Files
blender/source/blender/editors/space_action/action_data.c
mano-wii 24ebed4d84 Fix T51011: bpy.ops.action.new does nothing when invoked from script
The operator always expect to be called form a button.
But this is not always the case.

This does not bring functional changes when not called from python.
2020-01-23 10:44:19 -03:00

987 lines
29 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup spaction
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_anim_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_mask_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_nla.h"
#include "BKE_scene.h"
#include "BKE_report.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
#include "ED_screen.h"
#include "ED_markers.h"
#include "ED_mask.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "action_intern.h"
/* ************************************************************************** */
/* ACTION CREATION */
/* Helper function to find the active AnimData block from the Action Editor context */
AnimData *ED_actedit_animdata_from_context(bContext *C)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Object *ob = CTX_data_active_object(C);
AnimData *adt = NULL;
/* Get AnimData block to use */
if (saction->mode == SACTCONT_ACTION) {
/* Currently, "Action Editor" means object-level only... */
if (ob) {
adt = ob->adt;
}
}
else if (saction->mode == SACTCONT_SHAPEKEY) {
Key *key = BKE_key_from_object(ob);
if (key) {
adt = key->adt;
}
}
return adt;
}
/* -------------------------------------------------------------------- */
/* Create new action */
static bAction *action_create_new(bContext *C, bAction *oldact)
{
ScrArea *sa = CTX_wm_area(C);
bAction *action;
/* create action - the way to do this depends on whether we've got an
* existing one there already, in which case we make a copy of it
* (which is useful for "versioning" actions within the same file)
*/
if (oldact && GS(oldact->id.name) == ID_AC) {
/* make a copy of the existing action */
action = BKE_action_copy(CTX_data_main(C), oldact);
}
else {
/* just make a new (empty) action */
action = BKE_action_add(CTX_data_main(C), "Action");
}
/* when creating new ID blocks, there is already 1 user (as for all new datablocks),
* but the RNA pointer code will assign all the proper users instead, so we compensate
* for that here
*/
BLI_assert(action->id.us == 1);
id_us_min(&action->id);
/* set ID-Root type */
if (sa->spacetype == SPACE_ACTION) {
SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
if (saction->mode == SACTCONT_SHAPEKEY) {
action->idroot = ID_KE;
}
else {
action->idroot = ID_OB;
}
}
return action;
}
/* Change the active action used by the action editor */
static void actedit_change_action(bContext *C, bAction *act)
{
bScreen *screen = CTX_wm_screen(C);
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* create RNA pointers and get the property */
RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, saction, &ptr);
prop = RNA_struct_find_property(&ptr, "action");
/* NOTE: act may be NULL here, so better to just use a cast here */
RNA_id_pointer_create((ID *)act, &idptr);
/* set the new pointer, and force a refresh */
RNA_property_pointer_set(&ptr, prop, idptr, NULL);
RNA_property_update(C, &ptr, prop);
}
/* ******************** New Action Operator *********************** */
/* Criteria:
* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions...
* OR
* The NLA Editor is active (i.e. Animation Data panel -> new action)
* 2) The associated AnimData block must not be in tweakmode
*/
static bool action_new_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
/* Check tweakmode is off (as you don't want to be tampering with the action in that case) */
/* NOTE: unlike for pushdown,
* this operator needs to be run when creating an action from nothing... */
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Object *ob = CTX_data_active_object(C);
/* For now, actions are only for the active object, and on object and shapekey levels... */
if (saction->mode == SACTCONT_ACTION) {
/* XXX: This assumes that actions are assigned to the active object in this mode */
if (ob) {
if ((ob->adt == NULL) || (ob->adt->flag & ADT_NLA_EDIT_ON) == 0) {
return true;
}
}
}
else if (saction->mode == SACTCONT_SHAPEKEY) {
Key *key = BKE_key_from_object(ob);
if (key) {
if ((key->adt == NULL) || (key->adt->flag & ADT_NLA_EDIT_ON) == 0) {
return true;
}
}
}
}
else if (ED_operator_nla_active(C)) {
if (!(scene->flag & SCE_NLA_EDIT_ON)) {
return true;
}
}
/* something failed... */
return false;
}
static int action_new_exec(bContext *C, wmOperator *UNUSED(op))
{
PointerRNA ptr, idptr;
PropertyRNA *prop;
bAction *oldact = NULL;
AnimData *adt = NULL;
/* hook into UI */
UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
if (prop) {
/* The operator was called from a button. */
PointerRNA oldptr;
oldptr = RNA_property_pointer_get(&ptr, prop);
oldact = (bAction *)oldptr.owner_id;
/* stash the old action to prevent it from being lost */
if (ptr.type == &RNA_AnimData) {
adt = ptr.data;
}
else if (ptr.type == &RNA_SpaceDopeSheetEditor) {
adt = ED_actedit_animdata_from_context(C);
}
}
else {
adt = ED_actedit_animdata_from_context(C);
oldact = adt->action;
}
{
bAction *action = NULL;
/* Perform stashing operation - But only if there is an action */
if (adt && oldact) {
/* stash the action */
if (BKE_nla_action_stash(adt)) {
/* The stash operation will remove the user already
* (and unlink the action from the AnimData action slot).
