557 lines
15 KiB
C++
557 lines
15 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "camera.h"
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#include "scene.h"
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#include "blender_sync.h"
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#include "blender_util.h"
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CCL_NAMESPACE_BEGIN
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/* Blender Camera Intermediate: we first convert both the offline and 3d view
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* render camera to this, and from there convert to our native camera format. */
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struct BlenderCamera {
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float nearclip;
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float farclip;
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CameraType type;
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float ortho_scale;
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float lens;
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float shuttertime;
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float aperturesize;
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uint apertureblades;
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float aperturerotation;
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float focaldistance;
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float2 shift;
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float2 offset;
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float zoom;
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float2 pixelaspect;
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PanoramaType panorama_type;
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float fisheye_fov;
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float fisheye_lens;
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enum { AUTO, HORIZONTAL, VERTICAL } sensor_fit;
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float sensor_width;
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float sensor_height;
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BoundBox2D border;
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BoundBox2D pano_viewplane;
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Transform matrix;
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};
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static void blender_camera_init(BlenderCamera *bcam)
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{
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memset(bcam, 0, sizeof(BlenderCamera));
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bcam->type = CAMERA_PERSPECTIVE;
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bcam->zoom = 1.0f;
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bcam->pixelaspect = make_float2(1.0f, 1.0f);
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bcam->sensor_width = 32.0f;
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bcam->sensor_height = 18.0f;
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bcam->sensor_fit = BlenderCamera::AUTO;
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bcam->shuttertime = 1.0f;
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bcam->border.right = 1.0f;
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bcam->border.top = 1.0f;
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bcam->pano_viewplane.right = 1.0f;
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bcam->pano_viewplane.top = 1.0f;
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}
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static float blender_camera_focal_distance(BL::Object b_ob, BL::Camera b_camera)
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{
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BL::Object b_dof_object = b_camera.dof_object();
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if(!b_dof_object)
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return b_camera.dof_distance();
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/* for dof object, return distance along camera Z direction */
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Transform obmat = transform_clear_scale(get_transform(b_ob.matrix_world()));
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Transform dofmat = get_transform(b_dof_object.matrix_world());
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Transform mat = transform_inverse(obmat) * dofmat;
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return fabsf(transform_get_column(&mat, 3).z);
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}
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static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob, bool skip_panorama = false)
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{
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BL::ID b_ob_data = b_ob.data();
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if(b_ob_data.is_a(&RNA_Camera)) {
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BL::Camera b_camera(b_ob_data);
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PointerRNA ccamera = RNA_pointer_get(&b_camera.ptr, "cycles");
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bcam->nearclip = b_camera.clip_start();
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bcam->farclip = b_camera.clip_end();
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switch(b_camera.type())
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{
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case BL::Camera::type_ORTHO:
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bcam->type = CAMERA_ORTHOGRAPHIC;
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break;
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case BL::Camera::type_PANO:
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if(!skip_panorama)
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bcam->type = CAMERA_PANORAMA;
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else
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bcam->type = CAMERA_PERSPECTIVE;
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break;
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case BL::Camera::type_PERSP:
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default:
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bcam->type = CAMERA_PERSPECTIVE;
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break;
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}
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switch(RNA_enum_get(&ccamera, "panorama_type"))
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{
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case 1:
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bcam->panorama_type = PANORAMA_FISHEYE_EQUIDISTANT;
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break;
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case 2:
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bcam->panorama_type = PANORAMA_FISHEYE_EQUISOLID;
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break;
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case 0:
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default:
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bcam->panorama_type = PANORAMA_EQUIRECTANGULAR;
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break;
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}
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bcam->fisheye_fov = RNA_float_get(&ccamera, "fisheye_fov");
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bcam->fisheye_lens = RNA_float_get(&ccamera, "fisheye_lens");
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bcam->ortho_scale = b_camera.ortho_scale();
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bcam->lens = b_camera.lens();
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/* allow f/stop number to change aperture_size but still
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* give manual control over aperture radius */
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int aperture_type = RNA_enum_get(&ccamera, "aperture_type");
