Files
blender/intern/cycles/blender/blender_camera.cpp
Brecht Van Lommel 1ca4670267 Cycles: panorama camera in viewport camera view now shows the render mapped
to the camera border rather than the entire viewport.
2012-11-10 22:31:29 +00:00

557 lines
15 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "camera.h"
#include "scene.h"
#include "blender_sync.h"
#include "blender_util.h"
CCL_NAMESPACE_BEGIN
/* Blender Camera Intermediate: we first convert both the offline and 3d view
* render camera to this, and from there convert to our native camera format. */
struct BlenderCamera {
float nearclip;
float farclip;
CameraType type;
float ortho_scale;
float lens;
float shuttertime;
float aperturesize;
uint apertureblades;
float aperturerotation;
float focaldistance;
float2 shift;
float2 offset;
float zoom;
float2 pixelaspect;
PanoramaType panorama_type;
float fisheye_fov;
float fisheye_lens;
enum { AUTO, HORIZONTAL, VERTICAL } sensor_fit;
float sensor_width;
float sensor_height;
BoundBox2D border;
BoundBox2D pano_viewplane;
Transform matrix;
};
static void blender_camera_init(BlenderCamera *bcam)
{
memset(bcam, 0, sizeof(BlenderCamera));
bcam->type = CAMERA_PERSPECTIVE;
bcam->zoom = 1.0f;
bcam->pixelaspect = make_float2(1.0f, 1.0f);
bcam->sensor_width = 32.0f;
bcam->sensor_height = 18.0f;
bcam->sensor_fit = BlenderCamera::AUTO;
bcam->shuttertime = 1.0f;
bcam->border.right = 1.0f;
bcam->border.top = 1.0f;
bcam->pano_viewplane.right = 1.0f;
bcam->pano_viewplane.top = 1.0f;
}
static float blender_camera_focal_distance(BL::Object b_ob, BL::Camera b_camera)
{
BL::Object b_dof_object = b_camera.dof_object();
if(!b_dof_object)
return b_camera.dof_distance();
/* for dof object, return distance along camera Z direction */
Transform obmat = transform_clear_scale(get_transform(b_ob.matrix_world()));
Transform dofmat = get_transform(b_dof_object.matrix_world());
Transform mat = transform_inverse(obmat) * dofmat;
return fabsf(transform_get_column(&mat, 3).z);
}
static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob, bool skip_panorama = false)
{
BL::ID b_ob_data = b_ob.data();
if(b_ob_data.is_a(&RNA_Camera)) {
BL::Camera b_camera(b_ob_data);
PointerRNA ccamera = RNA_pointer_get(&b_camera.ptr, "cycles");
bcam->nearclip = b_camera.clip_start();
bcam->farclip = b_camera.clip_end();
switch(b_camera.type())
{
case BL::Camera::type_ORTHO:
bcam->type = CAMERA_ORTHOGRAPHIC;
break;
case BL::Camera::type_PANO:
if(!skip_panorama)
bcam->type = CAMERA_PANORAMA;
else
bcam->type = CAMERA_PERSPECTIVE;
break;
case BL::Camera::type_PERSP:
default:
bcam->type = CAMERA_PERSPECTIVE;
break;
}
switch(RNA_enum_get(&ccamera, "panorama_type"))
{
case 1:
bcam->panorama_type = PANORAMA_FISHEYE_EQUIDISTANT;
break;
case 2:
bcam->panorama_type = PANORAMA_FISHEYE_EQUISOLID;
break;
case 0:
default:
bcam->panorama_type = PANORAMA_EQUIRECTANGULAR;
break;
}
bcam->fisheye_fov = RNA_float_get(&ccamera, "fisheye_fov");
bcam->fisheye_lens = RNA_float_get(&ccamera, "fisheye_lens");
bcam->ortho_scale = b_camera.ortho_scale();
bcam->lens = b_camera.lens();
/* allow f/stop number to change aperture_size but still
* give manual control over aperture radius */
int aperture_type = RNA_enum_get(&ccamera, "aperture_type");
if(aperture_type == 1) {
float fstop = RNA_float_get(&ccamera, "aperture_fstop");
bcam->aperturesize = (bcam->lens*1e-3f)/(2.0f*max(fstop, 1e-5f));
}
else