* Hence, we must unset the ref to the action in the
* action editor too (if this is where we're being called from)
* first before setting the new action once it is created,
* or else the user gets decremented twice!
*/
if (ptr.type == &RNA_SpaceDopeSheetEditor) {
SpaceAction *saction = (SpaceAction *)ptr.data;
saction->action = NULL;
}
}
else {
#if 0
printf("WARNING: Failed to stash %s. It may already exist in the NLA stack though\n",
oldact->id.name);
#endif
}
}
/* create action */
action = action_create_new(C, oldact);
if (prop) {
/* set this new action
* NOTE: we can't use actedit_change_action, as this function is also called from the NLA
*/
RNA_id_pointer_create(&action->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr, NULL);
RNA_property_update(C, &ptr, prop);
}
}
/* set notifier that keyframes have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_ADDED, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name = "New Action";
ot->idname = "ACTION_OT_new";
ot->description = "Create new action";
/* api callbacks */
ot->exec = action_new_exec;
ot->poll = action_new_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************* Action Push-Down Operator ******************** */
/* Criteria:
* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
* 2) There must be an action active
* 3) The associated AnimData block must not be in tweakmode
*/
static bool action_pushdown_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Check for AnimData, Actions, and that tweakmode is off */
if (adt && saction->action) {
/* NOTE: We check this for the AnimData block in question and not the global flag,
* as the global flag may be left dirty by some of the browsing ops here.
*/
if (!(adt->flag & ADT_NLA_EDIT_ON)) {
return true;
}
}
}
/* something failed... */
return false;
}
static int action_pushdown_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Do the deed... */
if (adt) {
/* Perform the pushdown operation
* - This will deal with all the AnimData-side usercounts
*/
if (action_has_motion(adt->action) == 0) {
/* action may not be suitable... */
BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
return OPERATOR_CANCELLED;
}
else {
/* action can be safely added */
BKE_nla_action_pushdown(adt);
}
/* Stop displaying this action in this editor
* NOTE: The editor itself doesn't set a user...
*/
saction->action = NULL;
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_push_down(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Push Down Action";
ot->idname = "ACTION_OT_push_down";
ot->description = "Push action down on to the NLA stack as a new strip";
/* callbacks */
ot->exec = action_pushdown_exec;
ot->poll = action_pushdown_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************* Action Stash Operator ******************** */
static int action_stash_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Perform stashing operation */
if (adt) {
/* don't do anything if this action is empty... */
if (action_has_motion(adt->action) == 0) {
/* action may not be suitable... */
BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
return OPERATOR_CANCELLED;
}
else {
/* stash the action */
if (BKE_nla_action_stash(adt)) {
/* The stash operation will remove the user already,
* so the flushing step later shouldn't double up
* the usercount fixes. Hence, we must unset this ref
* first before setting the new action.
*/
saction->action = NULL;
}
else {
/* action has already been added - simply warn about this, and clear */
BKE_report(op->reports, RPT_ERROR, "Action has already been stashed");
}
/* clear action refs from editor, and then also the backing data (not necessary) */
actedit_change_action(C, NULL);
}
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_stash(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Stash Action";
ot->idname = "ACTION_OT_stash";
ot->description = "Store this action in the NLA stack as a non-contributing strip for later use";
/* callbacks */
ot->exec = action_stash_exec;
ot->poll = action_pushdown_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna,
"create_new",
true,
"Create New Action",
"Create a new action once the existing one has been safely stored");
}
/* ----------------- */
/* Criteria:
* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
* 2) The associated AnimData block must not be in tweakmode
*/
static bool action_stash_create_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Check tweakmode is off (as you don't want to be tampering with the action in that case) */
/* NOTE: unlike for pushdown,
* this operator needs to be run when creating an action from nothing... */
if (adt) {
if (!(adt->flag & ADT_NLA_EDIT_ON)) {
return true;
}
}
else {
/* There may not be any action/animdata yet, so, just fallback to the global setting
* (which may not be totally valid yet if the action editor was used and things are
* now in an inconsistent state)
*/
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Scene *scene = CTX_data_scene(C);
if (!(scene->flag & SCE_NLA_EDIT_ON)) {
/* For now, actions are only for the active object, and on object and shapekey levels... */
return ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY);
}
}
}
/* something failed... */
return false;
}
static int action_stash_create_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Check for no action... */
if (saction->action == NULL) {
/* just create a new action */
bAction *action = action_create_new(C, NULL);
actedit_change_action(C, action);
}
else if (adt) {
/* Perform stashing operation */
if (action_has_motion(adt->action) == 0) {
/* don't do anything if this action is empty... */
BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
return OPERATOR_CANCELLED;
}
else {
/* stash the action */
if (BKE_nla_action_stash(adt)) {
bAction *new_action = NULL;
/* Create new action not based on the old one
* (since the "new" operator already does that). */
new_action = action_create_new(C, NULL);
/* The stash operation will remove the user already,
* so the flushing step later shouldn't double up
* the usercount fixes. Hence, we must unset this ref
* first before setting the new action.
