2115 lines
60 KiB
C
2115 lines
60 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Joseph Eagar, Geoffrey Bantle, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/intern/bmesh_opdefines.c
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* \ingroup bmesh
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*
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* BMesh operator definitions.
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*
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* This file defines (and documents) all bmesh operators (bmops).
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*
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* Do not rename any operator or slot names! otherwise you must go
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* through the code and find all references to them!
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*
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* A word on slot names:
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*
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* For geometry input slots, the following are valid names:
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* - verts
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* - edges
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* - faces
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* - edgefacein
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* - vertfacein
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* - vertedgein
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* - vertfacein
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* - geom
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*
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* The basic rules are, for single-type geometry slots, use the plural of the
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* type name (e.g. edges). for double-type slots, use the two type names plus
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* "in" (e.g. edgefacein). for three-type slots, use geom.
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*
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* for output slots, for single-type geometry slots, use the type name plus "out",
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* (e.g. verts.out), for double-type slots, use the two type names plus "out",
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* (e.g. vertfaces.out), for three-type slots, use geom. note that you can also
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* use more esoteric names (e.g. geom_skirt.out) so long as the comment next to the
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* slot definition tells you what types of elements are in it.
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*
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*/
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#include "BLI_utildefines.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h"
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/* The formatting of these bmesh operators is parsed by
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* 'doc/python_api/rst_from_bmesh_opdefines.py'
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* for use in python docs, so reStructuredText may be used
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* rather then doxygen syntax.
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*
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* template (py quotes used because nested comments don't work
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* on all C compilers):
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*
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* """
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* Region Extend.
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*
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* paragraph1, Extends bleh bleh bleh.
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* Bleh Bleh bleh.
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*
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* Another paragraph.
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*
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* Another paragraph.
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* """
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*
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* so the first line is the "title" of the bmop.
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* subsequent line blocks separated by blank lines
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* are paragraphs. individual descriptions of slots
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* are extracted from comments next to them.
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*
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* eg:
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* {BMO_OP_SLOT_ELEMENT_BUF, "geom.out"}, """ output slot, boundary region """
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*
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* ... or:
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*
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* """ output slot, boundary region """
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* {BMO_OP_SLOT_ELEMENT_BUF, "geom.out"},
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*
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* Both are acceptable.
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* note that '//' comments are ignored.
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*/
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/*
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* Vertex Smooth.
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*
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* Smooths vertices by using a basic vertex averaging scheme.
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*/
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static BMOpDefine bmo_smooth_vert_def = {
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"smooth_vert",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
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{"factor", BMO_OP_SLOT_FLT}, /* smoothing factor */
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{"mirror_clip_x", BMO_OP_SLOT_BOOL}, /* set vertices close to the x axis before the operation to 0 */
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{"mirror_clip_y", BMO_OP_SLOT_BOOL}, /* set vertices close to the y axis before the operation to 0 */
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{"mirror_clip_z", BMO_OP_SLOT_BOOL}, /* set vertices close to the z axis before the operation to 0 */
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{"clip_dist", BMO_OP_SLOT_FLT}, /* clipping threshold for the above three slots */
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{"use_axis_x", BMO_OP_SLOT_BOOL}, /* smooth vertices along X axis */
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{"use_axis_y", BMO_OP_SLOT_BOOL}, /* smooth vertices along Y axis */
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{"use_axis_z", BMO_OP_SLOT_BOOL}, /* smooth vertices along Z axis */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_smooth_vert_exec,
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(BMO_OPTYPE_FLAG_NORMALS_CALC),
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};
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/*
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* Vertex Smooth Laplacian.
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*
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* Smooths vertices by using Laplacian smoothing propose by.
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* Desbrun, et al. Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow.
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*/
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static BMOpDefine bmo_smooth_laplacian_vert_def = {
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"smooth_laplacian_vert",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
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{"lambda_factor", BMO_OP_SLOT_FLT}, /* lambda param */
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{"lambda_border", BMO_OP_SLOT_FLT}, /* lambda param in border */
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{"use_x", BMO_OP_SLOT_BOOL}, /* Smooth object along X axis */
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{"use_y", BMO_OP_SLOT_BOOL}, /* Smooth object along Y axis */
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{"use_z", BMO_OP_SLOT_BOOL}, /* Smooth object along Z axis */
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{"preserve_volume", BMO_OP_SLOT_BOOL}, /* Apply volume preservation after smooth */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_smooth_laplacian_vert_exec,
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(BMO_OPTYPE_FLAG_NORMALS_CALC),
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};
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/*
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* Right-Hand Faces.
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*
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* Computes an "outside" normal for the specified input faces.
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*/
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static BMOpDefine bmo_recalc_face_normals_def = {
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"recalc_face_normals",
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/* slots_in */
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{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_recalc_face_normals_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC),
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};
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/*
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* Planar Faces.
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*
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* Iteratively flatten faces.
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*/
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static BMOpDefine bmo_planar_faces_def = {
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"planar_faces",
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/* slots_in */
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{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input geometry. */
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{"iterations", BMO_OP_SLOT_INT}, /* Number of times to flatten faces (for when connected faces are used) */
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{"factor", BMO_OP_SLOT_FLT}, /* Influence for making planar each iteration */
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{{'\0'}},
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},
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/* slots_out */
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{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* output slot, computed boundary geometry. */
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{{'\0'}},
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},
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bmo_planar_faces_exec,
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(BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Region Extend.
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*
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* used to implement the select more/less tools.
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* this puts some geometry surrounding regions of
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* geometry in geom into geom.out.
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*
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* if use_faces is 0 then geom.out spits out verts and edges,
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* otherwise it spits out faces.
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*/
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static BMOpDefine bmo_region_extend_def = {
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"region_extend",
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/* slots_in */
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{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* input geometry */
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{"use_contract", BMO_OP_SLOT_BOOL}, /* find boundary inside the regions, not outside. */
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{"use_faces", BMO_OP_SLOT_BOOL}, /* extend from faces instead of edges */
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{"use_face_step", BMO_OP_SLOT_BOOL}, /* step over connected faces */
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{{'\0'}},
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},
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/* slots_out */
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{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* output slot, computed boundary geometry. */
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{{'\0'}},
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},
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bmo_region_extend_exec,
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(BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Edge Rotate.
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*
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* Rotates edges topologically. Also known as "spin edge" to some people.
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* Simple example: ``[/] becomes [|] then [\]``.
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*/
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static BMOpDefine bmo_rotate_edges_def = {
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"rotate_edges",
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/* slots_in */
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{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
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{"use_ccw", BMO_OP_SLOT_BOOL}, /* rotate edge counter-clockwise if true, otherwise clockwise */
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{{'\0'}},
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},
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/* slots_out */
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{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* newly spun edges */
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{{'\0'}},
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},
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bmo_rotate_edges_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Reverse Faces.
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*
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* Reverses the winding (vertex order) of faces.
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* This has the effect of flipping the normal.
