Files
blender/source
Brecht Van Lommel 3fbd8abcfd OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
2013-08-09 19:55:43 +00:00
..
2013-07-21 17:16:04 +00:00