
This should really have been done together with API changes, simple usage of grep does the trick to catch most places needing updates.
119 lines
3.8 KiB
Python
119 lines
3.8 KiB
Python
# This script is an example of how you can run blender from the command line
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# (in background mode with no interface) to automate tasks, in this example it
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# creates a text object, camera and light, then renders and/or saves it.
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# This example also shows how you can parse command line options to scripts.
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#
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# Example usage for this test.
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# blender --background --factory-startup --python $HOME/background_job.py -- \
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# --text="Hello World" \
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# --render="/tmp/hello" \
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# --save="/tmp/hello.blend"
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#
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# Notice:
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# '--factory-startup' is used to avoid the user default settings from
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# interfering with automated scene generation.
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#
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# '--' causes blender to ignore all following arguments so python can use them.
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#
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# See blender --help for details.
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import bpy
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def example_function(text, save_path, render_path):
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# Clear existing objects.
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bpy.ops.wm.read_factory_settings(use_empty=True)
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scene = bpy.context.scene
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txt_data = bpy.data.curves.new(name="MyText", type='FONT')
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# Text Object
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txt_ob = bpy.data.objects.new(name="MyText", object_data=txt_data)
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scene.collection.objects.link(txt_ob) # add the data to the scene as an object
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txt_data.body = text # the body text to the command line arg given
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txt_data.align_x = 'CENTER' # center text
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# Camera
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cam_data = bpy.data.cameras.new("MyCam")
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cam_ob = bpy.data.objects.new(name="MyCam", object_data=cam_data)
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scene.collection.objects.link(cam_ob) # instance the camera object in the scene
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scene.camera = cam_ob # set the active camera
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cam_ob.location = 0.0, 0.0, 10.0
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# Light
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light_data = bpy.data.lights.new("MyLight", 'POINT')
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light_ob = bpy.data.objects.new(name="MyCam", object_data=light_data)
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scene.collection.objects.link(light_ob)
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light_ob.location = 2.0, 2.0, 5.0
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bpy.context.view_layer.update()
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if save_path:
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bpy.ops.wm.save_as_mainfile(filepath=save_path)
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if render_path:
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render = scene.render
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render.use_file_extension = True
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render.filepath = render_path
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bpy.ops.render.render(write_still=True)
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def main():
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import sys # to get command line args
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import argparse # to parse options for us and print a nice help message
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# get the args passed to blender after "--", all of which are ignored by
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# blender so scripts may receive their own arguments
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argv = sys.argv
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if "--" not in argv:
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argv = [] # as if no args are passed
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else:
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argv = argv[argv.index("--") + 1:] # get all args after "--"
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# When --help or no args are given, print this help
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usage_text = (
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"Run blender in background mode with this script:"
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" blender --background --python " + __file__ + " -- [options]"
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)
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parser = argparse.ArgumentParser(description=usage_text)
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# Example utility, add some text and renders or saves it (with options)
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# Possible types are: string, int, long, choice, float and complex.
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parser.add_argument(
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"-t", "--text", dest="text", type=str, required=True,
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help="This text will be used to render an image",
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)
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parser.add_argument(
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"-s", "--save", dest="save_path", metavar='FILE',
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help="Save the generated file to the specified path",
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)
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parser.add_argument(
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"-r", "--render", dest="render_path", metavar='FILE',
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help="Render an image to the specified path",
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)
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args = parser.parse_args(argv) # In this example we won't use the args
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if not argv:
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parser.print_help()
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return
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if not args.text:
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print("Error: --text=\"some string\" argument not given, aborting.")
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parser.print_help()
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return
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# Run the example function
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example_function(args.text, args.save_path, args.render_path)
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print("batch job finished, exiting")
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if __name__ == "__main__":
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main()
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