Files
blender/intern/cycles/kernel/svm/svm_voronoi.h
Patrick Mours 2b999c6a68 Cycles: change svm node decoding for more efficient code generation on GPU
These functions no longer accept NULL. They were renamed for clarity and to
avoid hidden merge issues.

Ref D5363
2019-08-26 10:26:53 +02:00

186 lines
5.0 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Voronoi */
ccl_device void voronoi_neighbors(
float3 p, NodeVoronoiDistanceMetric distance, float e, float da[4], float3 pa[4])
{
/* Compute the distance to and the position of the closest neighbors to p.
*
* The neighbors are randomly placed, 1 each in a 3x3x3 grid (Worley pattern).
* The distances and points are returned in ascending order, i.e. da[0] and pa[0] will
* contain the distance to the closest point and its coordinates respectively.
*/
da[0] = 1e10f;
da[1] = 1e10f;
da[2] = 1e10f;
da[3] = 1e10f;
pa[0] = make_float3(0.0f, 0.0f, 0.0f);
pa[1] = make_float3(0.0f, 0.0f, 0.0f);
pa[2] = make_float3(0.0f, 0.0f, 0.0f);
pa[3] = make_float3(0.0f, 0.0f, 0.0f);
int3 xyzi = quick_floor_to_int3(p);
for (int xx = -1; xx <= 1; xx++) {
for (int yy = -1; yy <= 1; yy++) {
for (int zz = -1; zz <= 1; zz++) {
int3 ip = xyzi + make_int3(xx, yy, zz);
float3 fp = make_float3(ip.x, ip.y, ip.z);
float3 vp = fp + cellnoise3(fp);
float d;
switch (distance) {
case NODE_VORONOI_DISTANCE:
d = len_squared(p - vp);
break;
case NODE_VORONOI_MANHATTAN:
d = reduce_add(fabs(vp - p));
break;
case NODE_VORONOI_CHEBYCHEV:
d = max3(fabs(vp - p));
break;
case NODE_VORONOI_MINKOWSKI: {
float3 n = fabs(vp - p);
if (e == 0.5f) {
d = sqr(reduce_add(sqrt(n)));
}
else {
d = powf(reduce_add(pow3(n, e)), 1.0f / e);
}
break;
}
}
/* To keep the shortest four distances and associated points we have to keep them in sorted
* order. */
if (d < da[0]) {
da[3] = da[2];
da[2] = da[1];
da[1] = da[0];
da[0] = d;
pa[3] = pa[2];
pa[2] = pa[1];
pa[1] = pa[0];
pa[0] = vp;
}
else if (d < da[1]) {
da[3] = da[2];
da[2] = da[1];
da[1] = d;
pa[3] = pa[2];
pa[2] = pa[1];
pa[1] = vp;
}
else if (d < da[2]) {
da[3] = da[2];
da[2] = d;
pa[3] = pa[2];
pa[2] = vp;
}
else if (d < da[3]) {
da[3] = d;
pa[3] = vp;
}
}
}
}
}
ccl_device void svm_node_tex_voronoi(
KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint4 node2 = read_node(kg, offset);
uint co_offset, coloring, distance, feature;
uint scale_offset, e_offset, fac_offset, color_offset;
svm_unpack_node_uchar4(node.y, &co_offset, &coloring, &distance, &feature);
svm_unpack_node_uchar4(node.z, &scale_offset, &e_offset, &fac_offset, &color_offset);
float3 co = stack_load_float3(stack, co_offset);
float scale = stack_load_float_default(stack, scale_offset, node2.x);
float exponent = stack_load_float_default(stack, e_offset, node2.y);
float dist[4];
float3 neighbor[4];
voronoi_neighbors(co * scale, (NodeVoronoiDistanceMetric)distance, exponent, dist, neighbor);
float3 color;
float fac;
if (coloring == NODE_VORONOI_INTENSITY) {
switch (feature) {
case NODE_VORONOI_F1:
fac = dist[0];
break;
case NODE_VORONOI_F2:
fac = dist[1];
break;
case NODE_VORONOI_F3:
fac = dist[2];
break;
case NODE_VORONOI_F4:
fac = dist[3];
break;
case NODE_VORONOI_F2F1:
fac = dist[1] - dist[0];
break;
}
color = make_float3(fac, fac, fac);
}
else {
/* NODE_VORONOI_CELLS */
switch (feature) {
case NODE_VORONOI_F1:
color = neighbor[0];
break;
case NODE_VORONOI_F2:
color = neighbor[1];
break;
case NODE_VORONOI_F3:
color = neighbor[2];
break;
case NODE_VORONOI_F4:
color = neighbor[3];
break;
/* Usefulness of this vector is questionable. Note F2 >= F1 but the
* individual vector components might not be. */
case NODE_VORONOI_F2F1:
color = fabs(neighbor[1] - neighbor[0]);
break;
}
color = cellnoise3(color);
fac = average(color);
}
if (stack_valid(fac_offset))
stack_store_float(stack, fac_offset, fac);
if (stack_valid(color_offset))
stack_store_float3(stack, color_offset, color);
}
CCL_NAMESPACE_END