
The operator always expect to be called form a button. But this is not always the case. This does not bring functional changes when not called from python.
987 lines
29 KiB
C
987 lines
29 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2015 Blender Foundation
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* This is a new part of Blender
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*/
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/** \file
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* \ingroup spaction
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <float.h>
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_anim_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_key_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_mask_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "BKE_context.h"
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#include "BKE_fcurve.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_nla.h"
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#include "BKE_scene.h"
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#include "BKE_report.h"
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#include "UI_view2d.h"
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#include "ED_anim_api.h"
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#include "ED_gpencil.h"
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#include "ED_keyframing.h"
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#include "ED_keyframes_edit.h"
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#include "ED_screen.h"
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#include "ED_markers.h"
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#include "ED_mask.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "action_intern.h"
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/* ************************************************************************** */
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/* ACTION CREATION */
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/* Helper function to find the active AnimData block from the Action Editor context */
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AnimData *ED_actedit_animdata_from_context(bContext *C)
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{
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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Object *ob = CTX_data_active_object(C);
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AnimData *adt = NULL;
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/* Get AnimData block to use */
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if (saction->mode == SACTCONT_ACTION) {
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/* Currently, "Action Editor" means object-level only... */
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if (ob) {
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adt = ob->adt;
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}
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}
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else if (saction->mode == SACTCONT_SHAPEKEY) {
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Key *key = BKE_key_from_object(ob);
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if (key) {
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adt = key->adt;
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}
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}
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return adt;
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}
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/* -------------------------------------------------------------------- */
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/* Create new action */
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static bAction *action_create_new(bContext *C, bAction *oldact)
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{
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ScrArea *sa = CTX_wm_area(C);
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bAction *action;
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/* create action - the way to do this depends on whether we've got an
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* existing one there already, in which case we make a copy of it
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* (which is useful for "versioning" actions within the same file)
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*/
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if (oldact && GS(oldact->id.name) == ID_AC) {
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/* make a copy of the existing action */
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action = BKE_action_copy(CTX_data_main(C), oldact);
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}
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else {
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/* just make a new (empty) action */
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action = BKE_action_add(CTX_data_main(C), "Action");
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}
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/* when creating new ID blocks, there is already 1 user (as for all new datablocks),
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* but the RNA pointer code will assign all the proper users instead, so we compensate
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* for that here
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*/
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BLI_assert(action->id.us == 1);
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id_us_min(&action->id);
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/* set ID-Root type */
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if (sa->spacetype == SPACE_ACTION) {
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SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
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if (saction->mode == SACTCONT_SHAPEKEY) {
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action->idroot = ID_KE;
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}
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else {
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action->idroot = ID_OB;
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}
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}
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return action;
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}
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/* Change the active action used by the action editor */
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static void actedit_change_action(bContext *C, bAction *act)
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{
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bScreen *screen = CTX_wm_screen(C);
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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PointerRNA ptr, idptr;
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PropertyRNA *prop;
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/* create RNA pointers and get the property */
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RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, saction, &ptr);
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prop = RNA_struct_find_property(&ptr, "action");
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/* NOTE: act may be NULL here, so better to just use a cast here */
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RNA_id_pointer_create((ID *)act, &idptr);
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/* set the new pointer, and force a refresh */
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RNA_property_pointer_set(&ptr, prop, idptr, NULL);
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RNA_property_update(C, &ptr, prop);
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}
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/* ******************** New Action Operator *********************** */
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/* Criteria:
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* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions...
