Files
blender/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
Mitchell Stokes 3a4c307652 Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.

The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
2016-07-27 19:00:35 -07:00

235 lines
8.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
class PHYSICS_PT_rigidbody_constraint_panel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Rigid Body Constraint"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.rigid_body_constraint and rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "type")
row = layout.row()
row.prop(rbc, "enabled")
row.prop(rbc, "disable_collisions")
layout.prop(rbc, "object1")
layout.prop(rbc, "object2")
if rbc.type != 'MOTOR':
row = layout.row()
row.prop(rbc, "use_breaking")
sub = row.row()
sub.active = rbc.use_breaking
sub.prop(rbc, "breaking_threshold", text="Threshold")
row = layout.row()
row.prop(rbc, "use_override_solver_iterations", text="Override Iterations")
sub = row.row()
sub.active = rbc.use_override_solver_iterations
sub.prop(rbc, "solver_iterations", text="Iterations")
if rbc.type == 'HINGE':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
elif rbc.type == 'SLIDER':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
elif rbc.type == 'PISTON':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
elif rbc.type == 'MOTOR':
col = layout.column(align=True)
col.label("Linear motor:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_motor_lin", toggle=True, text="Enable")
sub = row.row(align=True)
sub.active = rbc.use_motor_lin
sub.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
sub.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
col.label("Angular motor:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_motor_ang", toggle=True, text="Enable")
sub = row.row(align=True)
sub.active = rbc.use_motor_ang
sub.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
sub.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_y", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_y
sub.prop(rbc, "limit_lin_y_lower", text="Lower")
sub.prop(rbc, "limit_lin_y_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_z
sub.prop(rbc, "limit_lin_z_lower", text="Lower")
sub.prop(rbc, "limit_lin_z_upper", text="Upper")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_y", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
if rbc.type == 'GENERIC_SPRING':
col = layout.column(align=True)
col.label("Springs:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.1
sub.prop(rbc, "use_spring_x", toggle=True, text="X")
sub = row.row(align=True)
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="Stiffness")
sub.prop(rbc, "spring_damping_x")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.1
sub.prop(rbc, "use_spring_y", toggle=True, text="Y")
sub = row.row(align=True)
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.1
sub.prop(rbc, "use_spring_z", toggle=True, text="Z")
sub = row.row(align=True)
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)