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*/
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static BMOpDefine bmo_reverse_faces_def = {
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"reverse_faces",
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/* slots_in */
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{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
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{"flip_multires", BMO_OP_SLOT_BOOL}, /* maintain multi-res offset */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_reverse_faces_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC),
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};
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/*
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* Edge Bisect.
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*
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* Splits input edges (but doesn't do anything else).
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* This creates a 2-valence vert.
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*/
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static BMOpDefine bmo_bisect_edges_def = {
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"bisect_edges",
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/* slots_in */
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{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
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{"cuts", BMO_OP_SLOT_INT}, /* number of cuts */
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{"edge_percents", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_FLT}},
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{{'\0'}},
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},
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/* slots_out */
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{{"geom_split.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* newly created vertices and edges */
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{{'\0'}},
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},
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bmo_bisect_edges_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Mirror.
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*
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* Mirrors geometry along an axis. The resulting geometry is welded on using
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* merge_dist. Pairs of original/mirrored vertices are welded using the merge_dist
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* parameter (which defines the minimum distance for welding to happen).
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*/
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static BMOpDefine bmo_mirror_def = {
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"mirror",
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/* slots_in */
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{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* input geometry */
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{"matrix", BMO_OP_SLOT_MAT}, /* matrix defining the mirror transformation */
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{"merge_dist", BMO_OP_SLOT_FLT}, /* maximum distance for merging. does no merging if 0. */
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{"axis", BMO_OP_SLOT_INT}, /* the axis to use, 0, 1, or 2 for x, y, z */
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{"mirror_u", BMO_OP_SLOT_BOOL}, /* mirror UVs across the u axis */
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{"mirror_v", BMO_OP_SLOT_BOOL}, /* mirror UVs across the v axis */
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{{'\0'}},
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},
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/* slots_out */
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{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* output geometry, mirrored */
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{{'\0'}},
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},
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bmo_mirror_exec,
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(BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Find Doubles.
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*
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* Takes input verts and find vertices they should weld to.
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* Outputs a mapping slot suitable for use with the weld verts bmop.
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*
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* If keep_verts is used, vertices outside that set can only be merged
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* with vertices in that set.
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*/
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static BMOpDefine bmo_find_doubles_def = {
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"find_doubles",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
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{"keep_verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* list of verts to keep */
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{"dist", BMO_OP_SLOT_FLT}, /* minimum distance */
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{{'\0'}},
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},
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/* slots_out */
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{{"targetmap.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
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{{'\0'}},
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},
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bmo_find_doubles_exec,
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(BMO_OPTYPE_FLAG_NOP),
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};
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/*
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* Remove Doubles.
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*
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* Finds groups of vertices closer then dist and merges them together,
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* using the weld verts bmop.
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*/
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static BMOpDefine bmo_remove_doubles_def = {
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"remove_doubles",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input verts */
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{"dist", BMO_OP_SLOT_FLT}, /* minimum distance */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_remove_doubles_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Auto Merge.
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*
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* Finds groups of vertices closer then **dist** and merges them together,
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* using the weld verts bmop. The merges must go from a vert not in
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* **verts** to one in **verts**.
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*/
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static BMOpDefine bmo_automerge_def = {
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"automerge",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input verts */
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{"dist", BMO_OP_SLOT_FLT}, /* minimum distance */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_automerge_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Collapse Connected.
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*
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* Collapses connected vertices
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*/
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static BMOpDefine bmo_collapse_def = {
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"collapse",
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/* slots_in */
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{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
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{"uvs", BMO_OP_SLOT_BOOL}, /* also collapse UVs and such */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_collapse_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Face-Data Point Merge.
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*
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* Merge uv/vcols at a specific vertex.
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*/
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static BMOpDefine bmo_pointmerge_facedata_def = {
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"pointmerge_facedata",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
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{"vert_snap", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | (int)BMO_OP_SLOT_SUBTYPE_ELEM_IS_SINGLE}}, /* snap vertex */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_pointmerge_facedata_exec,
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(BMO_OPTYPE_FLAG_NOP),
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};
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/*
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* Average Vertices Facevert Data.
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*
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* Merge uv/vcols associated with the input vertices at
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* the bounding box center. (I know, it's not averaging but
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* the vert_snap_to_bb_center is just too long).
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*/
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static BMOpDefine bmo_average_vert_facedata_def = {
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"average_vert_facedata",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_average_vert_facedata_exec,
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(BMO_OPTYPE_FLAG_NOP),
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};
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/*
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* Point Merge.
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*
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* Merge verts together at a point.
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*/
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static BMOpDefine bmo_pointmerge_def = {
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"pointmerge",
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/* slots_in */
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{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices (all verts will be merged into the first). */
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{"merge_co", BMO_OP_SLOT_VEC}, /* Position to merge at. */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_pointmerge_exec,
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(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
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BMO_OPTYPE_FLAG_NORMALS_CALC |
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BMO_OPTYPE_FLAG_SELECT_FLUSH |
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BMO_OPTYPE_FLAG_SELECT_VALIDATE),
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};
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/*
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* Collapse Connected UV's.
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*
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* Collapses connected UV vertices.
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*/
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static BMOpDefine bmo_collapse_uvs_def = {
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"collapse_uvs",
|
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/* slots_in */
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{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
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{{'\0'}},
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},
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{{{'\0'}}}, /* no output */
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bmo_collapse_uvs_exec,
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(BMO_OPTYPE_FLAG_NOP),
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};
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|
|
|
/*
|
|
* Weld Verts.
|
|
*
|
|
* Welds verts together (kind-of like remove doubles, merge, etc, all of which
|
|
* use or will use this bmop). You pass in mappings from vertices to the vertices
|
|
* they weld with.
|
|
*/
|
|
static BMOpDefine bmo_weld_verts_def = {
|
|
"weld_verts",
|
|
/* slots_in */
|
|
/* maps welded vertices to verts they should weld to */
|
|
{{"targetmap", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_weld_verts_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Make Vertex.
|
|
*
|
|
* Creates a single vertex; this bmop was necessary
|
|
* for click-create-vertex.
|
|
*/
|
|
static BMOpDefine bmo_create_vert_def = {
|
|
"create_vert",
|
|
/* slots_in */
|
|
{{"co", BMO_OP_SLOT_VEC}, /* the coordinate of the new vert */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"vert.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* the new vert */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_vert_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Join Triangles.
|
|
*
|
|
* Tries to intelligently join triangles according
|
|
* to angle threshold and delimiters.
|
|
*/
|
|
static BMOpDefine bmo_join_triangles_def = {
|
|
"join_triangles",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input geometry. */
|
|
{"cmp_seam", BMO_OP_SLOT_BOOL},
|
|
{"cmp_sharp", BMO_OP_SLOT_BOOL},
|
|
{"cmp_uvs", BMO_OP_SLOT_BOOL},
|
|
{"cmp_vcols", BMO_OP_SLOT_BOOL},
|
|
{"cmp_materials", BMO_OP_SLOT_BOOL},
|
|
{"angle_face_threshold", BMO_OP_SLOT_FLT},
|
|
{"angle_shape_threshold", BMO_OP_SLOT_FLT},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* joined faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_join_triangles_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Contextual Create.
