Files
blender/intern/boolop
Ken Hughes 34341ce3f1 Fix for very old bug in Boolean code. BSP trees were calculated incorrectly,
which caused faces of convex objects to be classified wrongly.  Also removed
some dead code.  For convex objects, the BSP trees would also be literally
orders of magnitude larger than they were supposed to be (one test with a
5000 face torus reduced the BSP tree size from 5.96 million nodes to just 72.1
thousand).
2007-06-14 14:42:35 +00:00
..
2006-11-09 20:55:13 +00:00
2005-10-28 20:17:27 +00:00
2006-11-28 21:12:31 +00:00