Files
blender/intern/boolop/intern/BOP_Material.h
Johnny Matthews 1d366b3fe9 Scons files for Boolop
also a fix in BOP_Material so that MSVC won't complain about template issues
2005-10-29 13:26:31 +00:00

81 lines
2.6 KiB
C++

/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BOP_MATERIAL_H
#define BOP_MATERIAL_H
#include <iostream>
using namespace std;
#define N_FACE_VERTEX 4
class BOP_Material
{
private:
char* m_faceMaterial;
char* m_faceVertexMaterial;
int m_faceWidth;
int m_faceVertexWidth;
int m_originalFace;
int m_originalFaceVertices[N_FACE_VERTEX];
bool m_isQuad;
public:
BOP_Material(int faceWidth, int faceVertexWidth);
BOP_Material(const BOP_Material& other);
~BOP_Material();
void setFaceMaterial(char* faceMaterial);
void setFaceVertexMaterial(char* faceVertexMaterial);
void setFaceVertexMaterial(char* faceVertexMaterial, int i);
void duplicate(const BOP_Material& other);
BOP_Material& operator = (const BOP_Material& other);
char* getFaceMaterial() const;
char* getFaceVertexMaterial(int i) const;
int getFaceWidth() const { return m_faceWidth; };
int getFaceVertexWidth() const { return m_faceVertexWidth; };
void setOriginalFace(int originalFace) {m_originalFace = originalFace;};
int getOriginalFace() const {return m_originalFace;};
void setOriginalFaceVertex(int originalFaceVertex, int i) {
if (0<=i&&i<N_FACE_VERTEX) m_originalFaceVertices[i] = originalFaceVertex;
};
int getOriginalFaceVertex(int i) const {
if (0<=i&&i<N_FACE_VERTEX) return m_originalFaceVertices[i];
else return -1;
};
char* getOriginalFaceVertexMaterial(int originalFaceVertex);
void setIsQuad(bool quad) {m_isQuad = quad;};
bool isQuad() const {return m_isQuad;};
friend ostream &operator<<(ostream &stream, BOP_Material *m);
};
#endif