|
|
*
|
|
* This is basically F-key, it creates
|
|
* new faces from vertices, makes stuff from edge nets,
|
|
* makes wire edges, etc. It also dissolves faces.
|
|
*
|
|
* Three verts become a triangle, four become a quad. Two
|
|
* become a wire edge.
|
|
*/
|
|
static BMOpDefine bmo_contextual_create_def = {
|
|
"contextual_create",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* input geometry. */
|
|
{"mat_nr", BMO_OP_SLOT_INT}, /* material to use */
|
|
{"use_smooth", BMO_OP_SLOT_BOOL}, /* smooth to use */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* newly-made face(s) */
|
|
/* note, this is for stand-alone edges only, not edges which are apart of newly created faces */
|
|
{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* newly-made edge(s) */
|
|
{{'\0'}},
|
|
},
|
|
bmo_contextual_create_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Bridge edge loops with faces.
|
|
*/
|
|
static BMOpDefine bmo_bridge_loops_def = {
|
|
"bridge_loops",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
{"use_pairs", BMO_OP_SLOT_BOOL},
|
|
{"use_cyclic", BMO_OP_SLOT_BOOL},
|
|
{"use_merge", BMO_OP_SLOT_BOOL},
|
|
{"merge_factor", BMO_OP_SLOT_FLT},
|
|
{"twist_offset", BMO_OP_SLOT_INT},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* new faces */
|
|
{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* new edges */
|
|
{{'\0'}},
|
|
},
|
|
bmo_bridge_loops_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Grid Fill.
|
|
*
|
|
* Create faces defined by 2 disconnected edge loops (which share edges).
|
|
*/
|
|
static BMOpDefine bmo_grid_fill_def = {
|
|
"grid_fill",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
/* restricts edges to groups. maps edges to integer */
|
|
{"mat_nr", BMO_OP_SLOT_INT}, /* material to use */
|
|
{"use_smooth", BMO_OP_SLOT_BOOL}, /* smooth state to use */
|
|
{"use_interp_simple", BMO_OP_SLOT_BOOL}, /* use simple interpolation */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
/* maps new faces to the group numbers they came from */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* new faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_grid_fill_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
|
|
/*
|
|
* Fill Holes.
|
|
*
|
|
* Fill boundary edges with faces, copying surrounding customdata.
|
|
*/
|
|
static BMOpDefine bmo_holes_fill_def = {
|
|
"holes_fill",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
{"sides", BMO_OP_SLOT_INT}, /* number of face sides to fill */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
/* maps new faces to the group numbers they came from */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* new faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_holes_fill_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
|
|
/*
|
|
* Face Attribute Fill.
|
|
*
|
|
* Fill in faces with data from adjacent faces.
|
|
*/
|
|
static BMOpDefine bmo_face_attribute_fill_def = {
|
|
"face_attribute_fill",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"use_normals", BMO_OP_SLOT_BOOL}, /* copy face winding */
|
|
{"use_data", BMO_OP_SLOT_BOOL}, /* copy face data */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
/* maps new faces to the group numbers they came from */
|
|
{{"faces_fail.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* faces that could not be handled */
|
|
{{'\0'}},
|
|
},
|
|
bmo_face_attribute_fill_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Edge Loop Fill.
|
|
*
|
|
* Create faces defined by one or more non overlapping edge loops.
|
|
*/
|
|
static BMOpDefine bmo_edgeloop_fill_def = {
|
|
"edgeloop_fill",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
/* restricts edges to groups. maps edges to integer */
|
|
{"mat_nr", BMO_OP_SLOT_INT}, /* material to use */
|
|
{"use_smooth", BMO_OP_SLOT_BOOL}, /* smooth state to use */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
/* maps new faces to the group numbers they came from */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* new faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_edgeloop_fill_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
|
|
/*
|
|
* Edge Net Fill.
|
|
*
|
|
* Create faces defined by enclosed edges.
|
|
*/
|
|
static BMOpDefine bmo_edgenet_fill_def = {
|
|
"edgenet_fill",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
{"mat_nr", BMO_OP_SLOT_INT}, /* material to use */
|
|
{"use_smooth", BMO_OP_SLOT_BOOL}, /* smooth state to use */
|
|
{"sides", BMO_OP_SLOT_INT}, /* number of sides */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
/* maps new faces to the group numbers they came from */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* new faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_edgenet_fill_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Edgenet Prepare.
|
|
*
|
|
* Identifies several useful edge loop cases and modifies them so
|
|
* they'll become a face when edgenet_fill is called. The cases covered are:
|
|
*
|
|
* - One single loop; an edge is added to connect the ends
|
|
* - Two loops; two edges are added to connect the endpoints (based on the
|
|
* shortest distance between each endpont).
|
|
*/
|
|
static BMOpDefine bmo_edgenet_prepare_def = {
|
|
"edgenet_prepare",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* new edges */
|
|
{{'\0'}},
|
|
},
|
|
bmo_edgenet_prepare_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Rotate.
|
|
*
|
|
* Rotate vertices around a center, using a 3x3 rotation matrix.
|
|
*/
|
|
static BMOpDefine bmo_rotate_def = {
|
|
"rotate",
|
|
/* slots_in */
|
|
{{"cent", BMO_OP_SLOT_VEC}, /* center of rotation */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix defining rotation */
|
|
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{"space", BMO_OP_SLOT_MAT}, /* matrix to define the space (typically object matrix) */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_rotate_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Translate.
|
|
*
|
|
* Translate vertices by an offset.
|
|
*/
|
|
static BMOpDefine bmo_translate_def = {
|
|
"translate",
|
|
/* slots_in */
|
|
{{"vec", BMO_OP_SLOT_VEC}, /* translation offset */
|
|
{"space", BMO_OP_SLOT_MAT}, /* matrix to define the space (typically object matrix) */
|
|
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_translate_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Scale.
|
|
*
|
|
* Scales vertices by an offset.
|
|
*/
|
|
static BMOpDefine bmo_scale_def = {
|
|
"scale",
|
|
/* slots_in */
|
|
{{"vec", BMO_OP_SLOT_VEC}, /* scale factor */
|
|
{"space", BMO_OP_SLOT_MAT}, /* matrix to define the space (typically object matrix) */
|
|
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_scale_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
|
|
/*
|
|
* Transform.
|
|
*
|
|
* Transforms a set of vertices by a matrix. Multiplies
|
|
* the vertex coordinates with the matrix.
|
|
*/
|
|
static BMOpDefine bmo_transform_def = {
|
|
"transform",
|
|
/* slots_in */
|
|
{{"matrix", BMO_OP_SLOT_MAT}, /* transform matrix */
|
|
{"space", BMO_OP_SLOT_MAT}, /* matrix to define the space (typically object matrix) */
|
|
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_transform_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Object Load BMesh.
