478 lines
14 KiB
C
478 lines
14 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "BLO_sys_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_nla.h"
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#include "BKE_object.h"
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#include "ED_anim_api.h"
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#include "ED_keyframes_edit.h"
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#include "RNA_access.h"
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#include "BIF_gl.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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/* XXX */
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extern void ui_rasterpos_safe(float x, float y, float aspect);
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/* *************************************************** */
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/* TIME CODE FORMATTING */
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/* Generate timecode/frame number string and store in the supplied string
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* - buffer: must be at least 13 chars long
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* - power: special setting for View2D grid drawing,
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* used to specify how detailed we need to be
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* - timecodes: boolean specifying whether timecodes or
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* frame numbers get drawn
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* - cfra: time in frames or seconds, consistent with the values shown by timecodes
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*/
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// TODO: have this in kernel instead under scene?
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void ANIM_timecode_string_from_frame (char *str, Scene *scene, int power, short timecodes, float cfra)
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{
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if (timecodes) {
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int hours=0, minutes=0, seconds=0, frames=0;
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float raw_seconds= cfra;
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char neg[2]= "";
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/* get cframes */
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if (cfra < 0) {
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/* correction for negative cfraues */
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sprintf(neg, "-");
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cfra = -cfra;
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}
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if (cfra >= 3600) {
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/* hours */
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/* XXX should we only display a single digit for hours since clips are
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* VERY UNLIKELY to be more than 1-2 hours max? However, that would
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* go against conventions...
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*/
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hours= (int)cfra / 3600;
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cfra= (float)fmod(cfra, 3600);
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}
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if (cfra >= 60) {
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/* minutes */
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minutes= (int)cfra / 60;
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cfra= (float)fmod(cfra, 60);
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}
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if (power <= 0) {
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/* seconds + frames
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* Frames are derived from 'fraction' of second. We need to perform some additional rounding
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* to cope with 'half' frames, etc., which should be fine in most cases
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*/
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seconds= (int)cfra;
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frames= (int)floor( ((cfra - seconds) * FPS) + 0.5f );
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}
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else {
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/* seconds (with pixel offset rounding) */
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seconds= (int)floor(cfra + 0.375f);
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}
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switch (U.timecode_style) {
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case USER_TIMECODE_MINIMAL:
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{
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/* - In general, minutes and seconds should be shown, as most clips will be
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* within this length. Hours will only be included if relevant.
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* - Only show frames when zoomed in enough for them to be relevant
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* (using separator of '+' for frames).
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* When showing frames, use slightly different display to avoid confusion with mm:ss format
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*/
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if (power <= 0) {
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/* include "frames" in display */
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if (hours) sprintf(str, "%s%02d:%02d:%02d+%02d", neg, hours, minutes, seconds, frames);
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else if (minutes) sprintf(str, "%s%02d:%02d+%02d", neg, minutes, seconds, frames);
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else sprintf(str, "%s%d+%02d", neg, seconds, frames);
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}
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else {
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/* don't include 'frames' in display */
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if (hours) sprintf(str, "%s%02d:%02d:%02d", neg, hours, minutes, seconds);
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else sprintf(str, "%s%02d:%02d", neg, minutes, seconds);
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}
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}
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break;
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case USER_TIMECODE_SMPTE_MSF:
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{
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/* reduced SMPTE format that always shows minutes, seconds, frames. Hours only shown as needed. */
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if (hours) sprintf(str, "%s%02d:%02d:%02d:%02d", neg, hours, minutes, seconds, frames);
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else sprintf(str, "%s%02d:%02d:%02d", neg, minutes, seconds, frames);
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}
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break;
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case USER_TIMECODE_MILLISECONDS:
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{
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/* reduced SMPTE. Instead of frames, milliseconds are shown */
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int ms_dp= (power <= 0) ? (1 - power) : 1; /* precision of decimal part */
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int s_pad= ms_dp+3; /* to get 2 digit whole-number part for seconds display (i.e. 3 is for 2 digits + radix, on top of full length) */
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if (hours) sprintf(str, "%s%02d:%02d:%0*.*f", neg, hours, minutes, s_pad, ms_dp, cfra);
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else sprintf(str, "%s%02d:%0*.*f", neg, minutes, s_pad, ms_dp, cfra);
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}
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break;
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case USER_TIMECODE_SECONDS_ONLY:
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{
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/* only show the original seconds display */
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/* round to whole numbers if power is >= 1 (i.e. scale is coarse) */
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if (power <= 0) sprintf(str, "%.*f", 1-power, raw_seconds);
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else sprintf(str, "%d", (int)floor(raw_seconds + 0.375f));
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}
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break;
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case USER_TIMECODE_SMPTE_FULL:
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default:
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{
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/* full SMPTE format */
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sprintf(str, "%s%02d:%02d:%02d:%02d", neg, hours, minutes, seconds, frames);
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}
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break;
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}
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}
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else {
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/* round to whole numbers if power is >= 1 (i.e. scale is coarse) */
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if (power <= 0) sprintf(str, "%.*f", 1-power, cfra);
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else sprintf(str, "%d", (int)floor(cfra + 0.375f));
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}
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}
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/* *************************************************** */
