Files
blender/source/gameengine/GameLogic/SConscript
Nathan Letwory 20f39ec7d8 == SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-04 12:56:30 +00:00

25 lines
650 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
incs = '. #/source/kernel/gen_system #/intern/string'
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
incs += ' ' + env['BF_PYTHON_INC']
defs = []
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
else:
defs.append('DISABLE_SDL')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core'], priority=[330], cxx_compileflags=env['BGE_CXXFLAGS'])