|
|
*
|
|
* Loads a bmesh into an object/mesh. This is a "private"
|
|
* bmop.
|
|
*/
|
|
static BMOpDefine bmo_object_load_bmesh_def = {
|
|
"object_load_bmesh",
|
|
/* slots_in */
|
|
{{"scene", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_SCENE}},
|
|
{"object", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_OBJECT}},
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_object_load_bmesh_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
|
|
/*
|
|
* BMesh to Mesh.
|
|
*
|
|
* Converts a bmesh to a Mesh. This is reserved for exiting editmode.
|
|
*/
|
|
static BMOpDefine bmo_bmesh_to_mesh_def = {
|
|
"bmesh_to_mesh",
|
|
/* slots_in */
|
|
{
|
|
/* pointer to a mesh structure to fill in */
|
|
{"mesh", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_MESH}},
|
|
/* pointer to an object structure */
|
|
{"object", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_OBJECT}},
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_bmesh_to_mesh_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Mesh to BMesh.
|
|
*
|
|
* Load the contents of a mesh into the bmesh. this bmop is private, it's
|
|
* reserved exclusively for entering editmode.
|
|
*/
|
|
static BMOpDefine bmo_mesh_to_bmesh_def = {
|
|
"mesh_to_bmesh",
|
|
/* slots_in */
|
|
{
|
|
/* pointer to a Mesh structure */
|
|
{"mesh", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_MESH}},
|
|
/* pointer to an Object structure */
|
|
{"object", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_OBJECT}},
|
|
{"use_shapekey", BMO_OP_SLOT_BOOL}, /* load active shapekey coordinates into verts */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_mesh_to_bmesh_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Individual Face Extrude.
|
|
*
|
|
* Extrudes faces individually.
|
|
*/
|
|
static BMOpDefine bmo_extrude_discrete_faces_def = {
|
|
"extrude_discrete_faces",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"use_normal_flip", BMO_OP_SLOT_BOOL}, /* Create faces with reversed direction. */
|
|
{"use_select_history", BMO_OP_SLOT_BOOL}, /* pass to duplicate */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_extrude_discrete_faces_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Extrude Only Edges.
|
|
*
|
|
* Extrudes Edges into faces, note that this is very simple, there's no fancy
|
|
* winged extrusion.
|
|
*/
|
|
static BMOpDefine bmo_extrude_edge_only_def = {
|
|
"extrude_edge_only",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input vertices */
|
|
{"use_normal_flip", BMO_OP_SLOT_BOOL}, /* Create faces with reversed direction. */
|
|
{"use_select_history", BMO_OP_SLOT_BOOL}, /* pass to duplicate */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* output geometry */
|
|
{{'\0'}},
|
|
},
|
|
bmo_extrude_edge_only_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Individual Vertex Extrude.
|
|
*
|
|
* Extrudes wire edges from vertices.
|
|
*/
|
|
static BMOpDefine bmo_extrude_vert_indiv_def = {
|
|
"extrude_vert_indiv",
|
|
/* slots_in */
|
|
{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{"use_select_history", BMO_OP_SLOT_BOOL}, /* pass to duplicate */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* output wire edges */
|
|
{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output vertices */
|
|
{{'\0'}},
|
|
},
|
|
bmo_extrude_vert_indiv_exec,
|
|
(BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Connect Verts.
|
|
*
|
|
* Split faces by adding edges that connect **verts**.
|
|
*/
|
|
static BMOpDefine bmo_connect_verts_def = {
|
|
"connect_verts",
|
|
/* slots_in */
|
|
{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}},
|
|
{"faces_exclude", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{"check_degenerate", BMO_OP_SLOT_BOOL}, /* prevent splits with overlaps & intersections */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_connect_verts_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Connect Verts to form Convex Faces.
|
|
*
|
|
* Ensures all faces are convex **faces**.
|
|
*/
|
|
static BMOpDefine bmo_connect_verts_concave_def = {
|
|
"connect_verts_concave",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_connect_verts_concave_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Connect Verts Across non Planer Faces.
|
|
*
|
|
* Split faces by connecting edges along non planer **faces**.
|
|
*/
|
|
static BMOpDefine bmo_connect_verts_nonplanar_def = {
|
|
"connect_verts_nonplanar",
|
|
/* slots_in */
|
|
{{"angle_limit", BMO_OP_SLOT_FLT}, /* total rotation angle (radians) */
|
|
{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_connect_verts_nonplanar_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Connect Verts.
|
|
*
|
|
* Split faces by adding edges that connect **verts**.
|
|
*/
|
|
static BMOpDefine bmo_connect_vert_pair_def = {
|
|
"connect_vert_pair",
|
|
/* slots_in */
|
|
{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}},
|
|
{"verts_exclude", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}},
|
|
{"faces_exclude", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_connect_vert_pair_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
|
|
/*
|
|
* Extrude Faces.
|
|
*
|
|
* Extrude operator (does not transform)
|
|
*/
|
|
static BMOpDefine bmo_extrude_face_region_def = {
|
|
"extrude_face_region",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* edges and faces */
|
|
{"edges_exclude", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_EMPTY}},
|
|
{"use_keep_orig", BMO_OP_SLOT_BOOL}, /* keep original geometry (requires ``geom`` to include edges). */
|
|
{"use_normal_flip", BMO_OP_SLOT_BOOL}, /* Create faces with reversed direction. */
|
|
{"use_normal_from_adjacent", BMO_OP_SLOT_BOOL}, /* Use winding from surrounding faces instead of this region. */
|
|
{"use_select_history", BMO_OP_SLOT_BOOL}, /* pass to duplicate */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_extrude_face_region_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Dissolve Verts.
|
|
*/
|
|
static BMOpDefine bmo_dissolve_verts_def = {
|
|
"dissolve_verts",
|
|
/* slots_in */
|
|
{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}},
|
|
{"use_face_split", BMO_OP_SLOT_BOOL},
|
|
{"use_boundary_tear", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_dissolve_verts_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Dissolve Edges.
|
|
*/
|
|
static BMOpDefine bmo_dissolve_edges_def = {
|
|
"dissolve_edges",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{"use_verts", BMO_OP_SLOT_BOOL}, /* dissolve verts left between only 2 edges. */
|
|
{"use_face_split", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"region.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_dissolve_edges_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Dissolve Faces.
|
|
*/
|
|
static BMOpDefine bmo_dissolve_faces_def = {
|
|
"dissolve_faces",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{"use_verts", BMO_OP_SLOT_BOOL}, /* dissolve verts left between only 2 edges. */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"region.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_dissolve_faces_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Limited Dissolve.
|
|
*
|
|
* Dissolve planar faces and co-linear edges.
|
|
*/
|
|
static BMOpDefine bmo_dissolve_limit_def = {
|
|
"dissolve_limit",
|
|
/* slots_in */
|
|
{{"angle_limit", BMO_OP_SLOT_FLT}, /* total rotation angle (radians) */
|
|
{"use_dissolve_boundaries", BMO_OP_SLOT_BOOL},
|
|
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}},
|
|
{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{"delimit", BMO_OP_SLOT_INT},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"region.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{{'\0'}}},
|
|
bmo_dissolve_limit_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Degenerate Dissolve.