*/
saction->action = NULL;
actedit_change_action(C, new_action);
}
else {
/* action has already been added - simply warn about this, and clear */
BKE_report(op->reports, RPT_ERROR, "Action has already been stashed");
actedit_change_action(C, NULL);
}
}
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_stash_and_create(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Stash Action";
ot->idname = "ACTION_OT_stash_and_create";
ot->description =
"Store this action in the NLA stack as a non-contributing strip for later use, and create a "
"new action";
/* callbacks */
ot->exec = action_stash_create_exec;
ot->poll = action_stash_create_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ************************************************************************** */
/* ACTION UNLINK */
/* ******************* Action Unlink Operator ******************** */
/* We use a custom unlink operator here, as there are some technicalities which need special care:
* 1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
* or else, everything turns to custard.
* 2) If the Action doesn't have any other users, the user should at least get
* a warning that it is going to get lost.
* 3) We need a convenient way to exit Tweak Mode from the Action Editor
*/
void ED_animedit_unlink_action(
bContext *C, ID *id, AnimData *adt, bAction *act, ReportList *reports, bool force_delete)
{
ScrArea *sa = CTX_wm_area(C);
/* If the old action only has a single user (that it's about to lose),
* warn user about it
*
* TODO: Maybe we should just save it for them? But then, there's the problem of
* trying to get rid of stuff that's actually unwanted!
*/
if (act->id.us == 1) {
BKE_reportf(reports,
RPT_WARNING,
"Action '%s' will not be saved, create Fake User or Stash in NLA Stack to retain",
act->id.name + 2);
}
/* Clear Fake User and remove action stashing strip (if present) */
if (force_delete) {
/* Remove stashed strip binding this action to this datablock */
/* XXX: we cannot unlink it from *OTHER* datablocks that may also be stashing it,
* but GE users only seem to use/care about single-object binding for now so this
* should be fine
*/
if (adt) {
NlaTrack *nlt, *nlt_next;
NlaStrip *strip, *nstrip;
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt_next) {
nlt_next = nlt->next;
if (strstr(nlt->name, DATA_("[Action Stash]"))) {
for (strip = nlt->strips.first; strip; strip = nstrip) {
nstrip = strip->next;
if (strip->act == act) {
/* Remove this strip, and the track too if it doesn't have anything else */
BKE_nlastrip_free(&nlt->strips, strip, true);
if (nlt->strips.first == NULL) {
BLI_assert(nstrip == NULL);
BKE_nlatrack_free(&adt->nla_tracks, nlt, true);
}
}
}
}
}
}
/* Clear Fake User */
id_fake_user_clear(&act->id);
}
/* If in Tweak Mode, don't unlink. Instead, this
* becomes a shortcut to exit Tweak Mode instead
*/
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
/* Exit Tweak Mode */
BKE_nla_tweakmode_exit(adt);
/* Flush this to the Action Editor (if that's where this change was initiated) */
if (sa->spacetype == SPACE_ACTION) {
actedit_change_action(C, NULL);
}
}
else {
/* Unlink normally - Setting it to NULL should be enough to get the old one unlinked */
if (sa->spacetype == SPACE_ACTION) {
/* clear action editor -> action */
actedit_change_action(C, NULL);
}
else {
/* clear AnimData -> action */
PointerRNA ptr;
PropertyRNA *prop;
/* create AnimData RNA pointers */
RNA_pointer_create(id, &RNA_AnimData, adt, &ptr);
prop = RNA_struct_find_property(&ptr, "action");
/* clear... */
RNA_property_pointer_set(&ptr, prop, PointerRNA_NULL, NULL);
RNA_property_update(C, &ptr, prop);
}
}
}
/* -------------------------- */
static bool action_unlink_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Only when there's an active action, in the right modes... */
if (saction->action && adt) {
return true;
}
}
/* something failed... */
return false;
}
static int action_unlink_exec(bContext *C, wmOperator *op)
{
