Files
blender/source/blender/nodes/intern/node_util.c
Charlie Jolly 25a255c32a Nodes: add boilerplate for image sockets
The sockets are not exposed in any nodes yet.
They work similar to the Object/Collection/Texture sockets,
which also just reference a data block.

Based on rB207472930834

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12861
2021-10-14 14:19:32 +01:00

632 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#include <ctype.h>
#include <limits.h>
#include <string.h>
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_colortools.h"
#include "BKE_node.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "MEM_guardedalloc.h"
#include "node_util.h"
/* -------------------------------------------------------------------- */
/** \name Storage Data
* \{ */
void node_free_curves(bNode *node)
{
BKE_curvemapping_free(node->storage);
}
void node_free_standard_storage(bNode *node)
{
if (node->storage) {
MEM_freeN(node->storage);
}
}
void node_copy_curves(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
{
dest_node->storage = BKE_curvemapping_copy(src_node->storage);
}
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree),
bNode *dest_node,
const bNode *src_node)
{
dest_node->storage = MEM_dupallocN(src_node->storage);
}
void *node_initexec_curves(bNodeExecContext *UNUSED(context),
bNode *node,
bNodeInstanceKey UNUSED(key))
{
BKE_curvemapping_init(node->storage);
return NULL; /* unused return */
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Updates
* \{ */
void node_sock_label(bNodeSocket *sock, const char *name)
{
BLI_strncpy(sock->label, name, MAX_NAME);
}
void node_sock_label_clear(bNodeSocket *sock)
{
if (sock->label[0] != '\0') {
sock->label[0] = '\0';
}
}
void node_math_update(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock1 = BLI_findlink(&node->inputs, 0);
bNodeSocket *sock2 = BLI_findlink(&node->inputs, 1);
bNodeSocket *sock3 = BLI_findlink(&node->inputs, 2);
nodeSetSocketAvailability(sock2,
!ELEM(node->custom1,
NODE_MATH_SQRT,
NODE_MATH_SIGN,
NODE_MATH_CEIL,
NODE_MATH_SINE,
NODE_MATH_ROUND,
NODE_MATH_FLOOR,
NODE_MATH_COSINE,
NODE_MATH_ARCSINE,
NODE_MATH_TANGENT,
NODE_MATH_ABSOLUTE,
NODE_MATH_RADIANS,
NODE_MATH_DEGREES,
NODE_MATH_FRACTION,
NODE_MATH_ARCCOSINE,
NODE_MATH_ARCTANGENT) &&
!ELEM(node->custom1,
NODE_MATH_INV_SQRT,
NODE_MATH_TRUNC,
NODE_MATH_EXPONENT,
NODE_MATH_COSH,
NODE_MATH_SINH,
NODE_MATH_TANH));
nodeSetSocketAvailability(sock3,
ELEM(node->custom1,
NODE_MATH_COMPARE,
NODE_MATH_MULTIPLY_ADD,
NODE_MATH_WRAP,
NODE_MATH_SMOOTH_MIN,
NODE_MATH_SMOOTH_MAX));
node_sock_label_clear(sock1);
node_sock_label_clear(sock2);
node_sock_label_clear(sock3);
switch (node->custom1) {
case NODE_MATH_WRAP:
node_sock_label(sock2, "Max");
node_sock_label(sock3, "Min");
break;
case NODE_MATH_MULTIPLY_ADD:
node_sock_label(sock2, "Multiplier");
node_sock_label(sock3, "Addend");
break;
case NODE_MATH_LESS_THAN:
case NODE_MATH_GREATER_THAN:
node_sock_label(sock2, "Threshold");
break;
case NODE_MATH_PINGPONG:
node_sock_label(sock2, "Scale");
break;
case NODE_MATH_SNAP:
node_sock_label(sock2, "Increment");
break;
case NODE_MATH_POWER:
node_sock_label(sock1, "Base");
node_sock_label(sock2, "Exponent");
break;
case NODE_MATH_LOGARITHM:
node_sock_label(sock2, "Base");
break;
case NODE_MATH_DEGREES:
node_sock_label(sock1, "Radians");
break;
case NODE_MATH_RADIANS:
node_sock_label(sock1, "Degrees");
break;
case NODE_MATH_COMPARE:
node_sock_label(sock3, "Epsilon");
break;
case NODE_MATH_SMOOTH_MAX:
case NODE_MATH_SMOOTH_MIN:
node_sock_label(sock3, "Distance");
break;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Labels
* \{ */
void node_blend_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_ramp_blend_items, node->custom1, &name);
if (!enum_label) {
name = "Unknown";
}
BLI_strncpy(label, IFACE_(name), maxlen);
}
void node_image_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