|
|
*
|
|
* Dissolve edges with no length, faces with no area.
|
|
*/
|
|
static BMOpDefine bmo_dissolve_degenerate_def = {
|
|
"dissolve_degenerate",
|
|
/* slots_in */
|
|
{{"dist", BMO_OP_SLOT_FLT}, /* minimum distance to consider degenerate */
|
|
{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{{'\0'}}},
|
|
bmo_dissolve_degenerate_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Triangulate.
|
|
*/
|
|
static BMOpDefine bmo_triangulate_def = {
|
|
"triangulate",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{"quad_method", BMO_OP_SLOT_INT},
|
|
{"ngon_method", BMO_OP_SLOT_INT},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{"face_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{"face_map_double.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}}, /* duplicate faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_triangulate_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Un-Subdivide.
|
|
*
|
|
* Reduce detail in geometry containing grids.
|
|
*/
|
|
static BMOpDefine bmo_unsubdivide_def = {
|
|
"unsubdivide",
|
|
/* slots_in */
|
|
{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{"iterations", BMO_OP_SLOT_INT},
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_unsubdivide_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Subdivide Edges.
|
|
*
|
|
* Advanced operator for subdividing edges
|
|
* with options for face patterns, smoothing and randomization.
|
|
*/
|
|
static BMOpDefine bmo_subdivide_edges_def = {
|
|
"subdivide_edges",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}},
|
|
{"smooth", BMO_OP_SLOT_FLT},
|
|
{"smooth_falloff", BMO_OP_SLOT_INT}, /* SUBD_FALLOFF_ROOT and friends */
|
|
{"fractal", BMO_OP_SLOT_FLT},
|
|
{"along_normal", BMO_OP_SLOT_FLT},
|
|
{"cuts", BMO_OP_SLOT_INT},
|
|
{"seed", BMO_OP_SLOT_INT},
|
|
{"custom_patterns", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_INTERNAL}}, /* uses custom pointers */
|
|
{"edge_percents", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_FLT}},
|
|
|
|
{"quad_corner_type", BMO_OP_SLOT_INT}, /* quad corner type, see bmesh_operators.h */
|
|
{"use_grid_fill", BMO_OP_SLOT_BOOL}, /* fill in fully-selected faces with a grid */
|
|
{"use_single_edge", BMO_OP_SLOT_BOOL}, /* tessellate the case of one edge selected in a quad or triangle */
|
|
{"use_only_quads", BMO_OP_SLOT_BOOL}, /* only subdivide quads (for loopcut) */
|
|
{"use_sphere", BMO_OP_SLOT_BOOL}, /* for making new primitives only */
|
|
{"use_smooth_even", BMO_OP_SLOT_BOOL}, /* maintain even offset when smoothing */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{/* these next three can have multiple types of elements in them */
|
|
{"geom_inner.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"geom_split.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* contains all output geometry */
|
|
{{'\0'}},
|
|
},
|
|
bmo_subdivide_edges_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Subdivide Edge-Ring.
|
|
*
|
|
* Take an edge-ring, and subdivide with interpolation options.
|
|
*/
|
|
static BMOpDefine bmo_subdivide_edgering_def = {
|
|
"subdivide_edgering",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input vertices */
|
|
{"interp_mode", BMO_OP_SLOT_INT},
|
|
{"smooth", BMO_OP_SLOT_FLT},
|
|
{"cuts", BMO_OP_SLOT_INT},
|
|
{"profile_shape", BMO_OP_SLOT_INT},
|
|
{"profile_shape_factor", BMO_OP_SLOT_FLT},
|
|
{{'\0'}},
|
|
},
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}}},
|
|
bmo_subdivide_edgering_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Bisect Plane.
|
|
*
|
|
* Bisects the mesh by a plane (cut the mesh in half).
|
|
*/
|
|
static BMOpDefine bmo_bisect_plane_def = {
|
|
"bisect_plane",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"dist", BMO_OP_SLOT_FLT}, /* minimum distance when testing if a vert is exactly on the plane */
|
|
{"plane_co", BMO_OP_SLOT_VEC}, /* point on the plane */
|
|
{"plane_no", BMO_OP_SLOT_VEC}, /* direction of the plane */
|
|
{"use_snap_center", BMO_OP_SLOT_BOOL}, /* snap axis aligned verts to the center */
|
|
{"clear_outer", BMO_OP_SLOT_BOOL}, /* when enabled. remove all geometry on the positive side of the plane */
|
|
{"clear_inner", BMO_OP_SLOT_BOOL}, /* when enabled. remove all geometry on the negative side of the plane */
|
|
{{'\0'}},
|
|
},
|
|
{{"geom_cut.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE}}, /* output geometry aligned with the plane (new and existing) */
|
|
{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* input and output geometry (result of cut) */
|
|
{{'\0'}}},
|
|
bmo_bisect_plane_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Delete Geometry.
|
|
*
|
|
* Utility operator to delete geometry.
|
|
*/
|
|
static BMOpDefine bmo_delete_def = {
|
|
"delete",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"context", BMO_OP_SLOT_INT}, /* enum DEL_VERTS ... */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_delete_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Duplicate Geometry.
|
|
*
|
|
* Utility operator to duplicate geometry,
|
|
* optionally into a destination mesh.
|
|
*/
|
|
static BMOpDefine bmo_duplicate_def = {
|
|
"duplicate",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
/* destination bmesh, if NULL will use current on */
|
|
{"dest", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_BMESH}},
|
|
{"use_select_history", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom_orig.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
/* facemap maps from source faces to dupe
|
|
* faces, and from dupe faces to source faces */
|
|
{"vert_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{"edge_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{"face_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{"boundary_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{"isovert_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_duplicate_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Split Off Geometry.
|
|
*
|
|
* Disconnect geometry from adjacent edges and faces,
|
|
* optionally into a destination mesh.
|
|
*/
|
|
static BMOpDefine bmo_split_def = {
|
|
"split",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
/* destination bmesh, if NULL will use current one */
|
|
{"dest", BMO_OP_SLOT_PTR, {(int)BMO_OP_SLOT_SUBTYPE_PTR_BMESH}},
|
|
{"use_only_faces", BMO_OP_SLOT_BOOL}, /* when enabled. don't duplicate loose verts/edges */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"boundary_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{"isovert_map.out", BMO_OP_SLOT_MAPPING, {(int)BMO_OP_SLOT_SUBTYPE_MAP_ELEM}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_split_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Spin.