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if(aperture_type == 1) {
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float fstop = RNA_float_get(&ccamera, "aperture_fstop");
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bcam->aperturesize = (bcam->lens*1e-3f)/(2.0f*max(fstop, 1e-5f));
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}
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else
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bcam->aperturesize = RNA_float_get(&ccamera, "aperture_size");
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bcam->apertureblades = RNA_int_get(&ccamera, "aperture_blades");
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bcam->aperturerotation = RNA_float_get(&ccamera, "aperture_rotation");
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bcam->focaldistance = blender_camera_focal_distance(b_ob, b_camera);
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bcam->shift.x = b_camera.shift_x();
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bcam->shift.y = b_camera.shift_y();
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bcam->sensor_width = b_camera.sensor_width();
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bcam->sensor_height = b_camera.sensor_height();
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if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO)
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bcam->sensor_fit = BlenderCamera::AUTO;
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else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL)
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bcam->sensor_fit = BlenderCamera::HORIZONTAL;
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else
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bcam->sensor_fit = BlenderCamera::VERTICAL;
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}
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else {
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/* from lamp not implemented yet */
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}
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}
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static Transform blender_camera_matrix(const Transform& tfm, CameraType type)
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{
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Transform result;
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if(type == CAMERA_PANORAMA) {
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/* make it so environment camera needs to be pointed in the direction
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* of the positive x-axis to match an environment texture, this way
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* it is looking at the center of the texture */
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result = tfm *
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make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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}
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else {
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/* note the blender camera points along the negative z-axis */
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result = tfm * transform_scale(1.0f, 1.0f, -1.0f);
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}
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return transform_clear_scale(result);
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}
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static void blender_camera_viewplane(BlenderCamera *bcam, int width, int height,
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BoundBox2D *viewplane, float *aspectratio, float *sensor_size)
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{
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/* dimensions */
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float xratio = width*bcam->pixelaspect.x;
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float yratio = height*bcam->pixelaspect.y;
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/* compute x/y aspect and ratio */
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float xaspect, yaspect;
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/* sensor fitting */
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bool horizontal_fit;
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if(bcam->sensor_fit == BlenderCamera::AUTO) {
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horizontal_fit = (xratio > yratio);
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*sensor_size = bcam->sensor_width;
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}
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else if(bcam->sensor_fit == BlenderCamera::HORIZONTAL) {
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horizontal_fit = true;
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*sensor_size = bcam->sensor_width;
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}
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else {
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horizontal_fit = false;
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*sensor_size = bcam->sensor_height;
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}
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if(horizontal_fit) {
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*aspectratio = xratio/yratio;
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xaspect = *aspectratio;
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yaspect = 1.0f;
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}
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else {
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*aspectratio = yratio/xratio;
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xaspect = 1.0f;
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yaspect = *aspectratio;
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}
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/* modify aspect for orthographic scale */
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if(bcam->type == CAMERA_ORTHOGRAPHIC) {
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xaspect = xaspect*bcam->ortho_scale/(*aspectratio*2.0f);
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yaspect = yaspect*bcam->ortho_scale/(*aspectratio*2.0f);
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*aspectratio = bcam->ortho_scale/2.0f;
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}
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if(bcam->type == CAMERA_PANORAMA) {
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/* set viewplane */
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*viewplane = bcam->pano_viewplane;
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}
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else {
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/* set viewplane */
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viewplane->left = -xaspect;
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viewplane->right = xaspect;
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viewplane->bottom = -yaspect;
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viewplane->top = yaspect;
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/* zoom for 3d camera view */
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*viewplane = (*viewplane) * bcam->zoom;
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/* modify viewplane with camera shift and 3d camera view offset */
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float dx = 2.0f*(*aspectratio*bcam->shift.x + bcam->offset.x*xaspect*2.0f);
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float dy = 2.0f*(*aspectratio*bcam->shift.y + bcam->offset.y*yaspect*2.0f);
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viewplane->left += dx;
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viewplane->right += dx;
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viewplane->bottom += dy;
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viewplane->top += dy;
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}
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}
