
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
38 lines
1.2 KiB
Python
Executable File
38 lines
1.2 KiB
Python
Executable File
expressions_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('python_include')
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expressions_env.Append (CCFLAGS = cflags)
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expressions_env.Append (CXXFLAGS = cxxflags)
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expressions_env.Append (CPPDEFINES = defines)
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source_files = ['BoolValue.cpp',
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'ConstExpr.cpp',
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'EmptyValue.cpp',
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'ErrorValue.cpp',
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'EXP_C-Api.cpp',
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'Expression.cpp',
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'FloatValue.cpp',
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'IdentifierExpr.cpp',
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'IfExpr.cpp',
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'InputParser.cpp',
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'IntValue.cpp',
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'KX_HashedPtr.cpp',
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'ListValue.cpp',
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'Operator1Expr.cpp',
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'Operator2Expr.cpp',
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'PyObjectPlus.cpp',
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'StringValue.cpp',
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'Value.cpp',
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'VectorValue.cpp']
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expressions_env.Append (CPPPATH = ['.',
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'#source/kernel/gen_system',
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'#intern/string',
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python_include])
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expressions_env.Library (target='#/lib/blender_expressions', source=source_files)
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