|
|
*
|
|
* Extrude or duplicate geometry a number of times,
|
|
* rotating and possibly translating after each step
|
|
*/
|
|
static BMOpDefine bmo_spin_def = {
|
|
"spin",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"cent", BMO_OP_SLOT_VEC}, /* rotation center */
|
|
{"axis", BMO_OP_SLOT_VEC}, /* rotation axis */
|
|
{"dvec", BMO_OP_SLOT_VEC}, /* translation delta per step */
|
|
{"angle", BMO_OP_SLOT_FLT}, /* total rotation angle (radians) */
|
|
{"space", BMO_OP_SLOT_MAT}, /* matrix to define the space (typically object matrix) */
|
|
{"steps", BMO_OP_SLOT_INT}, /* number of steps */
|
|
{"use_merge", BMO_OP_SLOT_BOOL}, /* Merge first/last when the angle is a full revolution. */
|
|
{"use_normal_flip", BMO_OP_SLOT_BOOL}, /* Create faces with reversed direction. */
|
|
{"use_duplicate", BMO_OP_SLOT_BOOL}, /* duplicate or extrude? */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom_last.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* result of last step */
|
|
{{'\0'}},
|
|
},
|
|
bmo_spin_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
|
|
/*
|
|
* Similar Faces Search.
|
|
*
|
|
* Find similar faces (area/material/perimeter, ...).
|
|
*/
|
|
static BMOpDefine bmo_similar_faces_def = {
|
|
"similar_faces",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"type", BMO_OP_SLOT_INT}, /* type of selection */
|
|
{"thresh", BMO_OP_SLOT_FLT}, /* threshold of selection */
|
|
{"compare", BMO_OP_SLOT_INT}, /* comparison method */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_similar_faces_exec,
|
|
(BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Similar Edges Search.
|
|
*
|
|
* Find similar edges (length, direction, edge, seam, ...).
|
|
*/
|
|
static BMOpDefine bmo_similar_edges_def = {
|
|
"similar_edges",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
{"type", BMO_OP_SLOT_INT}, /* type of selection */
|
|
{"thresh", BMO_OP_SLOT_FLT}, /* threshold of selection */
|
|
{"compare", BMO_OP_SLOT_INT}, /* comparison method */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* output edges */
|
|
{{'\0'}},
|
|
},
|
|
bmo_similar_edges_exec,
|
|
(BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Similar Verts Search.
|
|
*
|
|
* Find similar vertices (normal, face, vertex group, ...).
|
|
*/
|
|
static BMOpDefine bmo_similar_verts_def = {
|
|
"similar_verts",
|
|
/* slots_in */
|
|
{{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* input vertices */
|
|
{"type", BMO_OP_SLOT_INT}, /* type of selection */
|
|
{"thresh", BMO_OP_SLOT_FLT}, /* threshold of selection */
|
|
{"compare", BMO_OP_SLOT_INT}, /* comparison method */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output vertices */
|
|
{{'\0'}},
|
|
},
|
|
bmo_similar_verts_exec,
|
|
(BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* UV Rotation.
|
|
*
|
|
* Cycle the loop UV's
|
|
*/
|
|
static BMOpDefine bmo_rotate_uvs_def = {
|
|
"rotate_uvs",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"use_ccw", BMO_OP_SLOT_BOOL}, /* rotate counter-clockwise if true, otherwise clockwise */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_rotate_uvs_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* UV Reverse.
|
|
*
|
|
* Reverse the UV's
|
|
*/
|
|
static BMOpDefine bmo_reverse_uvs_def = {
|
|
"reverse_uvs",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_reverse_uvs_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Color Rotation.
|
|
*
|
|
* Cycle the loop colors
|
|
*/
|
|
static BMOpDefine bmo_rotate_colors_def = {
|
|
"rotate_colors",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"use_ccw", BMO_OP_SLOT_BOOL}, /* rotate counter-clockwise if true, otherwise clockwise */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_rotate_colors_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Color Reverse
|
|
*
|
|
* Reverse the loop colors.
|
|
*/
|
|
static BMOpDefine bmo_reverse_colors_def = {
|
|
"reverse_colors",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{{'\0'}},
|
|
},
|
|
{{{'\0'}}}, /* no output */
|
|
bmo_reverse_colors_exec,
|
|
(BMO_OPTYPE_FLAG_NOP),
|
|
};
|
|
|
|
/*
|
|
* Edge Split.
|
|
*
|
|
* Disconnects faces along input edges.
|
|
*/
|
|
static BMOpDefine bmo_split_edges_def = {
|
|
"split_edges",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
/* needed for vertex rip so we can rip only half an edge at a boundary wich would otherwise split off */
|
|
{"verts", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* optional tag verts, use to have greater control of splits */
|
|
{"use_verts", BMO_OP_SLOT_BOOL}, /* use 'verts' for splitting, else just find verts to split from edges */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* old output disconnected edges */
|
|
{{'\0'}},
|
|
},
|
|
bmo_split_edges_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Create Grid.
|
|
*
|
|
* Creates a grid with a variable number of subdivisions
|
|
*/
|
|
static BMOpDefine bmo_create_grid_def = {
|
|
"create_grid",
|
|
/* slots_in */
|
|
{{"x_segments", BMO_OP_SLOT_INT}, /* number of x segments */
|
|
{"y_segments", BMO_OP_SLOT_INT}, /* number of y segments */
|
|
{"size", BMO_OP_SLOT_FLT}, /* size of the grid */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_grid_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Create UV Sphere.
|
|
*
|
|
* Creates a grid with a variable number of subdivisions
|
|
*/
|
|
static BMOpDefine bmo_create_uvsphere_def = {
|
|
"create_uvsphere",
|
|
/* slots_in */
|
|
{{"u_segments", BMO_OP_SLOT_INT}, /* number of u segments */
|
|
{"v_segments", BMO_OP_SLOT_INT}, /* number of v segment */
|
|
{"diameter", BMO_OP_SLOT_FLT}, /* diameter */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_uvsphere_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Create Ico-Sphere.
|
|
*
|
|
* Creates a grid with a variable number of subdivisions
|
|
*/
|
|
static BMOpDefine bmo_create_icosphere_def = {
|
|
"create_icosphere",
|
|
/* slots_in */
|
|
{{"subdivisions", BMO_OP_SLOT_INT}, /* how many times to recursively subdivide the sphere */
|
|
{"diameter", BMO_OP_SLOT_FLT}, /* diameter */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_icosphere_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Create Suzanne.
|
|
*
|
|
* Creates a monkey (standard blender primitive).
|
|
*/
|
|
static BMOpDefine bmo_create_monkey_def = {
|
|
"create_monkey",
|
|
/* slots_in */
|
|
{{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_monkey_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Create Cone.
|
|
*
|
|
* Creates a cone with variable depth at both ends
|
|
*/
|
|
static BMOpDefine bmo_create_cone_def = {
|
|
"create_cone",
|
|
/* slots_in */
|
|
{{"cap_ends", BMO_OP_SLOT_BOOL}, /* whether or not to fill in the ends with faces */
|
|
{"cap_tris", BMO_OP_SLOT_BOOL}, /* fill ends with triangles instead of ngons */
|
|
{"segments", BMO_OP_SLOT_INT},
|
|
{"diameter1", BMO_OP_SLOT_FLT}, /* diameter of one end */
|
|
{"diameter2", BMO_OP_SLOT_FLT}, /* diameter of the opposite */
|
|
{"depth", BMO_OP_SLOT_FLT}, /* distance between ends */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_cone_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Creates a Circle.