{
/* If there is no loaded image, return an empty string,
* and let nodeLabel() fill in the proper type translation. */
BLI_strncpy(label, (node->id) ? node->id->name + 2 : "", maxlen);
}
void node_math_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_math_items, node->custom1, &name);
if (!enum_label) {
name = "Unknown";
}
BLI_strncpy(label, IFACE_(name), maxlen);
}
void node_vector_math_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_vec_math_items, node->custom1, &name);
if (!enum_label) {
name = "Unknown";
}
BLI_strncpy(label, IFACE_(name), maxlen);
}
void node_filter_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_filter_items, node->custom1, &name);
if (!enum_label) {
name = "Unknown";
}
BLI_strncpy(label, IFACE_(name), maxlen);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Link Insertion
* \{ */
static bool node_link_socket_match(const bNodeSocket *a, const bNodeSocket *b)
{
/* Check if sockets are of the same type. */
if (a->typeinfo != b->typeinfo) {
return false;
}
/* Test if alphabetic prefix matches, allowing for imperfect matches, such as numeric suffixes
* like Color1/Color2. */
int prefix_len = 0;
const char *ca = a->name, *cb = b->name;
for (; *ca != '\0' && *cb != '\0'; ca++, cb++) {
/* End of common prefix? */
if (*ca != *cb) {
/* Prefix delimited by non-alphabetic char. */
if (isalpha(*ca) || isalpha(*cb)) {
return false;
}
break;
}
prefix_len++;
}
return prefix_len > 0;
}
static int node_count_links(const bNodeTree *ntree, const bNodeSocket *socket)
{
int count = 0;
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
if (ELEM(socket, link->fromsock, link->tosock)) {
count++;
}
}
return count;
}
static bNodeSocket *node_find_linkable_socket(bNodeTree *ntree,
bNode *node,
bNodeSocket *to_socket)
{
bNodeSocket *first = to_socket->in_out == SOCK_IN ? node->inputs.first : node->outputs.first;
/* Wrap around the list end. */
bNodeSocket *socket_iter = to_socket->next ? to_socket->next : first;
while (socket_iter != to_socket) {
if (!nodeSocketIsHidden(socket_iter) && node_link_socket_match(socket_iter, to_socket)) {
const int link_count = node_count_links(ntree, socket_iter);
/* Add one to account for the new link being added. */
if (link_count + 1 <= nodeSocketLinkLimit(socket_iter)) {
return socket_iter; /* Found a valid free socket we can swap to. */
}
}
socket_iter = socket_iter->next ? socket_iter->next : first; /* Wrap around the list end. */
}
return NULL;
}
/**
* The idea behind this is: When a user connects an input to a socket that is
* already linked (and if its not an Multi Input Socket), we try to find a replacement socket for
* the link that we try to overwrite and connect that previous link to the new socket.
*/
void node_insert_link_default(bNodeTree *ntree, bNode *node, bNodeLink *link)
{
bNodeSocket *socket = link->tosock;
if (node != link->tonode) {
return;
}
/* If we're not at the link limit of the target socket, we can skip
* trying to move existing links to another socket. */
const int to_link_limit = nodeSocketLinkLimit(socket);
if (socket->total_inputs + 1 < to_link_limit) {
return;
}
LISTBASE_FOREACH_MUTABLE (bNodeLink *, to_link, &ntree->links) {
if (socket == to_link->tosock) {
bNodeSocket *new_socket = node_find_linkable_socket(ntree, node, socket);
if (new_socket && new_socket != socket) {
/* Attempt to redirect the existing link to the new socket. */
to_link->tosock = new_socket;
return;
}
if (new_socket == NULL) {
/* No possible replacement, remove the existing link. */
nodeRemLink(ntree, to_link);
return;
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Links (mute and disconnect)
* \{ */
/**
* Common datatype priorities, works for compositor, shader and texture nodes alike
* defines priority of datatype connection based on output type (to):
* `< 0`: never connect these types.
* `>= 0`: priority of connection (higher values chosen first).
