ar = CTX_wm_region(C);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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BMEditMesh *em = BMEdit_FromObject(obedit);
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BMesh *bm = em->bm;
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BMIter iter, liter;
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BMLoop *l;
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BMEdge *e, *e2;
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BMVert *v, *ripvert = NULL;
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int i;
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float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
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float dist = FLT_MAX;
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float d;
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BMEditSelection ese;
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int totboundary_edge = 0;
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ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
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/* find selected vert - same some time and check history first */
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if (EDBM_editselection_active_get(em, &ese) && ese.htype == BM_VERT) {
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v = (BMVert *)ese.ele;
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}
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else {
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ese.ele = NULL;
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BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
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if (BM_elem_flag_test(v, BM_ELEM_SELECT))
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break;
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}
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}
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/* this should be impossible, but sanity checks are a good thing */
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if (!v)
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return OPERATOR_CANCELLED;
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e2 = NULL;
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if (v->e) {
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/* find closest edge to mouse cursor */
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BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) {
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int is_boundary = BM_edge_is_boundary(e);
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/* consider wire as boundary for this purpose,
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* otherwise we can't a face away from a wire edge */
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totboundary_edge += (is_boundary != 0 || BM_edge_is_wire(e));
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if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
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if (is_boundary == FALSE && BM_edge_is_manifold(e)) {
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d = edbm_rip_rip_edgedist(ar, projectMat, e->v1->co, e->v2->co, fmval);
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if (d < dist) {
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dist = d;
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e2 = e;
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}
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}
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}
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}
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}
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/* should we go ahead with edge rip or do we need to do special case, split off vertex?:
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* split off vertex if...
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* - we cant find an edge - this means we are ripping a faces vert that is connected to other
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* geometry only at the vertex.
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* - the boundary edge total is greater then 2,
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* in this case edge split _can_ work but we get far nicer results if we use this special case. */
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if (totboundary_edge > 2) {
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BMVert **vout;
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int vout_len;
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BM_vert_select_set(bm, v, FALSE);
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bmesh_vert_separate(bm, v, &vout, &vout_len);
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if (vout_len < 2) {
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/* set selection back to avoid active-unselected vertex */
