Files
blender/release/scripts/startup/bl_ui/properties_data_pointcloud.py
Yevgeny Makarov 478ba53270 UI: Fix text padding in some list widgets
Normally, pure text buttons have no padding at their edges so they
align with edges of buttons, see D9058. However, in several cases
there are labels aligned to the right side of a list widget row,
so they're missing padding against the right edge.

The fix is to use emboss = 'NONE' for such labels, which changes
the drawing style, adding padding on the right edge. (Normally so
labels aligned with the text from non-embossed buttons). This is
not necessarily intended, but it works properly.

For more information, see the revision.

Differential Revision: https://developer.blender.org/D9874
2020-12-20 11:27:02 -06:00

142 lines
4.5 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return hasattr(context, 'pointcloud') and context.pointcloud and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_pointcloud(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
ob = context.object
pointcloud = context.pointcloud
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif pointcloud:
layout.template_ID(space, "pin_id")
class POINTCLOUD_MT_add_attribute(Menu):
bl_label = "Add Attribute"
@staticmethod
def add_standard_attribute(layout, pointcloud, name, data_type, domain):
exists = pointcloud.attributes.get(name) is not None
col = layout.column()
col.enabled = not exists
col.operator_context = 'EXEC_DEFAULT'
props = col.operator("geometry.attribute_add", text=name)
props.name = name
props.data_type = data_type
props.domain = domain
def draw(self, context):
layout = self.layout
pointcloud = context.pointcloud
self.add_standard_attribute(layout, pointcloud, 'Radius', 'FLOAT', 'POINT')
self.add_standard_attribute(layout, pointcloud, 'Color', 'FLOAT_COLOR', 'POINT')
self.add_standard_attribute(layout, pointcloud, 'Particle ID', 'INT', 'POINT')
self.add_standard_attribute(layout, pointcloud, 'Velocity', 'FLOAT_VECTOR', 'POINT')
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("geometry.attribute_add", text="Custom...")
class POINTCLOUD_UL_attributes(UIList):
def draw_item(self, context, layout, data, attribute, icon, active_data, active_propname, index):
data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
split = layout.split(factor=0.75)
split.emboss = 'NONE'
split.prop(attribute, "name", text="")
sub = split.row()
sub.alignment = 'RIGHT'
sub.active = False
sub.label(text=data_type.name)
class DATA_PT_pointcloud_attributes(DataButtonsPanel, Panel):
bl_label = "Attributes"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
pointcloud = context.pointcloud
layout = self.layout
row = layout.row()
col = row.column()
col.template_list(
"POINTCLOUD_UL_attributes",
"attributes",
pointcloud,
"attributes",
pointcloud.attributes,
"active_index",
rows=3,
)
col = row.column(align=True)
col.menu("POINTCLOUD_MT_add_attribute", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
class DATA_PT_custom_props_pointcloud(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.PointCloud if hasattr(bpy.types, "PointCloud") else None
classes = (
DATA_PT_context_pointcloud,
DATA_PT_pointcloud_attributes,
DATA_PT_custom_props_pointcloud,
POINTCLOUD_MT_add_attribute,
POINTCLOUD_UL_attributes,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)