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* OR
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* The NLA Editor is active (i.e. Animation Data panel -> new action)
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* 2) The associated AnimData block must not be in tweakmode
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*/
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static bool action_new_poll(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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/* Check tweakmode is off (as you don't want to be tampering with the action in that case) */
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/* NOTE: unlike for pushdown,
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* this operator needs to be run when creating an action from nothing... */
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if (ED_operator_action_active(C)) {
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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Object *ob = CTX_data_active_object(C);
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/* For now, actions are only for the active object, and on object and shapekey levels... */
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if (saction->mode == SACTCONT_ACTION) {
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/* XXX: This assumes that actions are assigned to the active object in this mode */
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if (ob) {
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if ((ob->adt == NULL) || (ob->adt->flag & ADT_NLA_EDIT_ON) == 0) {
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return true;
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}
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}
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}
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else if (saction->mode == SACTCONT_SHAPEKEY) {
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Key *key = BKE_key_from_object(ob);
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if (key) {
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if ((key->adt == NULL) || (key->adt->flag & ADT_NLA_EDIT_ON) == 0) {
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return true;
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}
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}
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}
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}
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else if (ED_operator_nla_active(C)) {
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if (!(scene->flag & SCE_NLA_EDIT_ON)) {
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return true;
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}
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}
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/* something failed... */
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return false;
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}
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static int action_new_exec(bContext *C, wmOperator *UNUSED(op))
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{
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PointerRNA ptr, idptr;
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PropertyRNA *prop;
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bAction *oldact = NULL;
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AnimData *adt = NULL;
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/* hook into UI */
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UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
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if (prop) {
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/* The operator was called from a button. */
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PointerRNA oldptr;
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oldptr = RNA_property_pointer_get(&ptr, prop);
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oldact = (bAction *)oldptr.owner_id;
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/* stash the old action to prevent it from being lost */
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if (ptr.type == &RNA_AnimData) {
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adt = ptr.data;
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}
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else if (ptr.type == &RNA_SpaceDopeSheetEditor) {
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adt = ED_actedit_animdata_from_context(C);
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}
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}
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else {
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adt = ED_actedit_animdata_from_context(C);
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oldact = adt->action;
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}
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{
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bAction *action = NULL;
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/* Perform stashing operation - But only if there is an action */
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if (adt && oldact) {
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/* stash the action */
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if (BKE_nla_action_stash(adt)) {
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/* The stash operation will remove the user already
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* (and unlink the action from the AnimData action slot).
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* Hence, we must unset the ref to the action in the
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* action editor too (if this is where we're being called from)
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* first before setting the new action once it is created,
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* or else the user gets decremented twice!
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*/
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if (ptr.type == &RNA_SpaceDopeSheetEditor) {
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SpaceAction *saction = (SpaceAction *)ptr.data;
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saction->action = NULL;
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}
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}
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else {
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#if 0
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printf("WARNING: Failed to stash %s. It may already exist in the NLA stack though\n",
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oldact->id.name);
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#endif
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}
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}
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/* create action */
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action = action_create_new(C, oldact);
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if (prop) {
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/* set this new action
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* NOTE: we can't use actedit_change_action, as this function is also called from the NLA
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*/
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RNA_id_pointer_create(&action->id, &idptr);
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RNA_property_pointer_set(&ptr, prop, idptr, NULL);
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RNA_property_update(C, &ptr, prop);
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}
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}
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/* set notifier that keyframes have changed */
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WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_ADDED, NULL);
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return OPERATOR_FINISHED;
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}
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void ACTION_OT_new(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "New Action";
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ot->idname = "ACTION_OT_new";
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ot->description = "Create new action";
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/* api callbacks */
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ot->exec = action_new_exec;
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ot->poll = action_new_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ******************* Action Push-Down Operator ******************** */
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/* Criteria:
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* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
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* 2) There must be an action active
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* 3) The associated AnimData block must not be in tweakmode
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*/
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static bool action_pushdown_poll(bContext *C)
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{
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if (ED_operator_action_active(C)) {
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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AnimData *adt = ED_actedit_animdata_from_context(C);
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/* Check for AnimData, Actions, and that tweakmode is off */
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if (adt && saction->action) {
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/* NOTE: We check this for the AnimData block in question and not the global flag,
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* as the global flag may be left dirty by some of the browsing ops here.
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*/
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if (!(adt->flag & ADT_NLA_EDIT_ON)) {
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return true;
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}
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}
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}
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/* something failed... */
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return false;
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}
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static int action_pushdown_exec(bContext *C, wmOperator *op)
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{
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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AnimData *adt = ED_actedit_animdata_from_context(C);
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/* Do the deed... */
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if (adt) {
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/* Perform the pushdown operation
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* - This will deal with all the AnimData-side usercounts
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*/
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if (action_has_motion(adt->action) == 0) {
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/* action may not be suitable... */
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BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
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return OPERATOR_CANCELLED;
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}
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else {
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/* action can be safely added */
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BKE_nla_action_pushdown(adt);
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}
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/* Stop displaying this action in this editor
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* NOTE: The editor itself doesn't set a user...
