Files
blender/tests/gtests/functions/FN_generic_vector_array_test.cc
Jacques Lucke 2679236047 Cleanup: avoid static initialization order issues when accessing CPPTypes
Instead of depending on static initialization order of globals use
static variables within functions. Those are initialized on first use.
This is every so slighly less efficient, but avoids a full class of problems.
2020-07-17 14:15:06 +02:00

102 lines
2.6 KiB
C++

/* Apache License, Version 2.0 */
#include "FN_generic_vector_array.hh"
#include "testing/testing.h"
namespace blender::fn {
TEST(generic_vector_array, Constructor)
{
GVectorArray vectors{CPPType::get<int32_t>(), 3};
EXPECT_EQ(vectors.size(), 3);
EXPECT_EQ(vectors.lengths().size(), 3);
EXPECT_EQ(vectors.starts().size(), 3);
EXPECT_EQ(vectors.lengths()[0], 0);
EXPECT_EQ(vectors.lengths()[1], 0);
EXPECT_EQ(vectors.lengths()[2], 0);
EXPECT_EQ(vectors.type(), CPPType::get<int32_t>());
}
TEST(generic_vector_array, Append)
{
GVectorArray vectors{CPPType::get<std::string>(), 3};
std::string value = "hello";
vectors.append(0, &value);
value = "world";
vectors.append(0, &value);
vectors.append(2, &value);
EXPECT_EQ(vectors.lengths()[0], 2);
EXPECT_EQ(vectors.lengths()[1], 0);
EXPECT_EQ(vectors.lengths()[2], 1);
EXPECT_EQ(vectors[0].size(), 2);
EXPECT_EQ(vectors[0].typed<std::string>()[0], "hello");
EXPECT_EQ(vectors[0].typed<std::string>()[1], "world");
EXPECT_EQ(vectors[2].typed<std::string>()[0], "world");
}
TEST(generic_vector_array, AsArraySpan)
{
GVectorArray vectors{CPPType::get<int32_t>(), 3};
int value = 3;
vectors.append(0, &value);
vectors.append(0, &value);
value = 5;
vectors.append(2, &value);
vectors.append(2, &value);
vectors.append(2, &value);
GVArraySpan span = vectors;
EXPECT_EQ(span.type(), CPPType::get<int32_t>());
EXPECT_EQ(span.size(), 3);
EXPECT_EQ(span[0].size(), 2);
EXPECT_EQ(span[1].size(), 0);
EXPECT_EQ(span[2].size(), 3);
EXPECT_EQ(span[0].typed<int>()[1], 3);
EXPECT_EQ(span[2].typed<int>()[0], 5);
}
TEST(generic_vector_array, TypedRef)
{
GVectorArray vectors{CPPType::get<int32_t>(), 4};
GVectorArrayRef<int> ref = vectors.typed<int>();
ref.append(0, 2);
ref.append(0, 6);
ref.append(0, 7);
ref.append(2, 1);
ref.append(2, 1);
ref.append(3, 5);
ref.append(3, 6);
EXPECT_EQ(ref[0].size(), 3);
EXPECT_EQ(vectors[0].size(), 3);
EXPECT_EQ(ref[0][0], 2);
EXPECT_EQ(ref[0][1], 6);
EXPECT_EQ(ref[0][2], 7);
EXPECT_EQ(ref[1].size(), 0);
EXPECT_EQ(ref[2][0], 1);
EXPECT_EQ(ref[2][1], 1);
EXPECT_EQ(ref[3][0], 5);
EXPECT_EQ(ref[3][1], 6);
}
TEST(generic_vector_array, Extend)
{
GVectorArray vectors{CPPType::get<int32_t>(), 3};
GVectorArrayRef<int> ref = vectors;
ref.extend(1, {5, 6, 7});
ref.extend(0, {3});
EXPECT_EQ(vectors[0].size(), 1);
EXPECT_EQ(vectors[1].size(), 3);
EXPECT_EQ(vectors[2].size(), 0);
EXPECT_EQ(ref[1][0], 5);
EXPECT_EQ(ref[1][1], 6);
EXPECT_EQ(ref[1][2], 7);
EXPECT_EQ(ref[0][0], 3);
}
} // namespace blender::fn