Files
blender/source/blender/nodes/intern/node_exec.c
Lukas Toenne 2af81d4a5e Fix #32835, Reroute node on shading nodes connection gives wrong renders.
Problem here is that muted nodes and reroute nodes are supposed to be removed from the execution node tree during the localize function. However, this is function is apparently only used during preview renders and must be considered a hack (is there anything that is not a hack in BI?)

Now the mute/reroute check happens in the node tree exec functions still used by BI and the legacy compositor and texture nodes. It uses the same internal_connect function from nodes to assign input stack indices directly to outputs (which also avoids overhead). Localize function also still does this. Cycles/Tile should also implement muting/reroute in their intermediate node layers by using this function, then it could be removed from localize too.
2012-10-24 12:57:48 +00:00

347 lines
9.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Nathan Letwory.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/node_exec.c
* \ingroup nodes
*/
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "MEM_guardedalloc.h"
#include "node_exec.h"
/* for a given socket, find the actual stack entry */
bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
{
if (stack && sock)
return stack + sock->stack_index;
return NULL;
}
void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
{
bNodeSocket *sock;
/* build pointer stack */
if (in) {
for (sock= node->inputs.first; sock; sock= sock->next) {
*(in++) = node_get_socket_stack(stack, sock);
}
}
if (out) {
for (sock= node->outputs.first; sock; sock= sock->next) {
*(out++) = node_get_socket_stack(stack, sock);
}
}
}
static void node_init_input_index(bNodeSocket *sock, int *index)
{
if (sock->link && sock->link->fromsock) {
sock->stack_index = sock->link->fromsock->stack_index;
}
else {
sock->stack_index = (*index)++;
}
}
static void node_init_output_index(bNodeSocket *sock, int *index, ListBase *internal_links)
{
if (internal_links) {
bNodeLink *link;
/* copy the stack index from internally connected input to skip the node */
for (link = internal_links->first; link; link = link->next) {
if (link->tosock == sock) {
sock->stack_index = link->fromsock->stack_index;
break;
}
}
/* if not internally connected, assign a new stack index anyway to avoid bad stack access */
if (!link)
sock->stack_index = (*index)++;
}
else {
sock->stack_index = (*index)++;
}
}
/* basic preparation of socket stacks */
static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeSocket *sock)
{
bNodeStack *ns = node_get_socket_stack(stack, sock);
float null_value[4] = {0.0f, 0.0f, 0.0f, 0.0f};
/* don't mess with remote socket stacks, these are initialized by other nodes! */
if (sock->link)
return ns;
ns->sockettype = sock->type;
if (sock->default_value) {
switch (sock->type) {
case SOCK_FLOAT:
ns->vec[0] = ((bNodeSocketValueFloat*)sock->default_value)->value;
break;
case SOCK_VECTOR:
copy_v3_v3(ns->vec, ((bNodeSocketValueVector*)sock->default_value)->value);
break;
case SOCK_RGBA:
copy_v4_v4(ns->vec, ((bNodeSocketValueRGBA*)sock->default_value)->value);
break;
}
}
else {
switch (sock->type) {
case SOCK_FLOAT:
ns->vec[0] = 0.0f;
break;
case SOCK_VECTOR:
copy_v3_v3(ns->vec, null_value);
break;
case SOCK_RGBA:
copy_v4_v4(ns->vec, null_value);
break;
}
}
return ns;
}
bNodeTreeExec *ntree_exec_begin(bNodeTree *ntree)
{
bNodeTreeExec *exec;
bNode *node;
bNodeExec *nodeexec;
bNodeSocket *sock, *gsock;
bNodeStack *ns;
int index;
bNode **nodelist;
int totnodes, n;
if ((ntree->init & NTREE_TYPE_INIT)==0)
ntreeInitTypes(ntree);
/* get a dependency-sorted list of nodes */
ntreeGetDependencyList(ntree, &nodelist, &totnodes);
/* XXX could let callbacks do this for specialized data */
exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data");
/* backpointer to node tree */
exec->nodetree = ntree;
/* set stack indices */
index = 0;
