
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
25 lines
650 B
Python
25 lines
650 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
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incs = '. #/source/kernel/gen_system #/intern/string'
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incs += ' #/source/gameengine/Expressions #/intern/moto/include'
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incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
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incs += ' ' + env['BF_PYTHON_INC']
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defs = []
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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else:
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defs.append('DISABLE_SDL')
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if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
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if env['BF_DEBUG']:
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defs.append('_DEBUG')
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env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core'], priority=[330], cxx_compileflags=env['BGE_CXXFLAGS'])
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