81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/**
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BOP_MATERIAL_H
|
|
#define BOP_MATERIAL_H
|
|
|
|
#include <iostream>
|
|
using namespace std;
|
|
|
|
#define N_FACE_VERTEX 4
|
|
|
|
class BOP_Material
|
|
{
|
|
private:
|
|
char* m_faceMaterial;
|
|
char* m_faceVertexMaterial;
|
|
int m_faceWidth;
|
|
int m_faceVertexWidth;
|
|
int m_originalFace;
|
|
int m_originalFaceVertices[N_FACE_VERTEX];
|
|
bool m_isQuad;
|
|
|
|
public:
|
|
BOP_Material(int faceWidth, int faceVertexWidth);
|
|
BOP_Material(const BOP_Material& other);
|
|
~BOP_Material();
|
|
void setFaceMaterial(char* faceMaterial);
|
|
void setFaceVertexMaterial(char* faceVertexMaterial);
|
|
void setFaceVertexMaterial(char* faceVertexMaterial, int i);
|
|
void duplicate(const BOP_Material& other);
|
|
BOP_Material& operator = (const BOP_Material& other);
|
|
char* getFaceMaterial() const;
|
|
char* getFaceVertexMaterial(int i) const;
|
|
int getFaceWidth() const { return m_faceWidth; };
|
|
int getFaceVertexWidth() const { return m_faceVertexWidth; };
|
|
|
|
void setOriginalFace(int originalFace) {m_originalFace = originalFace;};
|
|
int getOriginalFace() const {return m_originalFace;};
|
|
void setOriginalFaceVertex(int originalFaceVertex, int i) {
|
|
if (0<=i&&i<N_FACE_VERTEX) m_originalFaceVertices[i] = originalFaceVertex;
|
|
};
|
|
int getOriginalFaceVertex(int i) const {
|
|
if (0<=i&&i<N_FACE_VERTEX) return m_originalFaceVertices[i];
|
|
else return -1;
|
|
};
|
|
char* getOriginalFaceVertexMaterial(int originalFaceVertex);
|
|
void setIsQuad(bool quad) {m_isQuad = quad;};
|
|
bool isQuad() const {return m_isQuad;};
|
|
|
|
friend ostream &operator<<(ostream &stream, BOP_Material *m);
|
|
};
|
|
|
|
#endif
|