|
|
*/
|
|
static BMOpDefine bmo_create_circle_def = {
|
|
"create_circle",
|
|
/* slots_in */
|
|
{{"cap_ends", BMO_OP_SLOT_BOOL}, /* whether or not to fill in the ends with faces */
|
|
{"cap_tris", BMO_OP_SLOT_BOOL}, /* fill ends with triangles instead of ngons */
|
|
{"segments", BMO_OP_SLOT_INT},
|
|
{"radius", BMO_OP_SLOT_FLT}, /* Radius of the circle. */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_circle_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Create Cube
|
|
*
|
|
* Creates a cube.
|
|
*/
|
|
static BMOpDefine bmo_create_cube_def = {
|
|
"create_cube",
|
|
/* slots_in */
|
|
{{"size", BMO_OP_SLOT_FLT}, /* size of the cube */
|
|
{"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */
|
|
{"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
bmo_create_cube_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Bevel.
|
|
*
|
|
* Bevels edges and vertices
|
|
*/
|
|
static BMOpDefine bmo_bevel_def = {
|
|
"bevel",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* input edges and vertices */
|
|
{"offset", BMO_OP_SLOT_FLT}, /* amount to offset beveled edge */
|
|
{"offset_type", BMO_OP_SLOT_INT}, /* how to measure offset (enum) */
|
|
{"segments", BMO_OP_SLOT_INT}, /* number of segments in bevel */
|
|
{"profile", BMO_OP_SLOT_FLT}, /* profile shape, 0->1 (.5=>round) */
|
|
{"vertex_only", BMO_OP_SLOT_BOOL}, /* only bevel vertices, not edges */
|
|
{"clamp_overlap", BMO_OP_SLOT_BOOL}, /* do not allow beveled edges/vertices to overlap each other */
|
|
{"material", BMO_OP_SLOT_INT}, /* material for bevel faces, -1 means get from adjacent faces */
|
|
{"loop_slide", BMO_OP_SLOT_BOOL}, /* prefer to slide along edges to having even widths */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* output edges */
|
|
{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{{'\0'}},
|
|
},
|
|
|
|
bmo_bevel_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Beautify Fill.
|
|
*
|
|
* Rotate edges to create more evenly spaced triangles.
|
|
*/
|
|
static BMOpDefine bmo_beautify_fill_def = {
|
|
"beautify_fill",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* edges that can be flipped */
|
|
{"use_restrict_tag", BMO_OP_SLOT_BOOL}, /* restrict edge rotation to mixed tagged vertices */
|
|
{"method", BMO_OP_SLOT_INT}, /* method to define what is beautiful */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* new flipped faces and edges */
|
|
{{'\0'}},
|
|
},
|
|
bmo_beautify_fill_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Triangle Fill.
|
|
*
|
|
* Fill edges with triangles
|
|
*/
|
|
static BMOpDefine bmo_triangle_fill_def = {
|
|
"triangle_fill",
|
|
/* slots_in */
|
|
{{"use_beauty", BMO_OP_SLOT_BOOL},
|
|
{"use_dissolve", BMO_OP_SLOT_BOOL}, /* dissolve resulting faces */
|
|
{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
|
|
{"normal", BMO_OP_SLOT_VEC}, /* optionally pass the fill normal to use */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}}, /* new faces and edges */
|
|
{{'\0'}},
|
|
},
|
|
bmo_triangle_fill_exec,
|
|
(BMO_OPTYPE_FLAG_UNTAN_MULTIRES |
|
|
BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Solidify.
|
|
*
|
|
* Turns a mesh into a shell with thickness
|
|
*/
|
|
static BMOpDefine bmo_solidify_def = {
|
|
"solidify",
|
|
/* slots_in */
|
|
{{"geom", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"thickness", BMO_OP_SLOT_FLT},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_solidify_face_region_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Face Inset (Individual).
|
|
*
|
|
* Insets individual faces.
|
|
*/
|
|
static BMOpDefine bmo_inset_individual_def = {
|
|
"inset_individual",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"thickness", BMO_OP_SLOT_FLT},
|
|
{"depth", BMO_OP_SLOT_FLT},
|
|
{"use_even_offset", BMO_OP_SLOT_BOOL},
|
|
{"use_interpolate", BMO_OP_SLOT_BOOL},
|
|
{"use_relative_offset", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_inset_individual_exec,
|
|
/* caller needs to handle BMO_OPTYPE_FLAG_SELECT_FLUSH */
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC),
|
|
};
|
|
|
|
/*
|
|
* Face Inset (Regions).
|
|
*
|
|
* Inset or outset face regions.
|
|
*/
|
|
static BMOpDefine bmo_inset_region_def = {
|
|
"inset_region",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"faces_exclude", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}},
|
|
{"use_boundary", BMO_OP_SLOT_BOOL},
|
|
{"use_even_offset", BMO_OP_SLOT_BOOL},
|
|
{"use_interpolate", BMO_OP_SLOT_BOOL},
|
|
{"use_relative_offset", BMO_OP_SLOT_BOOL},
|
|
{"use_edge_rail", BMO_OP_SLOT_BOOL},
|
|
{"thickness", BMO_OP_SLOT_FLT},
|
|
{"depth", BMO_OP_SLOT_FLT},
|
|
{"use_outset", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_inset_region_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Edgeloop Offset.
|
|
*
|
|
* Creates edge loops based on simple edge-outset method.
|
|
*/
|
|
static BMOpDefine bmo_offset_edgeloops_def = {
|
|
"offset_edgeloops",
|
|
/* slots_in */
|
|
{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input faces */
|
|
{"use_cap_endpoint", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_offset_edgeloops_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH),
|
|
};
|
|
|
|
/*
|
|
* Wire Frame.
|
|
*
|
|
* Makes a wire-frame copy of faces.
|
|
*/
|
|
static BMOpDefine bmo_wireframe_def = {
|
|
"wireframe",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"thickness", BMO_OP_SLOT_FLT},
|
|
{"offset", BMO_OP_SLOT_FLT},
|
|
{"use_replace", BMO_OP_SLOT_BOOL},
|
|
{"use_boundary", BMO_OP_SLOT_BOOL},
|
|
{"use_even_offset", BMO_OP_SLOT_BOOL},
|
|
{"use_crease", BMO_OP_SLOT_BOOL},
|
|
{"crease_weight", BMO_OP_SLOT_FLT},
|
|
{"use_relative_offset", BMO_OP_SLOT_BOOL},
|
|
{"material_offset", BMO_OP_SLOT_INT},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_wireframe_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
/*
|
|
* Pokes a face.
|
|
*
|
|
* Splits a face into a triangle fan.
