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2005f7c6c0ee47b85bbcf5999225e86117290a65
blender/source/gameengine
History
Campbell Barton 2005f7c6c0 style cleanup: also some typos
2013-02-11 00:49:00 +00:00
..
BlenderRoutines
style cleanup: comment format
2013-02-02 04:48:21 +00:00
Converter
Bug fix #34157
2013-02-09 12:30:42 +00:00
Expressions
style cleanup: comment format
2013-02-02 04:48:21 +00:00
GameLogic
style cleanup
2013-02-04 00:05:15 +00:00
GamePlayer
And one more "G.main" compile fix, this time for BGE ;)
2013-02-05 13:31:59 +00:00
Ketsji
Fix part of #34083: crash trying to play surround .wav file in the game engine
2013-02-07 21:29:31 +00:00
Network
style cleanup: comment format
2013-02-02 04:48:21 +00:00
Physics
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated).
2013-02-09 06:32:17 +00:00
Rasterizer
style cleanup: also some typos
2013-02-11 00:49:00 +00:00
SceneGraph
style cleanup: comment format
2013-02-02 04:48:21 +00:00
VideoTexture
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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