Files
blender/intern/cycles/kernel/kernel_math.h
Sergey Sharybin 1c5cceb7af Cycles: Move intersection math to own header file
There are following benefits:

- Modifying intersection algorithm will not cause so much re-compilation.
- It works around header dependency hell and allows us to use vectorization
  types much easier in there.
2017-03-23 17:45:19 +01:00

29 lines
852 B
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_MATH_H__
#define __KERNEL_MATH_H__
#include "util_color.h"
#include "util_math.h"
#include "util_math_fast.h"
#include "util_math_intersect.h"
#include "util_texture.h"
#include "util_transform.h"
#endif /* __KERNEL_MATH_H__ */