bcam->aperturesize = RNA_float_get(&ccamera, "aperture_size");
bcam->apertureblades = RNA_int_get(&ccamera, "aperture_blades");
bcam->aperturerotation = RNA_float_get(&ccamera, "aperture_rotation");
bcam->focaldistance = blender_camera_focal_distance(b_ob, b_camera);
bcam->shift.x = b_camera.shift_x();
bcam->shift.y = b_camera.shift_y();
bcam->sensor_width = b_camera.sensor_width();
bcam->sensor_height = b_camera.sensor_height();
if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO)
bcam->sensor_fit = BlenderCamera::AUTO;
else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL)
bcam->sensor_fit = BlenderCamera::HORIZONTAL;
else
bcam->sensor_fit = BlenderCamera::VERTICAL;
}
else {
/* from lamp not implemented yet */
}
}
static Transform blender_camera_matrix(const Transform& tfm, CameraType type)
{
Transform result;
if(type == CAMERA_PANORAMA) {
/* make it so environment camera needs to be pointed in the direction
* of the positive x-axis to match an environment texture, this way
* it is looking at the center of the texture */
result = tfm *
make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
else {
/* note the blender camera points along the negative z-axis */
result = tfm * transform_scale(1.0f, 1.0f, -1.0f);
}
return transform_clear_scale(result);
}
static void blender_camera_viewplane(BlenderCamera *bcam, int width, int height,
BoundBox2D *viewplane, float *aspectratio, float *sensor_size)
{
/* dimensions */
float xratio = width*bcam->pixelaspect.x;
float yratio = height*bcam->pixelaspect.y;
/* compute x/y aspect and ratio */
float xaspect, yaspect;
/* sensor fitting */
bool horizontal_fit;
if(bcam->sensor_fit == BlenderCamera::AUTO) {
horizontal_fit = (xratio > yratio);
*sensor_size = bcam->sensor_width;
}
else if(bcam->sensor_fit == BlenderCamera::HORIZONTAL) {
horizontal_fit = true;
*sensor_size = bcam->sensor_width;
}
else {
horizontal_fit = false;
*sensor_size = bcam->sensor_height;
}
if(horizontal_fit) {
*aspectratio = xratio/yratio;
xaspect = *aspectratio;
yaspect = 1.0f;
}
else {
*aspectratio = yratio/xratio;
xaspect = 1.0f;
yaspect = *aspectratio;
}
/* modify aspect for orthographic scale */
if(bcam->type == CAMERA_ORTHOGRAPHIC) {
xaspect = xaspect*bcam->ortho_scale/(*aspectratio*2.0f);
yaspect = yaspect*bcam->ortho_scale/(*aspectratio*2.0f);
*aspectratio = bcam->ortho_scale/2.0f;
}
if(bcam->type == CAMERA_PANORAMA) {
/* set viewplane */
*viewplane = bcam->pano_viewplane;
}
else {
/* set viewplane */
viewplane->left = -xaspect;
viewplane->right = xaspect;
viewplane->bottom = -yaspect;
viewplane->top = yaspect;
/* zoom for 3d camera view */
*viewplane = (*viewplane) * bcam->zoom;
/* modify viewplane with camera shift and 3d camera view offset */
float dx = 2.0f*(*aspectratio*bcam->shift.x + bcam->offset.x*xaspect*2.0f);
float dy = 2.0f*(*aspectratio*bcam->shift.y + bcam->offset.y*yaspect*2.0f);
viewplane->left += dx;
viewplane->right += dx;
viewplane->bottom += dy;
viewplane->top += dy;
}
}
static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int height)
{
/* copy camera to compare later */
Camera prevcam = *cam;
float aspectratio, sensor_size;
/* viewplane */
blender_camera_viewplane(bcam, width, height,
&cam->viewplane, &aspectratio, &sensor_size);
/* sensor */
cam->sensorwidth = bcam->sensor_width;
cam->sensorheight = bcam->sensor_height;
/* clipping distances */
cam->nearclip = bcam->nearclip;
cam->farclip = bcam->farclip;
/* type */
