Logo
Explore Help
Register Sign In
Cr8-xyz/blender
1
0
Fork 0
You've already forked blender
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
38de9559bc226910578acfc1fb04db77f2be3a62
blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Kester Maddock 38de9559bc Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385)
Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385)
2004-06-23 01:12:11 +00:00
..
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.h
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_OpenGLRasterizer.cpp
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385)
2004-06-23 01:12:11 +00:00
RAS_OpenGLRasterizer.h
Use const for SetProjectionMatrix
2004-05-16 12:55:21 +00:00
RAS_VAOpenGLRasterizer.cpp
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385)
2004-06-23 01:12:11 +00:00
RAS_VAOpenGLRasterizer.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
Powered by Gitea Version: 1.24.5 Page: 677ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API