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BM_vert_select_set(bm, v, TRUE);
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/* should never happen */
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BKE_report(op->reports, RPT_ERROR, "Error ripping vertex from faces");
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return OPERATOR_CANCELLED;
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}
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else {
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int vi_best = 0;
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if (ese.ele) {
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EDBM_editselection_remove(em, &ese.ele->head);
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}
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dist = FLT_MAX;
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for (i = 0; i < vout_len; i++) {
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BM_ITER_ELEM (l, &iter, vout[i], BM_LOOPS_OF_VERT) {
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if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
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float l_mid_co[3];
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BM_loop_face_tangent(l, l_mid_co);
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/* scale to average of surrounding edge size, only needs to be approx */
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mul_v3_fl(l_mid_co, (BM_edge_length_calc(l->e) + BM_edge_length_calc(l->prev->e)) / 2.0f);
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add_v3_v3(l_mid_co, v->co);
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d = edbm_rip_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval);
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if (d < dist) {
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dist = d;
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vi_best = i;
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}
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}
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}
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}
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/* select the vert from the best region */
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v = vout[vi_best];
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BM_vert_select_set(bm, v, TRUE);
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if (ese.ele) {
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EDBM_editselection_store(em, &v->head);
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}
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/* splice all others back together */
|
|
if (vout_len > 2) {
|
|
|
|
/* vout[0] == best
|
|
* vout[1] == glue
|
|
* vout[2+] == splice with glue
|
|
*/
|
|
if (vi_best != 0) {
|
|
SWAP(BMVert *, vout[0], vout[vi_best]);
|
|
vi_best = 0;
|
|
}
|
|
|
|
for (i = 2; i < vout_len; i++) {
|
|
BM_vert_splice(bm, vout[i], vout[1]);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(vout);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
if (!e2) {
|
|
BKE_report(op->reports, RPT_ERROR, "Selected vertex has no edge/face pairs attached");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* rip two adjacent edges */
|
|
if (BM_edge_is_boundary(e2) || BM_vert_face_count(v) == 2) {
|
|
l = e2->l;
|
|
ripvert = BM_face_vert_separate(bm, l->f, v);
|
|
|
|
BLI_assert(ripvert);
|
|
if (!ripvert) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
else if (BM_edge_is_manifold(e2)) {
|
|
l = e2->l;
|
|
e = BM_face_other_edge_loop(l->f, e2, v)->e;
|
|
BM_elem_flag_enable(e, BM_ELEM_TAG);
|
|
|
|
l = e2->l->radial_next;
|
|
e = BM_face_other_edge_loop(l->f, e2, v)->e;
|
|
BM_elem_flag_enable(e, BM_ELEM_TAG);
|
|
}
|
|
|
|
dist = FLT_MAX;
|
|
|
|
if (!edbm_rip_call_edgesplit(em, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
else {
|
|
/* --- select which vert --- */
|
|
BMVert *v_best = NULL;
|
|
float l_prev_co[3], l_next_co[3], l_corner_co[3];
|
|
float scale;
|
|
|
|
dist = FLT_MAX;
|
|
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
|
|
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
|
|
/* disable by default, re-enable winner at end */
|
|
BM_vert_select_set(bm, v, FALSE);
|
|
|
|
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
|
|
/* calculate a point in the face, rather then calculate the middle,
|
|
* make a vector pointing between the 2 edges attached to this loop */
|
|
sub_v3_v3v3(l_prev_co, l->prev->v->co, l->v->co);
|
|
sub_v3_v3v3(l_next_co, l->next->v->co, l->v->co);
|
|
|
|
scale = normalize_v3(l_prev_co) + normalize_v3(l_next_co);
|
|
mul_v3_fl(l_prev_co, scale);
|
|
mul_v3_fl(l_next_co, scale);
|
|
|
|
add_v3_v3v3(l_corner_co, l_prev_co, l_next_co);
|
|
add_v3_v3(l_corner_co, l->v->co);
|
|
|
|
d = edbm_rip_rip_edgedist(ar, projectMat, l->v->co, l_corner_co, fmval);
|
|
if (d < dist) {
|
|
v_best = v;
|
|
dist = d;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (v_best) {
|
|
BM_vert_select_set(bm, v_best, TRUE);
|
|
if (ese.ele) {
|
|
EDBM_editselection_store(em, &v_best->head);