/* group inputs essentially work as outputs */
for (gsock=ntree->inputs.first; gsock; gsock = gsock->next)
node_init_output_index(gsock, &index, NULL);
for (n=0; n < totnodes; ++n) {
node = nodelist[n];
node->stack_index = index;
/* init node socket stack indexes */
for (sock=node->inputs.first; sock; sock=sock->next)
node_init_input_index(sock, &index);
if ((node->flag & NODE_MUTED || node->type == NODE_REROUTE)
&& node->typeinfo->internal_connect) {
ListBase internal_links = node->typeinfo->internal_connect(ntree, node);
for (sock=node->outputs.first; sock; sock=sock->next)
node_init_output_index(sock, &index, &internal_links);
BLI_freelistN(&internal_links);
}
else {
for (sock=node->outputs.first; sock; sock=sock->next)
node_init_output_index(sock, &index, NULL);
}
}
/* group outputs essentially work as inputs */
for (gsock=ntree->outputs.first; gsock; gsock = gsock->next)
node_init_input_index(gsock, &index);
/* allocated exec data pointers for nodes */
exec->totnodes = totnodes;
exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data");
/* allocate data pointer for node stack */
exec->stacksize = index;
exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
/* all non-const results are considered inputs */
for (n=0; n < exec->stacksize; ++n)
exec->stack[n].hasinput = 1;
/* prepare group tree inputs */
for (sock=ntree->inputs.first; sock; sock=sock->next) {
/* ns = */ setup_stack(exec->stack, sock);
}
/* prepare all internal nodes for execution */
for (n=0, nodeexec= exec->nodeexec; n < totnodes; ++n, ++nodeexec) {
node = nodeexec->node = nodelist[n];
/* tag inputs */
for (sock=node->inputs.first; sock; sock=sock->next) {
/* disable the node if an input link is invalid */
if (sock->link && !(sock->link->flag & NODE_LINK_VALID))
node->need_exec= 0;
ns = setup_stack(exec->stack, sock);
ns->hasoutput = 1;
}
/* tag all outputs */
for (sock=node->outputs.first; sock; sock=sock->next) {
/* ns = */ setup_stack(exec->stack, sock);
}
if (node->typeinfo->initexecfunc)
nodeexec->data = node->typeinfo->initexecfunc(node);
}
/* prepare group tree outputs */
for (sock=ntree->outputs.first; sock; sock=sock->next) {
ns = setup_stack(exec->stack, sock);
ns->hasoutput = 1;
}
if (nodelist)
MEM_freeN(nodelist);
return exec;
}
void ntree_exec_end(bNodeTreeExec *exec)
{
bNodeExec *nodeexec;
int n;
if (exec->stack)
MEM_freeN(exec->stack);
for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
if (nodeexec->node->typeinfo->freeexecfunc)
nodeexec->node->typeinfo->freeexecfunc(nodeexec->node, nodeexec->data);
}
if (exec->nodeexec)
MEM_freeN(exec->nodeexec);
MEM_freeN(exec);
}
/**** Compositor/Material/Texture trees ****/
bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
{
ListBase *lb= &exec->threadstack[thread];
bNodeThreadStack *nts;
for (nts=lb->first; nts; nts=nts->next) {
if (!nts->used) {
nts->used = TRUE;
break;
}
}
if (!nts) {
nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
nts->stack= MEM_dupallocN(exec->stack);
nts->used = TRUE;
BLI_addtail(lb, nts);
}
return nts;
}
void ntreeReleaseThreadStack(bNodeThreadStack *nts)
{
nts->used = 0;
}
void ntreeExecNodes(bNodeTreeExec *exec, void *callerdata, int thread)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
int n;
/* nodes are presorted, so exec is in order of list */
for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if (node->need_exec) {
node_get_stack(node, exec->stack, nsin, nsout);
/* Handle muted nodes...
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
if (node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
}
}
}
void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
int n;
/* nodes are presorted, so exec is in order of list */
for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if (node->need_exec) {
node_get_stack(node, nts->stack, nsin, nsout);
/* Handle muted nodes...
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
if (node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
}
}
}