cam->type = bcam->type;
/* panorama */
cam->panorama_type = bcam->panorama_type;
cam->fisheye_fov = bcam->fisheye_fov;
cam->fisheye_lens = bcam->fisheye_lens;
/* perspective */
cam->fov = 2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio);
cam->focaldistance = bcam->focaldistance;
cam->aperturesize = bcam->aperturesize;
cam->blades = bcam->apertureblades;
cam->bladesrotation = bcam->aperturerotation;
/* transform */
cam->matrix = blender_camera_matrix(bcam->matrix, bcam->type);
cam->motion.pre = cam->matrix;
cam->motion.post = cam->matrix;
cam->use_motion = false;
cam->shuttertime = bcam->shuttertime;
/* border */
cam->border = bcam->border;
/* set update flag */
if(cam->modified(prevcam))
cam->tag_update();
}
/* Sync Render Camera */
void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam);
/* pixel aspect */
BL::RenderSettings r = b_scene.render();
bcam.pixelaspect.x = r.pixel_aspect_x();
bcam.pixelaspect.y = r.pixel_aspect_y();
bcam.shuttertime = r.motion_blur_shutter();
/* border */
if(r.use_border()) {
bcam.border.left = r.border_min_x();
bcam.border.right = r.border_max_x();
bcam.border.bottom = r.border_min_y();
bcam.border.top = r.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
blender_camera_from_object(&bcam, b_ob);
bcam.matrix = get_transform(b_ob.matrix_world());
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}
void BlenderSync::sync_camera_motion(BL::Object b_ob, int motion)
{
Camera *cam = scene->camera;
Transform tfm = get_transform(b_ob.matrix_world());
tfm = blender_camera_matrix(tfm, cam->type);
if(tfm != cam->matrix) {
if(motion == -1)
cam->motion.pre = tfm;
else
cam->motion.post = tfm;
cam->use_motion = true;
}
}
/* Sync 3D View Camera */
static void blender_camera_view_subset(BL::Scene b_scene, BL::Object b_ob, BL::SpaceView3D b_v3d,
BL::RegionView3D b_rv3d, int width, int height, BoundBox2D *view_box, BoundBox2D *cam_box);
static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height, bool skip_panorama = false)
{
/* 3d view parameters */
bcam->nearclip = b_v3d.clip_start();
bcam->farclip = b_v3d.clip_end();
bcam->lens = b_v3d.lens();
bcam->shuttertime = b_scene.render().motion_blur_shutter();
if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) {
/* camera view */
BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
if(b_ob) {
blender_camera_from_object(bcam, b_ob, skip_panorama);
if(!skip_panorama && bcam->type == CAMERA_PANORAMA) {
/* in panorama camera view, we map viewplane to camera border */
BoundBox2D view_box, cam_box;
blender_camera_view_subset(b_scene, b_ob, b_v3d, b_rv3d, width, height,
&view_box, &cam_box);
bcam->pano_viewplane = view_box.make_relative_to(cam_box);
}
else {
/* magic zoom formula */
bcam->zoom = (float)b_rv3d.view_camera_zoom();
bcam->zoom = (1.41421f + bcam->zoom/50.0f);
bcam->zoom *= bcam->zoom;
bcam->zoom = 2.0f/bcam->zoom;
/* offset */
bcam->offset = get_float2(b_rv3d.view_camera_offset());
}
}
}
else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) {
/* orthographic view */
bcam->farclip *= 0.5f;
bcam->nearclip = -bcam->farclip;
float sensor_size;
if(bcam->sensor_fit == BlenderCamera::VERTICAL)
sensor_size = bcam->sensor_height;
else
sensor_size = bcam->sensor_width;
bcam->type = CAMERA_ORTHOGRAPHIC;
bcam->ortho_scale = b_rv3d.view_distance() * sensor_size / b_v3d.lens();
}
bcam->zoom *= 2.0f;
/* 3d view transform */
bcam->matrix = transform_inverse(get_transform(b_rv3d.view_matrix()));