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*/
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saction->action = NULL;
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}
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/* Send notifiers that stuff has changed */
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WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
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return OPERATOR_FINISHED;
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}
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void ACTION_OT_push_down(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Push Down Action";
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ot->idname = "ACTION_OT_push_down";
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ot->description = "Push action down on to the NLA stack as a new strip";
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/* callbacks */
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ot->exec = action_pushdown_exec;
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ot->poll = action_pushdown_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ******************* Action Stash Operator ******************** */
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static int action_stash_exec(bContext *C, wmOperator *op)
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{
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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AnimData *adt = ED_actedit_animdata_from_context(C);
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/* Perform stashing operation */
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if (adt) {
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/* don't do anything if this action is empty... */
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if (action_has_motion(adt->action) == 0) {
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/* action may not be suitable... */
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BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
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return OPERATOR_CANCELLED;
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}
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else {
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/* stash the action */
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if (BKE_nla_action_stash(adt)) {
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/* The stash operation will remove the user already,
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* so the flushing step later shouldn't double up
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* the usercount fixes. Hence, we must unset this ref
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* first before setting the new action.
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*/
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saction->action = NULL;
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}
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else {
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/* action has already been added - simply warn about this, and clear */
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BKE_report(op->reports, RPT_ERROR, "Action has already been stashed");
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}
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/* clear action refs from editor, and then also the backing data (not necessary) */
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actedit_change_action(C, NULL);
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}
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}
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/* Send notifiers that stuff has changed */
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WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
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return OPERATOR_FINISHED;
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}
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void ACTION_OT_stash(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Stash Action";
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ot->idname = "ACTION_OT_stash";
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ot->description = "Store this action in the NLA stack as a non-contributing strip for later use";
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/* callbacks */
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ot->exec = action_stash_exec;
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ot->poll = action_pushdown_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_boolean(ot->srna,
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"create_new",
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true,
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"Create New Action",
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"Create a new action once the existing one has been safely stored");
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}
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/* ----------------- */
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/* Criteria:
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* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
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* 2) The associated AnimData block must not be in tweakmode
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*/
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static bool action_stash_create_poll(bContext *C)
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{
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if (ED_operator_action_active(C)) {
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AnimData *adt = ED_actedit_animdata_from_context(C);
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/* Check tweakmode is off (as you don't want to be tampering with the action in that case) */
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/* NOTE: unlike for pushdown,
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* this operator needs to be run when creating an action from nothing... */
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if (adt) {
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if (!(adt->flag & ADT_NLA_EDIT_ON)) {
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return true;
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}
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}
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else {
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/* There may not be any action/animdata yet, so, just fallback to the global setting
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* (which may not be totally valid yet if the action editor was used and things are
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* now in an inconsistent state)
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*/
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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Scene *scene = CTX_data_scene(C);
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if (!(scene->flag & SCE_NLA_EDIT_ON)) {
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/* For now, actions are only for the active object, and on object and shapekey levels... */
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return ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY);
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}
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}
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}
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/* something failed... */
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return false;
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}
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static int action_stash_create_exec(bContext *C, wmOperator *op)
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{
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SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
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AnimData *adt = ED_actedit_animdata_from_context(C);
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/* Check for no action... */
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if (saction->action == NULL) {
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/* just create a new action */
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bAction *action = action_create_new(C, NULL);
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actedit_change_action(C, action);
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}
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else if (adt) {
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/* Perform stashing operation */
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if (action_has_motion(adt->action) == 0) {
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/* don't do anything if this action is empty... */
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BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
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return OPERATOR_CANCELLED;
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}
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else {
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/* stash the action */
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if (BKE_nla_action_stash(adt)) {
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bAction *new_action = NULL;
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/* Create new action not based on the old one
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* (since the "new" operator already does that). */
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new_action = action_create_new(C, NULL);
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/* The stash operation will remove the user already,
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* so the flushing step later shouldn't double up
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* the usercount fixes. Hence, we must unset this ref
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* first before setting the new action.
