Files
blender/intern/ghost/intern/GHOST_System.h
2019-02-02 11:58:24 +11:00

411 lines
12 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file ghost/intern/GHOST_System.h
* \ingroup GHOST
* Declaration of GHOST_System class.
*/
#ifndef __GHOST_SYSTEM_H__
#define __GHOST_SYSTEM_H__
#include "GHOST_ISystem.h"
#include "GHOST_Debug.h"
#include "GHOST_Buttons.h"
#include "GHOST_ModifierKeys.h"
#include "GHOST_EventManager.h"
#ifdef GHOST_DEBUG
#include "GHOST_EventPrinter.h"
#endif // GHOST_DEBUG
class GHOST_DisplayManager;
class GHOST_Event;
class GHOST_TimerManager;
class GHOST_Window;
class GHOST_WindowManager;
#ifdef WITH_INPUT_NDOF
class GHOST_NDOFManager;
#endif
/**
* Implementation of platform independent functionality of the GHOST_ISystem
* interface.
* GHOST_System is an abstract class because not all methods of GHOST_ISystem
* are implemented.
* \see GHOST_ISystem.
*/
class GHOST_System : public GHOST_ISystem
{
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_System();
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_System();
public:
/***************************************************************************************
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* Based on ANSI clock() routine.
* \return The number of milliseconds.
*/
virtual GHOST_TUns64 getMilliSeconds() const;
/**
* Installs a timer.
* Note that, on most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
* \param delay The time to wait for the first call to the timerProc (in milliseconds)
* \param interval The interval between calls to the timerProc
* \param timerProc The callback invoked when the interval expires,
* \param userData Placeholder for user data.
* \return A timer task (0 if timer task installation failed).
*/
GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
GHOST_TUns64 interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData = NULL);
/**
* Removes a timer.
* \param timerTask Timer task to be removed.
* \return Indication of success.
*/
GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask);
/***************************************************************************************
* Display/window management functionality
***************************************************************************************/
/**
* Inherited from GHOST_ISystem but left pure virtual
*
* virtual GHOST_TUns8 getNumDisplays() const = 0;
* virtual void getMainDisplayDimensions(...) const = 0;
* virtual GHOST_IWindow* createWindow(..)
*/
/**
* Dispose a window.
* \param window Pointer to the window to be disposed.
* \return Indication of success.
*/
GHOST_TSuccess disposeWindow(GHOST_IWindow *window);
/**
* Returns whether a window is valid.
* \param window Pointer to the window to be checked.
* \return Indication of validity.
*/
bool validWindow(GHOST_IWindow *window);
/**
* Begins full screen mode.
* \param setting The new setting of the display.
* \param window Window displayed in full screen.
* \param stereoVisual Stereo visual for quad buffered stereo.
* This window is invalid after full screen has been ended.
* \return Indication of success.
*/
GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
const bool stereoVisual, const bool alphaBackground, const GHOST_TUns16 numOfAASamples = 0);
/**
* Updates the resolution while in fullscreen mode.
* \param setting The new setting of the display.
* \param window Window displayed in full screen.
*
* \return Indication of success.
*/
GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window);
/**
* Ends full screen mode.
* \return Indication of success.
*/
GHOST_TSuccess endFullScreen(void);
/**
* Returns current full screen mode status.
* \return The current status.
*/
bool getFullScreen(void);
/**
* Native pixel size support (MacBook 'retina').
* \return The pixel size in float.
*/
bool useNativePixel(void);
bool m_nativePixel;
/**
* Focus window after opening, or put them in the background.
*/
void useWindowFocus(const bool use_focus);
bool m_windowFocus;
/***************************************************************************************
* Event management functionality
***************************************************************************************/
/**
* Inherited from GHOST_ISystem but left pure virtual
*
* virtual bool processEvents(bool waitForEvent) = 0;
*/
/**
* Dispatches all the events on the stack.
* The event stack will be empty afterwards.
*/
void dispatchEvents();
/**
* Adds the given event consumer to our list.
* \param consumer The event consumer to add.
* \return Indication of success.
*/
GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer);
/**
* Remove the given event consumer to our list.
* \param consumer The event consumer to remove.
* \return Indication of success.
*/
GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer);
/***************************************************************************************
* Cursor management functionality
***************************************************************************************/
/**
* Inherited from GHOST_ISystem but left pure virtual
* <pre>
* GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
* GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y)
* </pre>
*/
/***************************************************************************************
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (ouside the message queue).
* \param mask The modifier key state to retrieve.