AnimData *adt = ED_actedit_animdata_from_context(C);
bool force_delete = RNA_boolean_get(op->ptr, "force_delete");
if (adt && adt->action) {
ED_animedit_unlink_action(C, NULL, adt, adt->action, op->reports, force_delete);
}
return OPERATOR_FINISHED;
}
static int action_unlink_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
/* NOTE: this is hardcoded to match the behavior for the unlink button
* (in interface_templates.c). */
RNA_boolean_set(op->ptr, "force_delete", evt->shift != 0);
return action_unlink_exec(C, op);
}
void ACTION_OT_unlink(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Unlink Action";
ot->idname = "ACTION_OT_unlink";
ot->description = "Unlink this action from the active action slot (and/or exit Tweak Mode)";
/* callbacks */
ot->invoke = action_unlink_invoke;
ot->exec = action_unlink_exec;
ot->poll = action_unlink_poll;
/* properties */
prop = RNA_def_boolean(ot->srna,
"force_delete",
false,
"Force Delete",
"Clear Fake User and remove "
"copy stashed in this data-block's NLA stack");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/* ************************************************************************** */
/* ACTION BROWSING */
/* Try to find NLA Strip to use for action layer up/down tool */
static NlaStrip *action_layer_get_nlastrip(ListBase *strips, float ctime)
{
NlaStrip *strip;
for (strip = strips->first; strip; strip = strip->next) {
/* Can we use this? */
if (IN_RANGE_INCL(ctime, strip->start, strip->end)) {
/* in range - use this one */
return strip;
}
else if ((ctime < strip->start) && (strip->prev == NULL)) {
/* before first - use this one */
return strip;
}
else if ((ctime > strip->end) && (strip->next == NULL)) {
/* after last - use this one */
return strip;
}
}
/* nothing suitable found... */
return NULL;
}
/* Switch NLA Strips/Actions */
static void action_layer_switch_strip(
AnimData *adt, NlaTrack *old_track, NlaStrip *old_strip, NlaTrack *nlt, NlaStrip *strip)
{
/* Exit tweakmode on old strip
* NOTE: We need to manually clear this stuff ourselves, as tweakmode exit doesn't do it
*/
BKE_nla_tweakmode_exit(adt);
if (old_strip) {
old_strip->flag &= ~(NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
}
if (old_track) {
old_track->flag &= ~(NLATRACK_ACTIVE | NLATRACK_SELECTED);
}
/* Make this one the active one instead */
strip->flag |= (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
nlt->flag |= NLATRACK_ACTIVE;
/* Copy over "solo" flag - This is useful for stashed actions... */
if (old_track) {
if (old_track->flag & NLATRACK_SOLO) {
old_track->flag &= ~NLATRACK_SOLO;
nlt->flag |= NLATRACK_SOLO;
}
}
else {
/* NLA muting <==> Solo Tracks */
if (adt->flag & ADT_NLA_EVAL_OFF) {
/* disable NLA muting */
adt->flag &= ~ADT_NLA_EVAL_OFF;
/* mark this track as being solo */
adt->flag |= ADT_NLA_SOLO_TRACK;
nlt->flag |= NLATRACK_SOLO;
// TODO: Needs restpose flushing (when we get reference track)
}
}
/* Enter tweakmode again - hopefully we're now "it" */
BKE_nla_tweakmode_enter(adt);
BLI_assert(adt->actstrip == strip);
}
/* ********************** One Layer Up Operator ************************** */
static bool action_layer_next_poll(bContext *C)
{
/* Action Editor's action editing modes only */
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C);
if (adt) {
/* only allow if we're in tweakmode, and there's something above us... */
if (adt->flag & ADT_NLA_EDIT_ON) {
/* We need to check if there are any tracks above the active one
* since the track the action comes from is not stored in AnimData
*/
if (adt->nla_tracks.last) {
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.last;
if (nlt->flag & NLATRACK_DISABLED) {
/* A disabled track will either be the track itself,
* or one of the ones above it.
*
* If this is the top-most one, there is the possibility
* that there is no active action. For now, we let this
* case return true too, so that there is a natural way
* to "move to an empty layer", even though this means
* that we won't actually have an action.
