Files
blender/intern/cycles/kernel/split/kernel_split_data.h
Mai Lavelle 087331c495 Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
Goal is to reduce OpenCL kernel recompilations.

Currently viewport renders are still set to use 64 closures as this seems to
be faster and we don't want to cause a performance regression there. Needs
to be investigated.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2775
2017-11-09 01:04:06 -05:00

75 lines
2.2 KiB
C

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_SPLIT_DATA_H__
#define __KERNEL_SPLIT_DATA_H__
#include "kernel/split/kernel_split_data_types.h"
#include "kernel/kernel_globals.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline uint64_t split_data_buffer_size(KernelGlobals *kg, size_t num_elements)
{
(void)kg; /* Unused on CPU. */
uint64_t size = 0;
#define SPLIT_DATA_ENTRY(type, name, num) + align_up(num_elements * num * sizeof(type), 16)
size = size SPLIT_DATA_ENTRIES;
#undef SPLIT_DATA_ENTRY
uint64_t closure_size = sizeof(ShaderClosure) * (kernel_data.integrator.max_closures-1);
#ifdef __BRANCHED_PATH__
size += align_up(closure_size * num_elements, 16);
#endif
size += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
return size;
}
ccl_device_inline void split_data_init(KernelGlobals *kg,
ccl_global SplitData *split_data,
size_t num_elements,
ccl_global void *data,
ccl_global char *ray_state)
{
(void)kg; /* Unused on CPU. */
ccl_global char *p = (ccl_global char*)data;
#define SPLIT_DATA_ENTRY(type, name, num) \
split_data->name = (type*)p; p += align_up(num_elements * num * sizeof(type), 16);
SPLIT_DATA_ENTRIES;
#undef SPLIT_DATA_ENTRY
uint64_t closure_size = sizeof(ShaderClosure) * (kernel_data.integrator.max_closures-1);
#ifdef __BRANCHED_PATH__
p += align_up(closure_size * num_elements, 16);
#endif
split_data->_sd = (ShaderData*)p;
p += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
split_data->ray_state = ray_state;
}
CCL_NAMESPACE_END
#endif /* __KERNEL_SPLIT_DATA_H__ */