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*/
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saction->action = NULL;
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actedit_change_action(C, new_action);
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}
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else {
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/* action has already been added - simply warn about this, and clear */
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BKE_report(op->reports, RPT_ERROR, "Action has already been stashed");
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actedit_change_action(C, NULL);
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|
}
|
|
}
|
|
}
|
|
|
|
/* Send notifiers that stuff has changed */
|
|
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ACTION_OT_stash_and_create(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Stash Action";
|
|
ot->idname = "ACTION_OT_stash_and_create";
|
|
ot->description =
|
|
"Store this action in the NLA stack as a non-contributing strip for later use, and create a "
|
|
"new action";
|
|
|
|
/* callbacks */
|
|
ot->exec = action_stash_create_exec;
|
|
ot->poll = action_stash_create_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ************************************************************************** */
|
|
/* ACTION UNLINK */
|
|
|
|
/* ******************* Action Unlink Operator ******************** */
|
|
/* We use a custom unlink operator here, as there are some technicalities which need special care:
|
|
* 1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
|
|
* or else, everything turns to custard.
|
|
* 2) If the Action doesn't have any other users, the user should at least get
|
|
* a warning that it is going to get lost.
|
|
* 3) We need a convenient way to exit Tweak Mode from the Action Editor
|
|
*/
|
|
|
|
void ED_animedit_unlink_action(
|
|
bContext *C, ID *id, AnimData *adt, bAction *act, ReportList *reports, bool force_delete)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
|
|
/* If the old action only has a single user (that it's about to lose),
|
|
* warn user about it
|
|
*
|
|
* TODO: Maybe we should just save it for them? But then, there's the problem of
|
|
* trying to get rid of stuff that's actually unwanted!
|
|
*/
|
|
if (act->id.us == 1) {
|
|
BKE_reportf(reports,
|
|
RPT_WARNING,
|
|
"Action '%s' will not be saved, create Fake User or Stash in NLA Stack to retain",
|
|
act->id.name + 2);
|
|
}
|
|
|
|
/* Clear Fake User and remove action stashing strip (if present) */
|
|
if (force_delete) {
|
|
/* Remove stashed strip binding this action to this datablock */
|
|
/* XXX: we cannot unlink it from *OTHER* datablocks that may also be stashing it,
|
|
* but GE users only seem to use/care about single-object binding for now so this
|
|
* should be fine
|
|
*/
|
|
if (adt) {
|
|
NlaTrack *nlt, *nlt_next;
|
|
NlaStrip *strip, *nstrip;
|
|
|
|
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt_next) {
|
|
nlt_next = nlt->next;
|
|
|
|
if (strstr(nlt->name, DATA_("[Action Stash]"))) {
|
|
for (strip = nlt->strips.first; strip; strip = nstrip) {
|
|
nstrip = strip->next;
|
|
|
|
if (strip->act == act) {
|
|
/* Remove this strip, and the track too if it doesn't have anything else */
|
|
BKE_nlastrip_free(&nlt->strips, strip, true);
|
|
|
|
if (nlt->strips.first == NULL) {
|
|
BLI_assert(nstrip == NULL);
|
|
BKE_nlatrack_free(&adt->nla_tracks, nlt, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Clear Fake User */
|
|
id_fake_user_clear(&act->id);
|
|
}
|
|
|
|
/* If in Tweak Mode, don't unlink. Instead, this
