Files
blender/source/gameengine/Rasterizer
Brecht Van Lommel 00b02f055a Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto:
* The second opengl texture coordinate (gl_TexCoord[1]) are now filled
  in as well, and will give canvas coordinates from 0.0 to 1.0. The
  first texture coordinates still give the coordinates in the texture
  that is being used, which may not match the canvas exactly, so both
  coordinates are needed.
* Also optimization to allow using smaller texture sizes with multiple
  smaller viewports.
* Print the detailed GLSL shader errors (once), for easier debugging.
2008-11-01 14:00:16 +00:00
..
2008-09-14 00:32:18 +00:00