}
static void blender_camera_view_subset(BL::Scene b_scene, BL::Object b_ob, BL::SpaceView3D b_v3d,
BL::RegionView3D b_rv3d, int width, int height, BoundBox2D *view_box, BoundBox2D *cam_box)
{
BL::RenderSettings r = b_scene.render();
BoundBox2D cam, view;
float view_aspect, cam_aspect, sensor_size;
/* get viewport viewplane */
BlenderCamera view_bcam;
blender_camera_init(&view_bcam);
blender_camera_from_view(&view_bcam, b_scene, b_v3d, b_rv3d, width, height, true);
blender_camera_viewplane(&view_bcam, width, height,
&view, &view_aspect, &sensor_size);
/* get camera viewplane */
BlenderCamera cam_bcam;
blender_camera_init(&cam_bcam);
blender_camera_from_object(&cam_bcam, b_ob, true);
width = (int)(r.resolution_x()*r.resolution_percentage()/100);
height = (int)(r.resolution_y()*r.resolution_percentage()/100);
blender_camera_viewplane(&cam_bcam, width, height,
&cam, &cam_aspect, &sensor_size);
/* return */
*view_box = view * (1.0f/view_aspect);
*cam_box = cam * (1.0f/cam_aspect);
}
static void blender_camera_border(BlenderCamera *bcam, BL::Scene b_scene, BL::SpaceView3D b_v3d,
BL::RegionView3D b_rv3d, int width, int height)
{
BL::RenderSettings r = b_scene.render();
bool is_camera_view;
/* camera view? */
is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;
if(!is_camera_view) {
/* for non-camera view check whether render border is enabled for viewport
* and if so use border from 3d viewport
* assume viewport has got correctly clamped border already
*/
if(b_v3d.use_render_border()) {
bcam->border.left = b_v3d.render_border_min_x();
bcam->border.right = b_v3d.render_border_max_x();
bcam->border.bottom = b_v3d.render_border_min_y();
bcam->border.top = b_v3d.render_border_max_y();
return;
}
}
else if(!r.use_border())
return;
BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
if(!b_ob)
return;
bcam->border.left = r.border_min_x();
bcam->border.right = r.border_max_x();
bcam->border.bottom = r.border_min_y();
bcam->border.top = r.border_max_y();
/* determine camera viewport subset */
BoundBox2D view_box, cam_box;
blender_camera_view_subset(b_scene, b_ob, b_v3d, b_rv3d, width, height,
&view_box, &cam_box);
/* determine viewport subset matching camera border */
cam_box = cam_box.make_relative_to(view_box);
bcam->border = cam_box.subset(bcam->border).clamp();
}
void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam);
blender_camera_from_view(&bcam, b_scene, b_v3d, b_rv3d, width, height);
blender_camera_border(&bcam, b_scene, b_v3d, b_rv3d, width, height);
blender_camera_sync(scene->camera, &bcam, width, height);
}
BufferParams BlenderSync::get_buffer_params(BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
{
BufferParams params;
bool use_border = false;
params.full_width = width;
params.full_height = height;
if(b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
use_border = b_v3d.use_render_border();
else
use_border = b_scene.render().use_border();
if(use_border) {
/* border render */
params.full_x = cam->border.left*width;
params.full_y = cam->border.bottom*height;
params.width = (int)(cam->border.right*width) - params.full_x;
params.height = (int)(cam->border.top*height) - params.full_y;
/* survive in case border goes out of view or becomes too small */
params.width = max(params.width, 1);
params.height = max(params.height, 1);
}
else {
params.width = width;
params.height = height;
}
return params;
}
CCL_NAMESPACE_END