|
|
* becomes a shortcut to exit Tweak Mode instead
|
|
*/
|
|
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
|
|
/* Exit Tweak Mode */
|
|
BKE_nla_tweakmode_exit(adt);
|
|
|
|
/* Flush this to the Action Editor (if that's where this change was initiated) */
|
|
if (sa->spacetype == SPACE_ACTION) {
|
|
actedit_change_action(C, NULL);
|
|
}
|
|
}
|
|
else {
|
|
/* Unlink normally - Setting it to NULL should be enough to get the old one unlinked */
|
|
if (sa->spacetype == SPACE_ACTION) {
|
|
/* clear action editor -> action */
|
|
actedit_change_action(C, NULL);
|
|
}
|
|
else {
|
|
/* clear AnimData -> action */
|
|
PointerRNA ptr;
|
|
PropertyRNA *prop;
|
|
|
|
/* create AnimData RNA pointers */
|
|
RNA_pointer_create(id, &RNA_AnimData, adt, &ptr);
|
|
prop = RNA_struct_find_property(&ptr, "action");
|
|
|
|
/* clear... */
|
|
RNA_property_pointer_set(&ptr, prop, PointerRNA_NULL, NULL);
|
|
RNA_property_update(C, &ptr, prop);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------- */
|
|
|
|
static bool action_unlink_poll(bContext *C)
|
|
{
|
|
if (ED_operator_action_active(C)) {
|
|
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
|
|
AnimData *adt = ED_actedit_animdata_from_context(C);
|
|
|
|
/* Only when there's an active action, in the right modes... */
|
|
if (saction->action && adt) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* something failed... */
|
|
return false;
|
|
}
|
|
|
|
static int action_unlink_exec(bContext *C, wmOperator *op)
|
|
{
|
|
AnimData *adt = ED_actedit_animdata_from_context(C);
|
|
bool force_delete = RNA_boolean_get(op->ptr, "force_delete");
|
|
|
|
if (adt && adt->action) {
|
|
ED_animedit_unlink_action(C, NULL, adt, adt->action, op->reports, force_delete);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int action_unlink_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
|
|
{
|
|
/* NOTE: this is hardcoded to match the behavior for the unlink button
|
|
* (in interface_templates.c). */
|
|
RNA_boolean_set(op->ptr, "force_delete", evt->shift != 0);
|
|
return action_unlink_exec(C, op);
|
|
}
|
|
|
|
void ACTION_OT_unlink(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Unlink Action";
|
|
ot->idname = "ACTION_OT_unlink";
|
|
ot->description = "Unlink this action from the active action slot (and/or exit Tweak Mode)";
|
|
|
|
/* callbacks */
|
|
ot->invoke = action_unlink_invoke;
|
|
ot->exec = action_unlink_exec;
|
|
ot->poll = action_unlink_poll;
|
|
|
|
/* properties */
|
|
prop = RNA_def_boolean(ot->srna,
|
|
"force_delete",
|
|
false,
|
|
"Force Delete",
|
|
"Clear Fake User and remove "
|
|
"copy stashed in this data-block's NLA stack");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/* ************************************************************************** */
|
|
/* ACTION BROWSING */
|
|
|
|
/* Try to find NLA Strip to use for action layer up/down tool */
|
|
static NlaStrip *action_layer_get_nlastrip(ListBase *strips, float ctime)
|
|
{
|
|
NlaStrip *strip;
|
|
|
|
for (strip = strips->first; strip; strip = strip->next) {
|
|
/* Can we use this? */
|
|
if (IN_RANGE_INCL(ctime, strip->start, strip->end)) {
|
|
/* in range - use this one */
|
|
return strip;
|
|
}
|
|
else if ((ctime < strip->start) && (strip->prev == NULL)) {
|
|
/* before first - use this one */
|
|
return strip;
|
|
}
|
|
else if ((ctime > strip->end) && (strip->next == NULL)) {
|
|
/* after last - use this one */
|
|
return strip;
|
|
}
|
|
}
|
|
|
|
/* nothing suitable found... */
|
|
return NULL;
|
|
}
|
|
|
|
/* Switch NLA Strips/Actions */
|
|
static void action_layer_switch_strip(
|
|
