
Instead of depending on static initialization order of globals use static variables within functions. Those are initialized on first use. This is every so slighly less efficient, but avoids a full class of problems.
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/* Apache License, Version 2.0 */
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#include "FN_generic_vector_array.hh"
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#include "testing/testing.h"
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namespace blender::fn {
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TEST(generic_vector_array, Constructor)
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{
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GVectorArray vectors{CPPType::get<int32_t>(), 3};
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EXPECT_EQ(vectors.size(), 3);
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EXPECT_EQ(vectors.lengths().size(), 3);
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EXPECT_EQ(vectors.starts().size(), 3);
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EXPECT_EQ(vectors.lengths()[0], 0);
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EXPECT_EQ(vectors.lengths()[1], 0);
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EXPECT_EQ(vectors.lengths()[2], 0);
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EXPECT_EQ(vectors.type(), CPPType::get<int32_t>());
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}
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TEST(generic_vector_array, Append)
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{
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GVectorArray vectors{CPPType::get<std::string>(), 3};
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std::string value = "hello";
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vectors.append(0, &value);
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value = "world";
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vectors.append(0, &value);
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vectors.append(2, &value);
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EXPECT_EQ(vectors.lengths()[0], 2);
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EXPECT_EQ(vectors.lengths()[1], 0);
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EXPECT_EQ(vectors.lengths()[2], 1);
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EXPECT_EQ(vectors[0].size(), 2);
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EXPECT_EQ(vectors[0].typed<std::string>()[0], "hello");
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EXPECT_EQ(vectors[0].typed<std::string>()[1], "world");
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EXPECT_EQ(vectors[2].typed<std::string>()[0], "world");
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}
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TEST(generic_vector_array, AsArraySpan)
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{
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GVectorArray vectors{CPPType::get<int32_t>(), 3};
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int value = 3;
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vectors.append(0, &value);
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vectors.append(0, &value);
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value = 5;
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vectors.append(2, &value);
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vectors.append(2, &value);
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vectors.append(2, &value);
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GVArraySpan span = vectors;
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EXPECT_EQ(span.type(), CPPType::get<int32_t>());
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EXPECT_EQ(span.size(), 3);
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EXPECT_EQ(span[0].size(), 2);
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EXPECT_EQ(span[1].size(), 0);
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EXPECT_EQ(span[2].size(), 3);
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EXPECT_EQ(span[0].typed<int>()[1], 3);
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EXPECT_EQ(span[2].typed<int>()[0], 5);
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}
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TEST(generic_vector_array, TypedRef)
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{
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GVectorArray vectors{CPPType::get<int32_t>(), 4};
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GVectorArrayRef<int> ref = vectors.typed<int>();
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ref.append(0, 2);
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ref.append(0, 6);
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ref.append(0, 7);
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ref.append(2, 1);
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ref.append(2, 1);
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ref.append(3, 5);
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ref.append(3, 6);
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EXPECT_EQ(ref[0].size(), 3);
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EXPECT_EQ(vectors[0].size(), 3);
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EXPECT_EQ(ref[0][0], 2);
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EXPECT_EQ(ref[0][1], 6);
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EXPECT_EQ(ref[0][2], 7);
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EXPECT_EQ(ref[1].size(), 0);
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EXPECT_EQ(ref[2][0], 1);
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EXPECT_EQ(ref[2][1], 1);
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EXPECT_EQ(ref[3][0], 5);
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EXPECT_EQ(ref[3][1], 6);
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}
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TEST(generic_vector_array, Extend)
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{
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GVectorArray vectors{CPPType::get<int32_t>(), 3};
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GVectorArrayRef<int> ref = vectors;
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ref.extend(1, {5, 6, 7});
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ref.extend(0, {3});
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EXPECT_EQ(vectors[0].size(), 1);
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EXPECT_EQ(vectors[1].size(), 3);
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EXPECT_EQ(vectors[2].size(), 0);
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EXPECT_EQ(ref[1][0], 5);
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EXPECT_EQ(ref[1][1], 6);
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EXPECT_EQ(ref[1][2], 7);
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EXPECT_EQ(ref[0][0], 3);
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}
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} // namespace blender::fn
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