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/* CURRENT FRAME DRAWING */
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/* Draw current frame number in a little green box beside the current frame indicator */
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static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
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{
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float xscale, yscale, x, y;
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char str[32] = " t"; /* t is the character to start replacing from */
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short slen;
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/* because the frame number text is subject to the same scaling as the contents of the view */
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UI_view2d_getscale(v2d, &xscale, &yscale);
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glScalef(1.0f/xscale, 1.0f, 1.0f);
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/* get timecode string
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* - padding on str-buf passed so that it doesn't sit on the frame indicator
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* - power = 0, gives 'standard' behaviour for time
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* but power = 1 is required for frames (to get integer frames)
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*/
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if (time)
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ANIM_timecode_string_from_frame(&str[4], scene, 0, time, FRA2TIME(cfra));
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else
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ANIM_timecode_string_from_frame(&str[4], scene, 1, time, cfra);
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slen= (short)UI_GetStringWidth(str) - 1;
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/* get starting coordinates for drawing */
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x= cfra * xscale;
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y= 18;
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/* draw green box around/behind text */
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UI_ThemeColorShade(TH_CFRAME, 0);
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glRectf(x, y, x+slen, y+15);
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/* draw current frame number - black text */
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UI_ThemeColor(TH_TEXT);
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UI_DrawString(x-5, y+3, str);
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/* restore view transform */
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glScalef(xscale, 1.0, 1.0);
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}
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/* General call for drawing current frame indicator in animation editor */
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void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
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{
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Scene *scene= CTX_data_scene(C);
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float vec[2];
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/* Draw a light green line to indicate current frame */
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vec[0]= (float)(scene->r.cfra * scene->r.framelen);
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UI_ThemeColor(TH_CFRAME);
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glLineWidth(2.0);
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glBegin(GL_LINE_STRIP);
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vec[1]= v2d->cur.ymin-500.0f; /* XXX arbitrary... want it go to bottom */
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glVertex2fv(vec);
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vec[1]= v2d->cur.ymax;
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glVertex2fv(vec);
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glEnd();
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/* Draw dark green line if slow-parenting/time-offset is enabled */
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if (flag & DRAWCFRA_SHOW_TIMEOFS) {
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Object *ob= (scene->basact) ? (scene->basact->object) : 0;
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if(ob) {
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float timeoffset= give_timeoffset(ob);
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// XXX ob->ipoflag is depreceated!
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if ((ob->ipoflag & OB_OFFS_OB) && (timeoffset != 0.0f)) {
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vec[0]-= timeoffset; /* could avoid calling twice */
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UI_ThemeColorShade(TH_CFRAME, -30);
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glBegin(GL_LINE_STRIP);
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/*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included
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glVertex2fv(vec);
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vec[1]= v2d->cur.ymin;
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glVertex2fv(vec);
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glEnd();
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}
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}
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}
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glLineWidth(1.0);
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/* Draw current frame number in a little box */
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if (flag & DRAWCFRA_SHOW_NUMBOX) {
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UI_view2d_view_orthoSpecial(CTX_wm_region(C), v2d, 1);
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draw_cfra_number(scene, v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS));
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}
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}
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/* *************************************************** */
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/* PREVIEW RANGE 'CURTAINS' */
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/* Note: 'Preview Range' tools are defined in anim_ops.c */
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/* Draw preview range 'curtains' for highlighting where the animation data is */
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void ANIM_draw_previewrange (const bContext *C, View2D *v2d)
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{
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Scene *scene= CTX_data_scene(C);
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/* only draw this if preview range is set */
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if (PRVRANGEON) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
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/* only draw two separate 'curtains' if there's no overlap between them */
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if (PSFRA < PEFRA) {
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glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
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glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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}
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else {
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glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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}
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glDisable(GL_BLEND);
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}
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}
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/* *************************************************** */
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/* NLA-MAPPING UTILITIES (required for drawing and also editing keyframes) */
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/* Obtain the AnimData block providing NLA-mapping for the given channel (if applicable) */
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// TODO: do not supply return this if the animdata tells us that there is no mapping to perform
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AnimData *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale)
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{
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/* sanity checks */
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if (ac == NULL)
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return NULL;
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/* handling depends on the type of animation-context we've got */
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if (ale)
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return ale->adt;
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else
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return NULL;
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}
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/* ------------------- */
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/* helper function for ANIM_nla_mapping_apply_fcurve() -> "restore", i.e. mapping points back to action-time */
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static short bezt_nlamapping_restore(KeyframeEditData *ked, BezTriple *bezt)
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{
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/* AnimData block providing scaling is stored in 'data', only_keys option is stored in i1 */
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AnimData *adt= (AnimData *)ked->data;
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short only_keys= (short)ked->i1;
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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bezt->vec[0][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[0][0], NLATIME_CONVERT_UNMAP);