|
|
*/
|
|
static BMOpDefine bmo_poke_def = {
|
|
"poke",
|
|
/* slots_in */
|
|
{{"faces", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* input faces */
|
|
{"offset", BMO_OP_SLOT_FLT}, /* center vertex offset along normal */
|
|
{"center_mode", BMO_OP_SLOT_INT}, /* calculation mode for center vertex */
|
|
{"use_relative_offset", BMO_OP_SLOT_BOOL}, /* apply offset */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"verts.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT}}, /* output verts */
|
|
{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* output faces */
|
|
{{'\0'}},
|
|
},
|
|
bmo_poke_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
#ifdef WITH_BULLET
|
|
/*
|
|
* Convex Hull
|
|
*
|
|
* Builds a convex hull from the vertices in 'input'.
|
|
*
|
|
* If 'use_existing_faces' is true, the hull will not output triangles
|
|
* that are covered by a pre-existing face.
|
|
*
|
|
* All hull vertices, faces, and edges are added to 'geom.out'. Any
|
|
* input elements that end up inside the hull (i.e. are not used by an
|
|
* output face) are added to the 'interior_geom' slot. The
|
|
* 'unused_geom' slot will contain all interior geometry that is
|
|
* completely unused. Lastly, 'holes_geom' contains edges and faces
|
|
* that were in the input and are part of the hull.
|
|
*/
|
|
static BMOpDefine bmo_convex_hull_def = {
|
|
"convex_hull",
|
|
/* slots_in */
|
|
{{"input", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"use_existing_faces", BMO_OP_SLOT_BOOL},
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"geom_interior.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"geom_unused.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"geom_holes.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_convex_hull_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
#endif
|
|
|
|
/*
|
|
* Symmetrize.
|
|
*
|
|
* Makes the mesh elements in the "input" slot symmetrical. Unlike
|
|
* normal mirroring, it only copies in one direction, as specified by
|
|
* the "direction" slot. The edges and faces that cross the plane of
|
|
* symmetry are split as needed to enforce symmetry.
|
|
*
|
|
* All new vertices, edges, and faces are added to the "geom.out" slot.
|
|
*/
|
|
static BMOpDefine bmo_symmetrize_def = {
|
|
"symmetrize",
|
|
/* slots_in */
|
|
{{"input", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{"direction", BMO_OP_SLOT_INT},
|
|
{"dist", BMO_OP_SLOT_FLT}, /* minimum distance */
|
|
{{'\0'}},
|
|
},
|
|
/* slots_out */
|
|
{{"geom.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_VERT | BM_EDGE | BM_FACE}},
|
|
{{'\0'}},
|
|
},
|
|
bmo_symmetrize_exec,
|
|
(BMO_OPTYPE_FLAG_NORMALS_CALC |
|
|
BMO_OPTYPE_FLAG_SELECT_FLUSH |
|
|
BMO_OPTYPE_FLAG_SELECT_VALIDATE),
|
|
};
|
|
|
|
const BMOpDefine *bmo_opdefines[] = {
|
|
&bmo_automerge_def,
|
|
&bmo_average_vert_facedata_def,
|
|
&bmo_beautify_fill_def,
|
|
&bmo_bevel_def,
|
|
&bmo_bisect_edges_def,
|
|
&bmo_bmesh_to_mesh_def,
|
|
&bmo_bridge_loops_def,
|
|
&bmo_collapse_def,
|
|
&bmo_collapse_uvs_def,
|
|
&bmo_connect_verts_def,
|
|
&bmo_connect_verts_concave_def,
|
|
&bmo_connect_verts_nonplanar_def,
|
|
&bmo_connect_vert_pair_def,
|
|
&bmo_contextual_create_def,
|
|
#ifdef WITH_BULLET
|
|
&bmo_convex_hull_def,
|
|
#endif
|
|
&bmo_create_circle_def,
|
|
&bmo_create_cone_def,
|
|
&bmo_create_cube_def,
|
|
&bmo_create_grid_def,
|
|
&bmo_create_icosphere_def,
|
|
&bmo_create_monkey_def,
|
|
&bmo_create_uvsphere_def,
|
|
&bmo_create_vert_def,
|
|
&bmo_delete_def,
|
|
&bmo_dissolve_edges_def,
|
|
&bmo_dissolve_faces_def,
|
|
&bmo_dissolve_verts_def,
|
|
&bmo_dissolve_limit_def,
|
|
&bmo_dissolve_degenerate_def,
|
|
&bmo_duplicate_def,
|
|
&bmo_holes_fill_def,
|
|
&bmo_face_attribute_fill_def,
|
|
&bmo_offset_edgeloops_def,
|
|
&bmo_edgeloop_fill_def,
|
|
&bmo_edgenet_fill_def,
|
|
&bmo_edgenet_prepare_def,
|
|
&bmo_extrude_discrete_faces_def,
|
|
&bmo_extrude_edge_only_def,
|
|
&bmo_extrude_face_region_def,
|
|
&bmo_extrude_vert_indiv_def,
|
|
&bmo_find_doubles_def,
|
|
&bmo_grid_fill_def,
|
|
&bmo_inset_individual_def,
|
|
&bmo_inset_region_def,
|
|
&bmo_join_triangles_def,
|
|
&bmo_mesh_to_bmesh_def,
|
|
&bmo_mirror_def,
|
|
&bmo_object_load_bmesh_def,
|
|
&bmo_pointmerge_def,
|
|
&bmo_pointmerge_facedata_def,
|
|
&bmo_poke_def,
|
|
&bmo_recalc_face_normals_def,
|
|
&bmo_planar_faces_def,
|
|
&bmo_region_extend_def,
|
|
&bmo_remove_doubles_def,
|
|
&bmo_reverse_colors_def,
|
|
&bmo_reverse_faces_def,
|
|
&bmo_reverse_uvs_def,
|
|
&bmo_rotate_colors_def,
|
|
&bmo_rotate_def,
|
|
&bmo_rotate_edges_def,
|
|
&bmo_rotate_uvs_def,
|
|
&bmo_scale_def,
|
|
&bmo_similar_edges_def,
|
|
&bmo_similar_faces_def,
|
|
&bmo_similar_verts_def,
|
|
&bmo_smooth_vert_def,
|
|
&bmo_smooth_laplacian_vert_def,
|
|
&bmo_solidify_def,
|
|
&bmo_spin_def,
|
|
&bmo_split_def,
|
|
&bmo_split_edges_def,
|
|
&bmo_subdivide_edges_def,
|
|
&bmo_subdivide_edgering_def,
|
|
&bmo_bisect_plane_def,
|
|
&bmo_symmetrize_def,
|
|
&bmo_transform_def,
|
|
&bmo_translate_def,
|
|
&bmo_triangle_fill_def,
|
|
&bmo_triangulate_def,
|
|
&bmo_unsubdivide_def,
|
|
&bmo_weld_verts_def,
|
|
&bmo_wireframe_def,
|
|
};
|
|
|
|
const int bmo_opdefines_total = ARRAY_SIZE(bmo_opdefines);
|