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2c503d8303299c27b874e11e89a1229c00dfa55d
blender
/
source
/
gameengine
/
Physics
/
Bullet
History
Thomas Szepe
e7f2aec81b
BGE: Add 'Lock Translation' for dynamic objects
...
The XYZ translation lock was missing for dynamic object. Reviewed By: panzergame
2015-05-14 15:23:42 +02:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE : Fix Bullet shape margin for triangle mesh static objects
2015-05-12 13:38:46 +02:00
CcdPhysicsController.h
BGE : Fix Bullet shape margin for triangle mesh static objects
2015-05-12 13:38:46 +02:00
CcdPhysicsEnvironment.cpp
BGE: Add 'Lock Translation' for dynamic objects
2015-05-14 15:23:42 +02:00
CcdPhysicsEnvironment.h
BGE : Fix crash during physics mesh update.
2015-05-10 19:21:21 +02:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00