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bezt->vec[2][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[2][0], NLATIME_CONVERT_UNMAP);
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}
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bezt->vec[1][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[1][0], NLATIME_CONVERT_UNMAP);
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return 0;
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}
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/* helper function for ANIM_nla_mapping_apply_fcurve() -> "apply", i.e. mapping points to NLA-mapped global time */
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static short bezt_nlamapping_apply(KeyframeEditData *ked, BezTriple *bezt)
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{
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/* AnimData block providing scaling is stored in 'data', only_keys option is stored in i1 */
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AnimData *adt= (AnimData*)ked->data;
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short only_keys= (short)ked->i1;
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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bezt->vec[0][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[0][0], NLATIME_CONVERT_MAP);
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bezt->vec[2][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[2][0], NLATIME_CONVERT_MAP);
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}
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bezt->vec[1][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[1][0], NLATIME_CONVERT_MAP);
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return 0;
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}
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/* Apply/Unapply NLA mapping to all keyframes in the nominated F-Curve
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* - restore = whether to map points back to non-mapped time
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* - only_keys = whether to only adjust the location of the center point of beztriples
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*/
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void ANIM_nla_mapping_apply_fcurve (AnimData *adt, FCurve *fcu, short restore, short only_keys)
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{
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KeyframeEditData ked= {{0}};
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KeyframeEditFunc map_cb;
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/* init edit data
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* - AnimData is stored in 'data'
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* - only_keys is stored in 'i1'
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*/
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ked.data= (void *)adt;
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ked.i1= (int)only_keys;
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/* get editing callback */
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if (restore)
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map_cb= bezt_nlamapping_restore;
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else
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map_cb= bezt_nlamapping_apply;
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/* apply to F-Curve */
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ANIM_fcurve_keyframes_loop(&ked, fcu, NULL, map_cb, NULL);
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}
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/* *************************************************** */
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/* UNITS CONVERSION MAPPING (required for drawing and editing keyframes) */
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/* Get unit conversion factor for given ID + F-Curve */
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float ANIM_unit_mapping_get_factor (Scene *scene, ID *id, FCurve *fcu, short restore)
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{
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/* sanity checks */
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if (id && fcu && fcu->rna_path)
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{
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PointerRNA ptr, id_ptr;
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PropertyRNA *prop;
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/* get RNA property that F-Curve affects */
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RNA_id_pointer_create(id, &id_ptr);
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if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop))
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{
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/* rotations: radians <-> degrees? */
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if (RNA_SUBTYPE_UNIT(RNA_property_subtype(prop)) == PROP_UNIT_ROTATION)
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{
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/* if the radians flag is not set, default to using degrees which need conversions */
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if ((scene) && (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS) == 0) {
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if (restore)
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return M_PI / 180.0f; /* degrees to radians */
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else
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return 180.0f / M_PI; /* radians to degrees */
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}
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}
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// TODO: other rotation types here as necessary
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}
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}
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/* no mapping needs to occur... */
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return 1.0f;
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}
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/* ----------------------- */
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/* helper function for ANIM_unit_mapping_apply_fcurve -> mapping callback for unit mapping */
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static short bezt_unit_mapping_apply (KeyframeEditData *ked, BezTriple *bezt)
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{
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/* mapping factor is stored in f1, flags are stored in i1 */
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short only_keys= (ked->i1 & ANIM_UNITCONV_ONLYKEYS);
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short sel_vs= (ked->i1 & ANIM_UNITCONV_SELVERTS);
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float fac= ked->f1;
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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if ((sel_vs==0) || (bezt->f1 & SELECT))
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bezt->vec[0][1] *= fac;
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if ((sel_vs==0) || (bezt->f3 & SELECT))
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bezt->vec[2][1] *= fac;
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}
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if ((sel_vs == 0) || (bezt->f2 & SELECT))
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bezt->vec[1][1] *= fac;
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return 0;
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}
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/* Apply/Unapply units conversions to keyframes */
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void ANIM_unit_mapping_apply_fcurve (Scene *scene, ID *id, FCurve *fcu, short flag)
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{
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KeyframeEditData ked;
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KeyframeEditFunc sel_cb;
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float fac;
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/* calculate mapping factor, and abort if nothing to change */
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fac= ANIM_unit_mapping_get_factor(scene, id, fcu, (flag & ANIM_UNITCONV_RESTORE));
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if (fac == 1.0f)
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return;
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/* init edit data
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* - mapping factor is stored in f1
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* - flags are stored in 'i1'
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*/
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memset(&ked, 0, sizeof(KeyframeEditData));
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ked.f1= (float)fac;
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ked.i1= (int)flag;
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/* only selected? */
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if (flag & ANIM_UNITCONV_ONLYSEL)
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sel_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
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else
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sel_cb= NULL;
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/* apply to F-Curve */
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ANIM_fcurve_keyframes_loop(&ked, fcu, sel_cb, bezt_unit_mapping_apply, NULL);
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// FIXME: loop here for samples should be generalised
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// TODO: only sel?
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if (fcu->fpt) {
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FPoint *fpt;
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int i;
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for (i=0, fpt=fcu->fpt; i < fcu->totvert; i++, fpt++) {
|
|
/* apply unit mapping */
|
|
fpt->vec[1] *= fac;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* *************************************************** */
|