
This revisit the render pipeline to support time slicing for better motion blur. We support accumulation with or without the Post-process motion blur. If using the post-process, we reuse last step next motion data to avoid another scene reevaluation. This also adds support for hair motion blur which is handled in a similar way as mesh motion blur. The total number of samples is distributed evenly accross all timesteps to avoid sampling weighting issues. For this reason, the sample count is (internally) rounded up to the next multiple of the step count. Only FX Motion BLur: {F8632258} FX Motion Blur + 4 time steps: {F8632260} FX Motion Blur + 32 time steps: {F8632261} Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8079
729 lines
21 KiB
Python
729 lines
21 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
from bpy.types import Panel
|
|
from bl_ui.space_view3d import (
|
|
VIEW3D_PT_shading_lighting,
|
|
VIEW3D_PT_shading_color,
|
|
VIEW3D_PT_shading_options,
|
|
)
|
|
|
|
from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
|
|
|
|
|
|
class RenderButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class RENDER_PT_context(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
bl_options = {'HIDE_HEADER'}
|
|
bl_label = ""
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.scene
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
if rd.has_multiple_engines:
|
|
layout.prop(rd, "engine", text="Render Engine")
|
|
|
|
|
|
class RENDER_PT_color_management(RenderButtonsPanel, Panel):
|
|
bl_label = "Color Management"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 100
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(scene.display_settings, "display_device")
|
|
|
|
col.separator()
|
|
|
|
col.prop(view, "view_transform")
|
|
col.prop(view, "look")
|
|
|
|
col = flow.column()
|
|
col.prop(view, "exposure")
|
|
col.prop(view, "gamma")
|
|
|
|
col.separator()
|
|
|
|
col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer")
|
|
|
|
|
|
class RENDER_PT_color_management_curves(RenderButtonsPanel, Panel):
|
|
bl_label = "Use Curves"
|
|
bl_parent_id = "RENDER_PT_color_management"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw_header(self, context):
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
self.layout.prop(view, "use_curve_mapping", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
view = scene.view_settings
|
|
|
|
layout.use_property_split = False
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
layout.enabled = view.use_curve_mapping
|
|
|
|
layout.template_curve_mapping(view, "curve_mapping", type='COLOR', levels=True)
|
|
|
|
|
|
class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
|
|
bl_label = "Ambient Occlusion"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_gtao", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_gtao
|
|
col = layout.column()
|
|
col.prop(props, "gtao_distance")
|
|
col.prop(props, "gtao_factor")
|
|
col.prop(props, "gtao_quality")
|
|
col.prop(props, "use_gtao_bent_normals")
|
|
col.prop(props, "use_gtao_bounce")
|
|
|
|
|
|
class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
|
|
bl_label = "Motion Blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_motion_blur", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_motion_blur
|
|
col = layout.column()
|
|
col.prop(props, "motion_blur_shutter")
|
|
col.prop(props, "motion_blur_depth_scale")
|
|
col.prop(props, "motion_blur_max")
|
|
col.prop(props, "motion_blur_steps", text="Steps")
|
|
|
|
|
|
class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
|
|
bl_label = "Depth of Field"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "bokeh_max_size")
|
|
# Not supported yet
|
|
# col.prop(props, "bokeh_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
|
|
bl_label = "Bloom"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_bloom", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_bloom
|
|
col = layout.column()
|
|
col.prop(props, "bloom_threshold")
|
|
col.prop(props, "bloom_knee")
|
|
col.prop(props, "bloom_radius")
|
|
col.prop(props, "bloom_color")
|
|
col.prop(props, "bloom_intensity")
|
|
col.prop(props, "bloom_clamp")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetrics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "volumetric_start")
|
|
col.prop(props, "volumetric_end")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "volumetric_tile_size")
|
|
col.prop(props, "volumetric_samples")
|
|
col.prop(props, "volumetric_sample_distribution", text="Distribution")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric Lighting"
|
|
bl_parent_id = "RENDER_PT_eevee_volumetric"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_volumetric_lights", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_volumetric_lights
|
|
layout.prop(props, "volumetric_light_clamp", text="Light Clamping")
|
|
|
|
|
|
class RENDER_PT_eevee_volumetric_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Volumetric Shadows"
|
|
bl_parent_id = "RENDER_PT_eevee_volumetric"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_volumetric_shadows", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.active = props.use_volumetric_shadows
|
|
layout.prop(props, "volumetric_shadow_samples", text="Samples")
|
|
|
|
|
|
class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
|
|
bl_label = "Subsurface Scattering"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "sss_samples")
|
|
col.prop(props, "sss_jitter_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
|
|
bl_label = "Screen Space Reflections"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_ssr", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.active = props.use_ssr
|
|
col.prop(props, "use_ssr_refraction", text="Refraction")
|
|
col.prop(props, "use_ssr_halfres")
|
|
col.prop(props, "ssr_quality")
|
|
col.prop(props, "ssr_max_roughness")
|
|
col.prop(props, "ssr_thickness")
|
|
col.prop(props, "ssr_border_fade")
|
|
col.prop(props, "ssr_firefly_fac")
|
