
In pipeline.c, do_render_3d() is called multiple times for each frame when motion blur is used. This caused duplicates of the same struct Render instance in re->freestyle_renders, resulting in fatal double freeing of allocated memory.
In pipeline.c, do_render_3d() is called multiple times for each frame when motion blur is used. This caused duplicates of the same struct Render instance in re->freestyle_renders, resulting in fatal double freeing of allocated memory.