* \param isDown The state of a modifier key (true == pressed).
* \return Indication of success.
*/
GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const;
/**
* Returns the state of a mouse button (ouside the message queue).
* \param mask The button state to retrieve.
* \param isDown Button state.
* \return Indication of success.
*/
GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const;
/**
* Set which tablet API to use. Only affects Windows, other platforms have a single API.
* \param api Enum indicating which API to use.
*/
void setTabletAPI(GHOST_TTabletAPI api);
/**
* Test if given tablet API should be used by event handling.
*/
bool useTabletAPI(GHOST_TTabletAPI api) const;
#ifdef WITH_INPUT_NDOF
/***************************************************************************************
* Access to 3D mouse.
***************************************************************************************/
/**
* Sets 3D mouse deadzone
* \param deadzone: Deadzone of the 3D mouse (both for rotation and pan) relative to full range
*/
void setNDOFDeadZone(float deadzone);
#endif
/***************************************************************************************
* Other (internal) functionality.
***************************************************************************************/
/**
* Pushes an event on the stack.
* To dispatch it, call dispatchEvent() or dispatchEvents().
* Do not delete the event!
* \param event The event to push on the stack.
*/
GHOST_TSuccess pushEvent(GHOST_IEvent *event);
/**
* \return The timer manager.
*/
inline GHOST_TimerManager *getTimerManager() const;
/**
* \return A pointer to our event manager.
*/
inline GHOST_EventManager *getEventManager() const;
/**
* \return A pointer to our window manager.
*/
inline GHOST_WindowManager *getWindowManager() const;
#ifdef WITH_INPUT_NDOF
/**
* \return A pointer to our n-degree of freedom manager.
*/
inline GHOST_NDOFManager *getNDOFManager() const;
#endif
/**
* Returns the state of all modifier keys.
* \param keys The state of all modifier keys (true == pressed).
* \return Indication of success.
*/
virtual GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys& keys) const = 0;
/**
* Returns the state of the mouse buttons (ouside the message queue).
* \param buttons The state of the buttons.
* \return Indication of success.
*/
virtual GHOST_TSuccess getButtons(GHOST_Buttons& buttons) const = 0;
/**
* Returns the selection buffer
* \param selection Only used on X11
* \return Returns the clipboard data
*
*/
virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
/**
* Put data to the Clipboard
* \param buffer The buffer to copy to the clipboard
* \param selection The clipboard to copy too only used on X11
*/
virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
/**
* Confirms quitting he program when there is just one window left open
* in the application
*/
virtual int confirmQuit(GHOST_IWindow *window) const;
/**
* Informs if the system provides native dialogs (eg. confirm quit)
*/
virtual bool supportsNativeDialogs(void);
protected:
/**
* Initialize the system.
* \return Indication of success.
*/
virtual GHOST_TSuccess init();
/**
* Shut the system down.
* \return Indication of success.
*/
virtual GHOST_TSuccess exit();
/**
* Creates a fullscreen window.
* \param window The window created.
* \return Indication of success.
*/
GHOST_TSuccess createFullScreenWindow(GHOST_Window **window, const GHOST_DisplaySetting &settings,
const bool stereoVisual, const bool alphaBackground = 0, const GHOST_TUns16 numOfAASamples = 0);
/** The display manager (platform dependent). */
GHOST_DisplayManager *m_displayManager;
/** The timer manager. */
GHOST_TimerManager *m_timerManager;
/** The window manager. */
GHOST_WindowManager *m_windowManager;
/** The event manager. */
GHOST_EventManager *m_eventManager;
#ifdef WITH_INPUT_NDOF
/** The N-degree of freedom device manager */
GHOST_NDOFManager *m_ndofManager;
#endif
/** Prints all the events. */
#ifdef GHOST_DEBUG
GHOST_EventPrinter *m_eventPrinter;
#endif // GHOST_DEBUG
/** Settings of the display before the display went fullscreen. */
GHOST_DisplaySetting m_preFullScreenSetting;
/** Which tablet API to use. */
GHOST_TTabletAPI m_tabletAPI;
};
inline GHOST_TimerManager *GHOST_System::getTimerManager() const
{
return m_timerManager;
}
inline GHOST_EventManager *GHOST_System::getEventManager() const
{
return m_eventManager;
}
inline GHOST_WindowManager *GHOST_System::getWindowManager() const
{
return m_windowManager;
}
#ifdef WITH_INPUT_NDOF
inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const
{
return m_ndofManager;
}
#endif
#endif // __GHOST_SYSTEM_H__