*/
// return (adt->tmpact != NULL);
return true;
}
}
}
}
}
/* something failed... */
return false;
}
static int action_layer_next_exec(bContext *C, wmOperator *op)
{
AnimData *adt = ED_actedit_animdata_from_context(C);
NlaTrack *act_track;
Scene *scene = CTX_data_scene(C);
float ctime = BKE_scene_frame_get(scene);
/* Get active track */
act_track = BKE_nlatrack_find_tweaked(adt);
if (act_track == NULL) {
BKE_report(op->reports, RPT_ERROR, "Could not find current NLA Track");
return OPERATOR_CANCELLED;
}
/* Find next action, and hook it up */
if (act_track->next) {
NlaTrack *nlt;
/* Find next action to use */
for (nlt = act_track->next; nlt; nlt = nlt->next) {
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
if (strip) {
action_layer_switch_strip(adt, act_track, adt->actstrip, nlt, strip);
break;
}
}
}
else {
/* No more actions (strips) - Go back to editing the original active action
* NOTE: This will mean exiting tweakmode...
*/
BKE_nla_tweakmode_exit(adt);
/* Deal with solo flags...
* Assume: Solo Track == NLA Muting
*/
if (adt->flag & ADT_NLA_SOLO_TRACK) {
/* turn off solo flags on tracks */
act_track->flag &= ~NLATRACK_SOLO;
adt->flag &= ~ADT_NLA_SOLO_TRACK;
/* turn on NLA muting (to keep same effect) */
adt->flag |= ADT_NLA_EVAL_OFF;
// TODO: Needs restpose flushing (when we get reference track)
}
}
/* Update the action that this editor now uses
* NOTE: The calls above have already handled the usercount/animdata side of things
*/
actedit_change_action(C, adt->action);
return OPERATOR_FINISHED;
}
void ACTION_OT_layer_next(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Next Layer";
ot->idname = "ACTION_OT_layer_next";
ot->description =
"Switch to editing action in animation layer above the current action in the NLA Stack";
/* callbacks */
ot->exec = action_layer_next_exec;
ot->poll = action_layer_next_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************* One Layer Down Operator ************************* */
static bool action_layer_prev_poll(bContext *C)
{
/* Action Editor's action editing modes only */
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C);
if (adt) {
if (adt->flag & ADT_NLA_EDIT_ON) {
/* Tweak Mode: We need to check if there are any tracks below the active one
* that we can move to */
if (adt->nla_tracks.first) {
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.first;
/* Since the first disabled track is the track being tweaked/edited,
* we can simplify things by only checking the first track:
* - If it is disabled, this is the track being tweaked,
* so there can't be anything below it
* - Otherwise, there is at least 1 track below the tweaking
* track that we can descend to
*/
if ((nlt->flag & NLATRACK_DISABLED) == 0) {
/* not disabled = there are actions below the one being tweaked */
return true;
}
}
}
else {
/* Normal Mode: If there are any tracks, we can try moving to those */
return (adt->nla_tracks.first != NULL);
}
}
}
/* something failed... */
return false;
}
static int action_layer_prev_exec(bContext *C, wmOperator *op)
{
AnimData *adt = ED_actedit_animdata_from_context(C);
NlaTrack *act_track;
NlaTrack *nlt;
Scene *scene = CTX_data_scene(C);
float ctime = BKE_scene_frame_get(scene);
/* Sanity Check */
if (adt == NULL) {
BKE_report(
op->reports, RPT_ERROR, "Internal Error: Could not find Animation Data/NLA Stack to use");
return OPERATOR_CANCELLED;
}
/* Get active track */
act_track = BKE_nlatrack_find_tweaked(adt);
/* If there is no active track, that means we are using the active action... */
if (act_track) {
/* Active Track - Start from the one below it */
nlt = act_track->prev;
}
else {
/* Active Action - Use the top-most track */
nlt = adt->nla_tracks.last;
}
/* Find previous action and hook it up */
for (; nlt; nlt = nlt->prev) {
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
if (strip) {
action_layer_switch_strip(adt, act_track, adt->actstrip, nlt, strip);
break;
}
}
/* Update the action that this editor now uses
* NOTE: The calls above have already handled the usercount/animdata side of things
*/
actedit_change_action(C, adt->action);
return OPERATOR_FINISHED;
}
void ACTION_OT_layer_prev(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Previous Layer";
ot->idname = "ACTION_OT_layer_prev";
ot->description =
"Switch to editing action in animation layer below the current action in the NLA Stack";
/* callbacks */
ot->exec = action_layer_prev_exec;
ot->poll = action_layer_prev_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ************************************************************************** */