AnimData *adt, NlaTrack *old_track, NlaStrip *old_strip, NlaTrack *nlt, NlaStrip *strip)
|
|
{
|
|
/* Exit tweakmode on old strip
|
|
* NOTE: We need to manually clear this stuff ourselves, as tweakmode exit doesn't do it
|
|
*/
|
|
BKE_nla_tweakmode_exit(adt);
|
|
|
|
if (old_strip) {
|
|
old_strip->flag &= ~(NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
|
|
}
|
|
if (old_track) {
|
|
old_track->flag &= ~(NLATRACK_ACTIVE | NLATRACK_SELECTED);
|
|
}
|
|
|
|
/* Make this one the active one instead */
|
|
strip->flag |= (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
|
|
nlt->flag |= NLATRACK_ACTIVE;
|
|
|
|
/* Copy over "solo" flag - This is useful for stashed actions... */
|
|
if (old_track) {
|
|
if (old_track->flag & NLATRACK_SOLO) {
|
|
old_track->flag &= ~NLATRACK_SOLO;
|
|
nlt->flag |= NLATRACK_SOLO;
|
|
}
|
|
}
|
|
else {
|
|
/* NLA muting <==> Solo Tracks */
|
|
if (adt->flag & ADT_NLA_EVAL_OFF) {
|
|
/* disable NLA muting */
|
|
adt->flag &= ~ADT_NLA_EVAL_OFF;
|
|
|
|
/* mark this track as being solo */
|
|
adt->flag |= ADT_NLA_SOLO_TRACK;
|
|
nlt->flag |= NLATRACK_SOLO;
|
|
|
|
// TODO: Needs restpose flushing (when we get reference track)
|
|
}
|
|
}
|
|
|
|
/* Enter tweakmode again - hopefully we're now "it" */
|
|
BKE_nla_tweakmode_enter(adt);
|
|
BLI_assert(adt->actstrip == strip);
|
|
}
|
|
|
|
/* ********************** One Layer Up Operator ************************** */
|
|
|
|
static bool action_layer_next_poll(bContext *C)
|
|
{
|
|
/* Action Editor's action editing modes only */
|
|
if (ED_operator_action_active(C)) {
|
|
AnimData *adt = ED_actedit_animdata_from_context(C);
|
|
if (adt) {
|
|
/* only allow if we're in tweakmode, and there's something above us... */
|
|
if (adt->flag & ADT_NLA_EDIT_ON) {
|
|
/* We need to check if there are any tracks above the active one
|
|
* since the track the action comes from is not stored in AnimData
|
|
*/
|
|
if (adt->nla_tracks.last) {
|
|
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.last;
|
|
|
|
if (nlt->flag & NLATRACK_DISABLED) {
|
|
/* A disabled track will either be the track itself,
|
|
* or one of the ones above it.
|
|
*
|
|
* If this is the top-most one, there is the possibility
|
|
* that there is no active action. For now, we let this
|
|
* case return true too, so that there is a natural way
|
|
* to "move to an empty layer", even though this means
|
|
* that we won't actually have an action.
|
|
*/
|
|
// return (adt->tmpact != NULL);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* something failed... */
|
|
return false;
|
|
}
|
|
|
|
static int action_layer_next_exec(bContext *C, wmOperator *op)
|
|
{
|
|
AnimData *adt = ED_actedit_animdata_from_context(C);
|
|
NlaTrack *act_track;
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
float ctime = BKE_scene_frame_get(scene);
|
|
|
|
/* Get active track */
|
|
act_track = BKE_nlatrack_find_tweaked(adt);
|
|
|
|
if (act_track == NULL) {
|
|
BKE_report(op->reports, RPT_ERROR, "Could not find current NLA Track");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* Find next action, and hook it up */
|
|
if (act_track->next) {
|
|
NlaTrack *nlt;
|
|
|
|
/* Find next action to use */
|
|
for (nlt = act_track->next; nlt; nlt = nlt->next) {
|
|
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
|
|
|
|
if (strip) {
|
|
action_layer_switch_strip(adt, act_track, adt->actstrip, nlt, strip);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* No more actions (strips) - Go back to editing the original active action
|
|
* NOTE: This will mean exiting tweakmode...
|
|
*/
|
|
BKE_nla_tweakmode_exit(adt);
|
|
|
|
/* Deal with solo flags...