*/
static int node_datatype_priority(eNodeSocketDatatype from, eNodeSocketDatatype to)
{
switch (to) {
case SOCK_RGBA:
switch (from) {
case SOCK_RGBA:
return 4;
case SOCK_FLOAT:
return 3;
case SOCK_INT:
return 2;
case SOCK_BOOLEAN:
return 1;
default:
return -1;
}
case SOCK_VECTOR:
switch (from) {
case SOCK_VECTOR:
return 4;
case SOCK_FLOAT:
return 3;
case SOCK_INT:
return 2;
case SOCK_BOOLEAN:
return 1;
default:
return -1;
}
case SOCK_FLOAT:
switch (from) {
case SOCK_FLOAT:
return 5;
case SOCK_INT:
return 4;
case SOCK_BOOLEAN:
return 3;
case SOCK_RGBA:
return 2;
case SOCK_VECTOR:
return 1;
default:
return -1;
}
case SOCK_INT:
switch (from) {
case SOCK_INT:
return 5;
case SOCK_FLOAT:
return 4;
case SOCK_BOOLEAN:
return 3;
case SOCK_RGBA:
return 2;
case SOCK_VECTOR:
return 1;
default:
return -1;
}
case SOCK_BOOLEAN:
switch (from) {
case SOCK_BOOLEAN:
return 5;
case SOCK_INT:
return 4;
case SOCK_FLOAT:
return 3;
case SOCK_RGBA:
return 2;
case SOCK_VECTOR:
return 1;
default:
return -1;
}
case SOCK_SHADER:
switch (from) {
case SOCK_SHADER:
return 1;
default:
return -1;
}
case SOCK_STRING:
switch (from) {
case SOCK_STRING:
return 1;
default:
return -1;
}
case SOCK_OBJECT: {
switch (from) {
case SOCK_OBJECT:
return 1;
default:
return -1;
}
}
case SOCK_GEOMETRY: {
switch (from) {
case SOCK_GEOMETRY:
return 1;
default:
return -1;
}
}
case SOCK_COLLECTION: {
switch (from) {
case SOCK_COLLECTION:
return 1;
default:
return -1;
}
}
case SOCK_TEXTURE: {
switch (from) {
case SOCK_TEXTURE:
return 1;
default:
return -1;
}
}
case SOCK_IMAGE: {
switch (from) {
case SOCK_IMAGE:
return 1;
default:
return -1;
}
}
case SOCK_MATERIAL: {
switch (from) {
case SOCK_MATERIAL:
return 1;
default:
return -1;
}
}
default:
return -1;
}
}
/* select a suitable input socket for an output */
static bNodeSocket *select_internal_link_input(bNode *node, bNodeSocket *output)
{
bNodeSocket *selected = NULL, *input;
int i;
int sel_priority = -1;
bool sel_is_linked = false;
for (input = node->inputs.first, i = 0; input; input = input->next, i++) {
int priority = node_datatype_priority(input->type, output->type);
bool is_linked = (input->link != NULL);
bool preferred;
if (nodeSocketIsHidden(input) || /* ignore hidden sockets */
input->flag &
SOCK_NO_INTERNAL_LINK || /* ignore if input is not allowed for internal connections */
priority < 0 || /* ignore incompatible types */
priority < sel_priority) /* ignore if we already found a higher priority input */
{
continue;
}
/* determine if this input is preferred over the currently selected */
preferred = (priority > sel_priority) || /* prefer higher datatype priority */
(is_linked && !sel_is_linked); /* prefer linked over unlinked */
if (preferred) {
selected = input;
sel_is_linked = is_linked;
sel_priority = priority;
}
}
return selected;
}
void node_update_internal_links_default(bNodeTree *ntree, bNode *node)
{
bNodeLink *link;
bNodeSocket *output, *input;
/* sanity check */
if (!ntree) {
return;
}
/* use link pointer as a tag for handled sockets (for outputs is unused anyway) */
for (output = node->outputs.first; output; output = output->next) {
output->link = NULL;
}
for (link = ntree->links.first; link; link = link->next) {
if (nodeLinkIsHidden(link)) {
continue;
}
output = link->fromsock;
if (link->fromnode != node || output->link) {
continue;
}
if (nodeSocketIsHidden(output) || output->flag & SOCK_NO_INTERNAL_LINK) {
continue;
}
output->link = link; /* not really used, just for tagging handled sockets */
/* look for suitable input */
input = select_internal_link_input(node, output);
if (input) {
bNodeLink *ilink = MEM_callocN(sizeof(bNodeLink), "internal node link");
ilink->fromnode = node;
ilink->fromsock = input;
ilink->tonode = node;
ilink->tosock = output;
/* internal link is always valid */
ilink->flag |= NODE_LINK_VALID;
BLI_addtail(&node->internal_links, ilink);
}
}
/* clean up */
for (output = node->outputs.first; output; output = output->next) {
output->link = NULL;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Default value RNA access
* \{ */
float node_socket_get_float(bNodeTree *ntree, bNode *UNUSED(node), bNodeSocket *sock)
{
PointerRNA ptr;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
return RNA_float_get(&ptr, "default_value");
}
void node_socket_set_float(bNodeTree *ntree, bNode *UNUSED(node), bNodeSocket *sock, float value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
RNA_float_set(&ptr, "default_value", value);
}
void node_socket_get_color(bNodeTree *ntree, bNode *UNUSED(node), bNodeSocket *sock, float *value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
RNA_float_get_array(&ptr, "default_value", value);
}
void node_socket_set_color(bNodeTree *ntree,
bNode *UNUSED(node),
bNodeSocket *sock,
const float *value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
RNA_float_set_array(&ptr, "default_value", value);
}
void node_socket_get_vector(bNodeTree *ntree, bNode *UNUSED(node), bNodeSocket *sock, float *value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
RNA_float_get_array(&ptr, "default_value", value);
}
void node_socket_set_vector(bNodeTree *ntree,
bNode *UNUSED(node),
bNodeSocket *sock,
const float *value)
{
PointerRNA ptr;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
RNA_float_set_array(&ptr, "default_value", value);
}
/** \} */