|
|
|
|
|
class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Shadows"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "shadow_cube_size", text="Cube Size")
|
|
col.prop(props, "shadow_cascade_size", text="Cascade Size")
|
|
col.prop(props, "use_shadow_high_bitdepth")
|
|
col.prop(props, "use_soft_shadows")
|
|
col.prop(props, "light_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "taa_render_samples", text="Render")
|
|
col.prop(props, "taa_samples", text="Viewport")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "use_taa_reprojection")
|
|
|
|
|
|
class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Indirect Lighting"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.operator("scene.light_cache_bake", text="Bake Indirect Lighting", icon='RENDER_STILL')
|
|
col.operator("scene.light_cache_bake", text="Bake Cubemap Only", icon='LIGHTPROBE_CUBEMAP').subset = 'CUBEMAPS'
|
|
col.operator("scene.light_cache_free", text="Delete Lighting Cache")
|
|
|
|
cache_info = scene.eevee.gi_cache_info
|
|
if cache_info:
|
|
col.label(text=cache_info)
|
|
|
|
col.prop(props, "gi_auto_bake")
|
|
|
|
col.prop(props, "gi_diffuse_bounces")
|
|
col.prop(props, "gi_cubemap_resolution")
|
|
col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion")
|
|
col.prop(props, "gi_irradiance_smoothing")
|
|
col.prop(props, "gi_glossy_clamp")
|
|
col.prop(props, "gi_filter_quality")
|
|
|
|
|
|
class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
bl_parent_id = "RENDER_PT_eevee_indirect_lighting"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
row = layout.row(align=True)
|
|
row.prop(props, "gi_cubemap_display_size", text="Cubemap Size")
|
|
row.prop(props, "gi_show_cubemaps", text="", toggle=True)
|
|
|
|
row = layout.row(align=True)
|
|
row.prop(props, "gi_irradiance_display_size", text="Irradiance Size")
|
|
row.prop(props, "gi_show_irradiance", text="", toggle=True)
|
|
|
|
|
|
class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(rd, "filter_size")
|
|
col.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
col = layout.column(align=False, heading="Overscan")
|
|
col.use_property_decorate = False
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.prop(props, "use_overscan", text="")
|
|
sub = sub.row(align=True)
|
|
sub.active = props.use_overscan
|
|
sub.prop(props, "overscan_size", text="")
|
|
row.prop_decorator(props, "overscan_size")
|
|
|
|
|
|
class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
|
|
bl_label = "Hair"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
|
|
layout.prop(rd, "hair_type", expand=True)
|
|
layout.prop(rd, "hair_subdiv")
|
|
|
|
|
|
class RENDER_PT_eevee_performance(RenderButtonsPanel, Panel):
|
|
bl_label = "Performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
|
|
layout.prop(rd, "use_high_quality_normals")
|
|
|
|
|
|
class RENDER_PT_gpencil(RenderButtonsPanel, Panel):
|
|
bl_label = "Grease Pencil"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 10
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.grease_pencil_settings
|
|
|
|
col = layout.column()
|
|
col.prop(props, "antialias_threshold")
|
|
|
|
|
|
class RENDER_PT_opengl_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.display
|
|
|
|
col = layout.column()
|
|
col.prop(props, "render_aa", text="Render")
|
|
col.prop(props, "viewport_aa", text="Viewport")
|
|
|
|
|
|
class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
rd = context.scene.render
|
|
layout.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
|
|
class RENDER_PT_opengl_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Lighting"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_lighting.draw(self, context)
|
|
|
|
|
|
class RENDER_PT_opengl_color(RenderButtonsPanel, Panel):
|
|
bl_label = "Color"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_color._draw_color_type(self, context)
|
|
|
|
|
|
class RENDER_PT_opengl_options(RenderButtonsPanel, Panel):
|
|
bl_label = "Options"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_options.draw(self, context)
|
|
|
|
|
|
class RENDER_PT_simplify(RenderButtonsPanel, Panel):
|
|
bl_label = "Simplify"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
self.layout.prop(rd, "use_simplify", text="")
|
|
|
|
def draw(self, context):
|
|
pass
|
|
|
|
|
|
class RENDER_PT_simplify_viewport(RenderButtonsPanel, Panel):
|
|
bl_label = "Viewport"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_subdivision", text="Max Subdivision")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_child_particles", text="Max Child Particles")
|
|
|
|
|
|
class RENDER_PT_simplify_render(RenderButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_subdivision_render", text="Max Subdivision")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
|
|
|
|
|
|
class RENDER_PT_simplify_greasepencil(RenderButtonsPanel, Panel, GreasePencilSimplifyPanel):
|
|
bl_label = "Grease Pencil"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
classes = (
|
|
RENDER_PT_context,
|
|
RENDER_PT_eevee_sampling,
|
|
RENDER_PT_eevee_ambient_occlusion,
|
|
RENDER_PT_eevee_bloom,
|
|
RENDER_PT_eevee_depth_of_field,
|
|
RENDER_PT_eevee_subsurface_scattering,
|
|
RENDER_PT_eevee_screen_space_reflections,
|
|
RENDER_PT_eevee_motion_blur,
|
|
RENDER_PT_eevee_volumetric,
|
|
RENDER_PT_eevee_volumetric_lighting,
|
|
RENDER_PT_eevee_volumetric_shadows,
|
|
RENDER_PT_eevee_performance,
|
|
RENDER_PT_eevee_hair,
|
|
RENDER_PT_eevee_shadows,
|
|
RENDER_PT_eevee_indirect_lighting,
|
|
RENDER_PT_eevee_indirect_lighting_display,
|
|
RENDER_PT_eevee_film,
|
|
|
|
RENDER_PT_gpencil,
|
|
RENDER_PT_opengl_sampling,
|
|
RENDER_PT_opengl_lighting,
|
|
RENDER_PT_opengl_color,
|
|
RENDER_PT_opengl_options,
|
|
RENDER_PT_opengl_film,
|
|
RENDER_PT_color_management,
|
|
RENDER_PT_color_management_curves,
|
|
RENDER_PT_simplify,
|
|
RENDER_PT_simplify_viewport,
|
|
RENDER_PT_simplify_render,
|
|
RENDER_PT_simplify_greasepencil,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|