|
|
* Assume: Solo Track == NLA Muting
|
|
*/
|
|
if (adt->flag & ADT_NLA_SOLO_TRACK) {
|
|
/* turn off solo flags on tracks */
|
|
act_track->flag &= ~NLATRACK_SOLO;
|
|
adt->flag &= ~ADT_NLA_SOLO_TRACK;
|
|
|
|
/* turn on NLA muting (to keep same effect) */
|
|
adt->flag |= ADT_NLA_EVAL_OFF;
|
|
|
|
// TODO: Needs restpose flushing (when we get reference track)
|
|
}
|
|
}
|
|
|
|
/* Update the action that this editor now uses
|
|
* NOTE: The calls above have already handled the usercount/animdata side of things
|
|
*/
|
|
actedit_change_action(C, adt->action);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ACTION_OT_layer_next(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Next Layer";
|
|
ot->idname = "ACTION_OT_layer_next";
|
|
ot->description =
|
|
"Switch to editing action in animation layer above the current action in the NLA Stack";
|
|
|
|
/* callbacks */
|
|
ot->exec = action_layer_next_exec;
|
|
ot->poll = action_layer_next_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************* One Layer Down Operator ************************* */
|
|
|
|
static bool action_layer_prev_poll(bContext *C)
|
|
{
|
|
/* Action Editor's action editing modes only */
|
|
if (ED_operator_action_active(C)) {
|
|
AnimData *adt = ED_actedit_animdata_from_context(C);
|
|
if (adt) {
|
|
if (adt->flag & ADT_NLA_EDIT_ON) {
|
|
/* Tweak Mode: We need to check if there are any tracks below the active one
|
|
* that we can move to */
|
|
if (adt->nla_tracks.first) {
|
|
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.first;
|
|
|
|
/* Since the first disabled track is the track being tweaked/edited,
|
|
* we can simplify things by only checking the first track:
|
|
* - If it is disabled, this is the track being tweaked,
|
|
* so there can't be anything below it
|
|
* - Otherwise, there is at least 1 track below the tweaking
|
|
* track that we can descend to
|
|
*/
|
|
if ((nlt->flag & NLATRACK_DISABLED) == 0) {
|
|
/* not disabled = there are actions below the one being tweaked */
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Normal Mode: If there are any tracks, we can try moving to those */
|
|
return (adt->nla_tracks.first != NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* something failed... */
|
|
return false;
|
|
}
|
|
|
|
static int action_layer_prev_exec(bContext *C, wmOperator *op)
|
|
{
|
|
AnimData *adt = ED_actedit_animdata_from_context(C);
|
|
NlaTrack *act_track;
|
|
NlaTrack *nlt;
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
float ctime = BKE_scene_frame_get(scene);
|
|
|
|
/* Sanity Check */
|
|
if (adt == NULL) {
|
|
BKE_report(
|
|
op->reports, RPT_ERROR, "Internal Error: Could not find Animation Data/NLA Stack to use");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* Get active track */
|
|
act_track = BKE_nlatrack_find_tweaked(adt);
|
|
|
|
/* If there is no active track, that means we are using the active action... */
|
|
if (act_track) {
|
|
/* Active Track - Start from the one below it */
|
|
nlt = act_track->prev;
|
|
}
|
|
else {
|
|
/* Active Action - Use the top-most track */
|
|
nlt = adt->nla_tracks.last;
|
|
}
|
|
|
|
/* Find previous action and hook it up */
|
|
for (; nlt; nlt = nlt->prev) {
|
|
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
|
|
|
|
if (strip) {
|
|
action_layer_switch_strip(adt, act_track, adt->actstrip, nlt, strip);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Update the action that this editor now uses
|
|
* NOTE: The calls above have already handled the usercount/animdata side of things
|
|
*/
|
|
actedit_change_action(C, adt->action);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ACTION_OT_layer_prev(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Previous Layer";
|
|
ot->idname = "ACTION_OT_layer_prev";
|
|
ot->description =
|
|
"Switch to editing action in animation layer below the current action in the NLA Stack";
|
|
|
|
/* callbacks */
|
|
ot->exec = action_layer_prev_exec;
|
|
ot->poll = action_layer_prev_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ************************************************************************** */
|