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static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int height)
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{
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/* copy camera to compare later */
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Camera prevcam = *cam;
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float aspectratio, sensor_size;
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/* viewplane */
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blender_camera_viewplane(bcam, width, height,
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&cam->viewplane, &aspectratio, &sensor_size);
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/* sensor */
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cam->sensorwidth = bcam->sensor_width;
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cam->sensorheight = bcam->sensor_height;
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/* clipping distances */
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cam->nearclip = bcam->nearclip;
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cam->farclip = bcam->farclip;
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/* type */
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cam->type = bcam->type;
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/* panorama */
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cam->panorama_type = bcam->panorama_type;
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cam->fisheye_fov = bcam->fisheye_fov;
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cam->fisheye_lens = bcam->fisheye_lens;
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/* perspective */
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cam->fov = 2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio);
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cam->focaldistance = bcam->focaldistance;
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cam->aperturesize = bcam->aperturesize;
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cam->blades = bcam->apertureblades;
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cam->bladesrotation = bcam->aperturerotation;
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/* transform */
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cam->matrix = blender_camera_matrix(bcam->matrix, bcam->type);
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cam->motion.pre = cam->matrix;
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cam->motion.post = cam->matrix;
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cam->use_motion = false;
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cam->shuttertime = bcam->shuttertime;
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/* border */
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cam->border = bcam->border;
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/* set update flag */
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if(cam->modified(prevcam))
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cam->tag_update();
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}
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/* Sync Render Camera */
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void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
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{
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BlenderCamera bcam;
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blender_camera_init(&bcam);
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/* pixel aspect */
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BL::RenderSettings r = b_scene.render();
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bcam.pixelaspect.x = r.pixel_aspect_x();
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bcam.pixelaspect.y = r.pixel_aspect_y();
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bcam.shuttertime = r.motion_blur_shutter();
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/* border */
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if(r.use_border()) {
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bcam.border.left = r.border_min_x();
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bcam.border.right = r.border_max_x();
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bcam.border.bottom = r.border_min_y();
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bcam.border.top = r.border_max_y();
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}
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/* camera object */
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BL::Object b_ob = b_scene.camera();
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if(b_override)
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b_ob = b_override;
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if(b_ob) {
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blender_camera_from_object(&bcam, b_ob);
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bcam.matrix = get_transform(b_ob.matrix_world());
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}
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/* sync */
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Camera *cam = scene->camera;
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blender_camera_sync(cam, &bcam, width, height);
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}
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void BlenderSync::sync_camera_motion(BL::Object b_ob, int motion)
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{
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Camera *cam = scene->camera;
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Transform tfm = get_transform(b_ob.matrix_world());
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tfm = blender_camera_matrix(tfm, cam->type);
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if(tfm != cam->matrix) {
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if(motion == -1)
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cam->motion.pre = tfm;
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else
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cam->motion.post = tfm;
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cam->use_motion = true;
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}
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}
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/* Sync 3D View Camera */
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static void blender_camera_view_subset(BL::Scene b_scene, BL::Object b_ob, BL::SpaceView3D b_v3d,
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BL::RegionView3D b_rv3d, int width, int height, BoundBox2D *view_box, BoundBox2D *cam_box);
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static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height, bool skip_panorama = false)
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{
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/* 3d view parameters */
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bcam->nearclip = b_v3d.clip_start();
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bcam->farclip = b_v3d.clip_end();
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bcam->lens = b_v3d.lens();
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bcam->shuttertime = b_scene.render().motion_blur_shutter();
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if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) {
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/* camera view */
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BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
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if(b_ob) {
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blender_camera_from_object(bcam, b_ob, skip_panorama);
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if(!skip_panorama && bcam->type == CAMERA_PANORAMA) {
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/* in panorama camera view, we map viewplane to camera border */
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BoundBox2D view_box, cam_box;
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blender_camera_view_subset(b_scene, b_ob, b_v3d, b_rv3d, width, height,