|
|
}
|
|
}
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/**
|
|
* This is the main edge ripping function
|
|
*/
|
|
static int edbm_rip_invoke__edge(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
BMEditMesh *em = BMEdit_FromObject(obedit);
|
|
BMesh *bm = em->bm;
|
|
BMIter iter, eiter;
|
|
BMLoop *l;
|
|
BMEdge *e, *e2;
|
|
BMVert *v;
|
|
int i;
|
|
float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1]};
|
|
|
|
int totedge;
|
|
int all_minifold;
|
|
|
|
EdgeLoopPair *eloop_pairs;
|
|
|
|
ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
|
|
|
|
/* important this runs on the original selection, before tempering with tagging */
|
|
eloop_pairs = edbm_ripsel_looptag_helper(bm);
|
|
|
|
/* expand edge selection */
|
|
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
|
|
e2 = NULL;
|
|
i = 0;
|
|
totedge = 0;
|
|
all_minifold = TRUE;
|
|
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
|
|
|
|
if (!BM_edge_is_wire(e) &&
|
|
!BM_elem_flag_test(e, BM_ELEM_HIDDEN))
|
|
{
|
|
/* important to check selection rather then tag here
|
|
* else we get feedback loop */
|
|
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
|
|
e2 = e;
|
|
i++;
|
|
}
|
|
totedge++;
|
|
}
|
|
|
|
/** #BM_vert_other_disk_edge has no hidden checks so don't check hidden here */
|
|
if ((all_minifold == TRUE) && (BM_edge_is_manifold(e) == FALSE)) {
|
|
all_minifold = FALSE;
|
|
}
|
|
}
|
|
|
|
/* single edge, extend */
|
|
if (i == 1 && e2->l) {
|
|
if ((totedge == 4) || (all_minifold == FALSE)) {
|
|
BMLoop *l_a = e2->l;
|
|
BMLoop *l_b = l_a->radial_next;
|
|
|
|
/* find the best face to follow, this wat the edge won't point away from
|
|
* the mouse when there are more then 4 (takes the shortest face fan around) */
|
|
l = (edbm_rip_edge_side_measure(e2, l_a, ar, projectMat, fmval) <
|
|
edbm_rip_edge_side_measure(e2, l_b, ar, projectMat, fmval)) ? l_a : l_b;
|
|
|
|
l = BM_face_other_edge_loop(l->f, e2, v);
|
|
l = l->radial_next;
|
|
l = BM_face_other_edge_loop(l->f, l->e, v);
|
|
|
|
if (l) {
|
|
BM_elem_flag_enable(l->e, BM_ELEM_TAG);
|
|
}
|
|
}
|
|
else {
|
|
e = BM_vert_other_disk_edge(v, e2);
|
|
|
|
if (e) {
|
|
BM_elem_flag_enable(e, BM_ELEM_TAG);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
edbm_ripsel_deselect_helper(bm, eloop_pairs,
|
|
ar, projectMat, fmval);
|
|
MEM_freeN(eloop_pairs);
|
|
|
|
if (!edbm_rip_call_edgesplit(em, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* based on mouse cursor position, it defines how is being ripped */
|
|
static int edbm_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
BMEditMesh *em = BMEdit_FromObject(obedit);
|
|
BMesh *bm = em->bm;
|
|
BMIter iter;
|
|
BMEdge *e;
|
|
int singlesel = (bm->totvertsel == 1 && bm->totedgesel == 0 && bm->totfacesel == 0);
|
|
const int totedge_orig = bm->totedge;
|
|
int ret;
|
|
|
|
/* running in face mode hardly makes sense, so convert to region loop and rip */
|
|
if (em->bm->totfacesel) {
|
|
/* highly nifty but hard to sypport since the operator can fail and we're left
|
|
* with modified selection */
|
|
// WM_operator_name_call(C, "MESH_OT_region_to_loop", WM_OP_INVOKE_DEFAULT, NULL);
|
|
|
|
BKE_report(op->reports, RPT_ERROR, "Can't rip selected faces");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* note on selection:
|
|
* When calling edge split we operate on tagged edges rather then selected
|
|
* this is important because the edges to operate on are extended by one,
|
|
* but the selection is left alone.
|
|
*
|
|
* After calling edge split - the duplicated edges have the same selection state as the
|
|
* original, so all we do is de-select the far side from the mouse and we have a
|
|
* useful selection for grabbing.
|
|
*/
|
|
|
|
/* BM_ELEM_SELECT --> BM_ELEM_TAG */
|
|
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
|
|
BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT));
|
|
}
|
|
|
|
/* split 2 main parts of this operator out into vertex and edge ripping */
|
|
if (singlesel) {
|
|
ret = edbm_rip_invoke__vert(C, op, event);
|
|
}
|
|
else {
|
|
ret = edbm_rip_invoke__edge(C, op, event);
|
|
}
|
|
|
|
if (ret == OPERATOR_CANCELLED) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
EDBM_selectmode_flush(em);
|
|
|
|
if (totedge_orig == bm->totedge) {
|
|
BKE_report(op->reports, RPT_ERROR, "No edges could be ripped");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
BLI_assert(singlesel ? (bm->totvertsel > 0) : (bm->totedgesel > 0));
|
|
|
|
if (bm->totvertsel == 0) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
EDBM_update_generic(C, em, TRUE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
|
|
void MESH_OT_rip(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Rip";
|
|
ot->idname = "MESH_OT_rip";
|
|
ot->description = "Disconnect vertex or edges from connected geometry";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = edbm_rip_invoke;
|
|
ot->poll = EM_view3d_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* to give to transform */
|
|
Transform_Properties(ot, P_PROPORTIONAL);
|
|
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
|
|
}
|