Files
blender/source/blender/nodes/intern/SHD_nodes/SHD_tex_magic.c
2011-05-09 11:02:04 +00:00

73 lines
2.3 KiB
C

/**
* $Id: SHD_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../SHD_util.h"
/* **************** OUTPUT ******************** */
static bNodeSocketType sh_node_tex_magic_in[]= {
{ SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, SOCK_NO_VALUE},
{ SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ -1, 0, "" }
};
static bNodeSocketType sh_node_tex_magic_out[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_init_tex_magic(bNode *node)
{
NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic");
tex->depth = 2;
node->storage = tex;
}
static void node_shader_exec_tex_magic(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out))
{
}
/* node type definition */
void register_node_type_sh_tex_magic(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0,
sh_node_tex_magic_in, sh_node_tex_magic_out);
node_type_size(&ntype, 150, 60, 200);
node_type_init(&ntype, node_shader_init_tex_magic);
node_type_storage(&ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, node_shader_exec_tex_magic);
node_type_gpu(&ntype, NULL);
nodeRegisterType(lb, &ntype);
};