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&view_box, &cam_box);
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bcam->pano_viewplane = view_box.make_relative_to(cam_box);
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}
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else {
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/* magic zoom formula */
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bcam->zoom = (float)b_rv3d.view_camera_zoom();
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bcam->zoom = (1.41421f + bcam->zoom/50.0f);
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bcam->zoom *= bcam->zoom;
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bcam->zoom = 2.0f/bcam->zoom;
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/* offset */
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bcam->offset = get_float2(b_rv3d.view_camera_offset());
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}
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}
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}
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else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) {
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/* orthographic view */
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bcam->farclip *= 0.5f;
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bcam->nearclip = -bcam->farclip;
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float sensor_size;
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if(bcam->sensor_fit == BlenderCamera::VERTICAL)
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sensor_size = bcam->sensor_height;
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else
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sensor_size = bcam->sensor_width;
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bcam->type = CAMERA_ORTHOGRAPHIC;
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bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens();
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}
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bcam->zoom *= 2.0f;
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/* 3d view transform */
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bcam->matrix = transform_inverse(get_transform(b_rv3d.view_matrix()));
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}
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static void blender_camera_view_subset(BL::Scene b_scene, BL::Object b_ob, BL::SpaceView3D b_v3d,
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BL::RegionView3D b_rv3d, int width, int height, BoundBox2D *view_box, BoundBox2D *cam_box)
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{
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BL::RenderSettings r = b_scene.render();
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BoundBox2D cam, view;
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float view_aspect, cam_aspect, sensor_size;
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/* get viewport viewplane */
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BlenderCamera view_bcam;
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blender_camera_init(&view_bcam);
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blender_camera_from_view(&view_bcam, b_scene, b_v3d, b_rv3d, width, height, true);
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blender_camera_viewplane(&view_bcam, width, height,
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&view, &view_aspect, &sensor_size);
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/* get camera viewplane */
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BlenderCamera cam_bcam;
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blender_camera_init(&cam_bcam);
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blender_camera_from_object(&cam_bcam, b_ob, true);
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width = (int)(r.resolution_x()*r.resolution_percentage()/100);
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height = (int)(r.resolution_y()*r.resolution_percentage()/100);
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blender_camera_viewplane(&cam_bcam, width, height,
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&cam, &cam_aspect, &sensor_size);
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/* return */
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*view_box = view * (1.0f/view_aspect);
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*cam_box = cam * (1.0f/cam_aspect);
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}
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static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d,
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BL::RegionView3D b_rv3d, int width, int height)
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{
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BL::RenderSettings r = b_scene.render();
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bool is_camera_view;
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/* camera view? */
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is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;
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if(!is_camera_view) {
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/* for non-camera view check whether render border is enabled for viewport
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* and if so use border from 3d viewport
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* assume viewport has got correctly clamped border already
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*/
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if(b_v3d.use_render_border()) {
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bcam->border.left = b_v3d.render_border_min_x();
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bcam->border.right = b_v3d.render_border_max_x();
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bcam->border.bottom = b_v3d.render_border_min_y();
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bcam->border.top = b_v3d.render_border_max_y();
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|
|
return;
|
|
}
|
|
}
|
|
else if(!r.use_border())
|
|
return;
|
|
|
|
BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
|
|
|
|
if(!b_ob)
|
|
return;
|
|
|
|
bcam->border.left = r.border_min_x();
|
|
bcam->border.right = r.border_max_x();
|
|
bcam->border.bottom = r.border_min_y();
|
|
bcam->border.top = r.border_max_y();
|
|
|
|
/* determine camera viewport subset */
|
|
BoundBox2D view_box, cam_box;
|
|
|
|
blender_camera_view_subset(b_scene, b_ob, b_v3d, b_rv3d, width, height,
|
|
&view_box, &cam_box);
|
|
|
|
/* determine viewport subset matching camera border */
|
|
cam_box = cam_box.make_relative_to(view_box);
|
|
bcam->border = cam_box.subset(bcam->border).clamp();
|
|
}
|
|
|
|
void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
|
|
{
|
|
BlenderCamera bcam;
|
|
blender_camera_init(&bcam);
|
|
blender_camera_from_view(&bcam, b_scene, b_v3d, b_rv3d, width, height);
|
|
blender_camera_border(&bcam, b_scene, b_v3d, b_rv3d, width, height);
|
|
|
|
blender_camera_sync(scene->camera, &bcam, width, height);
|
|
}
|
|
|
|
BufferParams BlenderSync::get_buffer_params(BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
|
|
{
|
|
BufferParams params;
|
|
bool use_border = false;
|
|
|
|
params.full_width = width;
|
|
params.full_height = height;
|
|
|
|
if(b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
|
|
use_border = b_v3d.use_render_border();
|
|
else
|
|
use_border = b_scene.render().use_border();
|
|
|
|
if(use_border) {
|
|
/* border render */
|
|
params.full_x = cam->border.left*width;
|
|
params.full_y = cam->border.bottom*height;
|
|
params.width = (int)(cam->border.right*width) - params.full_x;
|
|
params.height = (int)(cam->border.top*height) - params.full_y;
|
|
|
|
/* survive in case border goes out of view or becomes too small */
|
|
params.width = max(params.width, 1);
|
|
params.height = max(params.height, 1);
|
|
}
|
|
else {
|
|
params.width = width;
|
|
params.height = height;
|
|
}
|
|
|
|
return params;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|