
Note these are intended for platform maintainers, we do not intend to support users making their own builds with these. For that precompiled libraries from lib/ should be used. Implemented by Martijn Berger, Ray Molenkamp and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D2753
17 lines
687 B
Diff
17 lines
687 B
Diff
opensubdiv/osd/d3d11VertexBuffer.cpp | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/opensubdiv/osd/d3d11VertexBuffer.cpp b/opensubdiv/osd/d3d11VertexBuffer.cpp
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index 603cbf4..07e7e0a 100644
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--- a/opensubdiv/osd/d3d11VertexBuffer.cpp
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+++ b/opensubdiv/osd/d3d11VertexBuffer.cpp
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@@ -81,7 +81,7 @@ D3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices
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deviceContext->Unmap(_uploadBuffer, 0);
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- D3D11_BOX srcBox = { 0, 0, 0, size, 1, 1 };
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+ D3D11_BOX srcBox = { 0, 0, 0, (UINT) size, 1, 1 };
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deviceContext->CopySubresourceRegion(_buffer, 0, 0, 0, 0,
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_uploadBuffer, 0, &srcBox);
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}
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