Files
blender/source/gameengine/Expressions/SConscript
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00

38 lines
1.2 KiB
Python
Executable File

expressions_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
expressions_env.Append (CCFLAGS = cflags)
expressions_env.Append (CXXFLAGS = cxxflags)
expressions_env.Append (CPPDEFINES = defines)
source_files = ['BoolValue.cpp',
'ConstExpr.cpp',
'EmptyValue.cpp',
'ErrorValue.cpp',
'EXP_C-Api.cpp',
'Expression.cpp',
'FloatValue.cpp',
'IdentifierExpr.cpp',
'IfExpr.cpp',
'InputParser.cpp',
'IntValue.cpp',
'KX_HashedPtr.cpp',
'ListValue.cpp',
'Operator1Expr.cpp',
'Operator2Expr.cpp',
'PyObjectPlus.cpp',
'StringValue.cpp',
'Value.cpp',
'VectorValue.cpp']
expressions_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
python_include])
expressions_env.Library (target='#/lib/blender_expressions', source=source_files)