Files
blender/intern/ghost/intern/GHOST_WindowX11.cpp
Kent Mein 50549b602a Added a return GHOST_kSuccess;
to setWindowCustomCursorShape

Sun's compiler complained that it didn't return anything even though
it was suppose to.

Kent
2004-02-23 14:10:00 +00:00

756 lines
16 KiB
C++
Executable File

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "GHOST_WindowX11.h"
#include "GHOST_SystemX11.h"
#include "STR_String.h"
#include "GHOST_Debug.h"
// For standard X11 cursors
#include <X11/cursorfont.h>
// For obscure full screen mode stuuf
// lifted verbatim from blut.
typedef struct {
long flags;
long functions;
long decorations;
long input_mode;
} MotifWmHints;
#define MWM_HINTS_DECORATIONS (1L << 1)
GLXContext GHOST_WindowX11::s_firstContext = NULL;
GHOST_WindowX11::
GHOST_WindowX11(
GHOST_SystemX11 *system,
Display * display,
const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
const bool stereoVisual
) :
GHOST_Window(title,left,top,width,height,state,type),
m_display(display),
m_valid_setup (false),
m_system (system),
m_invalid_window(false),
m_context(NULL),
m_empty_cursor(None),
m_custom_cursor(None)
{
// Set up the minimum atrributes that we require and see if
// X can find us a visual matching those requirements.
int attributes[40], i = 0;
if(m_stereoVisual)
attributes[i++] = GLX_STEREO;
attributes[i++] = GLX_RGBA;
attributes[i++] = GLX_DOUBLEBUFFER;
attributes[i++] = GLX_RED_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_BLUE_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1;
attributes[i] = None;
m_visual = glXChooseVisual(m_display, DefaultScreen(m_display), attributes);
if (m_visual == NULL) {
// barf : no visual meeting these requirements could be found.
return;
}
// Create a bunch of attributes needed to create an X window.
// First create a colormap for the window and visual.
// This seems pretty much a legacy feature as we are in rgba mode anyway.
XSetWindowAttributes xattributes;
memset(&xattributes, 0, sizeof(xattributes));
xattributes.colormap= XCreateColormap(
m_display,
RootWindow(m_display, m_visual->screen),
m_visual->visual,
AllocNone
);
xattributes.border_pixel= 0;
// Specify which events we are interested in hearing.
xattributes.event_mask=
ExposureMask | StructureNotifyMask |
KeyPressMask | KeyReleaseMask |
EnterWindowMask | LeaveWindowMask |
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask | FocusChangeMask;
// create the window!
m_window =
XCreateWindow(
m_display,
RootWindow(m_display, m_visual->screen),
left,
top,
width,
height,
0, // no border.
m_visual->depth,
InputOutput,
m_visual->visual,
CWBorderPixel|CWColormap|CWEventMask,
&xattributes
);
// Are we in fullscreen mode - then include
// some obscure blut code to remove decorations.
if (state == GHOST_kWindowStateFullScreen) {
MotifWmHints hints;
Atom atom;
atom = XInternAtom(m_display, "_MOTIF_WM_HINTS", False);
if (atom == None) {
GHOST_PRINT("Could not intern X atom for _MOTIF_WM_HINTS.\n");
} else {
hints.flags = MWM_HINTS_DECORATIONS;
hints.decorations = 0; /* Absolutely no decorations. */
// other hints.decorations make no sense
// you can't select individual decorations
XChangeProperty(m_display, m_window,
atom, atom, 32,
PropModeReplace, (unsigned char *) &hints, 4);
}
}
// Create some hints for the window manager on how
// we want this window treated.
XSizeHints * xsizehints = XAllocSizeHints();
xsizehints->flags = USPosition | USSize;
xsizehints->x = left;
xsizehints->y = top;
xsizehints->width = width;
xsizehints->height = height;
XSetWMNormalHints(m_display, m_window, xsizehints);
XFree(xsizehints);
XClassHint * xclasshint = XAllocClassHint();
int len = title.Length() +1 ;
char *wmclass = (char *)malloc(sizeof(char) * len);
strncpy(wmclass, (const char*)title, sizeof(char) * len);
xclasshint->res_name = wmclass;
xclasshint->res_class = wmclass;
XSetClassHint(m_display, m_window, xclasshint);
free(wmclass);
XFree(xclasshint);
setTitle(title);
// now set up the rendering context.
if (installDrawingContext(type) == GHOST_kSuccess) {
m_valid_setup = true;
GHOST_PRINT("Created window\n");
}
XMapWindow(m_display, m_window);
GHOST_PRINT("Mapped window\n");
XFlush(m_display);
}
Window
GHOST_WindowX11::
getXWindow(
){
return m_window;
}
bool
GHOST_WindowX11::
getValid(
) const {
return m_valid_setup;
}
void
GHOST_WindowX11::
setTitle(
const STR_String& title
){
XStoreName(m_display,m_window,title);
XFlush(m_display);
}
void
GHOST_WindowX11::
getTitle(
STR_String& title
) const {
char *name = NULL;
XFetchName(m_display,m_window,&name);
title= name?name:"untitled";
XFree(name);
}
void
GHOST_WindowX11::
getWindowBounds(
GHOST_Rect& bounds
) const {
// Getting the window bounds under X11 is not
// really supported (nor should it be desired).
getClientBounds(bounds);
}
void
GHOST_WindowX11::
getClientBounds(
GHOST_Rect& bounds
) const {
Window root_return;
int x_return,y_return;
unsigned int w_return,h_return,border_w_return,depth_return;
GHOST_TInt32 screen_x, screen_y;
XGetGeometry(m_display,m_window,&root_return,&x_return,&y_return,
&w_return,&h_return,&border_w_return,&depth_return);
clientToScreen(0, 0, screen_x, screen_y);
bounds.m_l = screen_x;
bounds.m_r = bounds.m_l + w_return;
bounds.m_t = screen_y;
bounds.m_b = bounds.m_t + h_return;
}
GHOST_TSuccess
GHOST_WindowX11::
setClientWidth(
GHOST_TUns32 width
){
XWindowChanges values;
unsigned int value_mask= CWWidth;
values.width = width;
XConfigureWindow(m_display,m_window,value_mask,&values);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setClientHeight(
GHOST_TUns32 height
){
XWindowChanges values;
unsigned int value_mask= CWHeight;
values.height = height;
XConfigureWindow(m_display,m_window,value_mask,&values);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setClientSize(
GHOST_TUns32 width,
GHOST_TUns32 height
){
XWindowChanges values;
unsigned int value_mask= CWWidth | CWHeight;
values.width = width;
values.height = height;
XConfigureWindow(m_display,m_window,value_mask,&values);
return GHOST_kSuccess;
}
void
GHOST_WindowX11::
screenToClient(
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32& outX,
GHOST_TInt32& outY
) const {
// not sure about this one!
int ax,ay;
Window temp;
XTranslateCoordinates(
m_display,
RootWindow(m_display, m_visual->screen),
m_window,
inX,
inY,
&ax,
&ay,
&temp
);
outX = ax;
outY = ay;
}
void
GHOST_WindowX11::
clientToScreen(
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32& outX,
GHOST_TInt32& outY
) const {
int ax,ay;
Window temp;
XTranslateCoordinates(
m_display,
m_window,
RootWindow(m_display, m_visual->screen),
inX,
inY,
&ax,
&ay,
&temp
);
outX = ax;
outY = ay;
}
GHOST_TWindowState
GHOST_WindowX11::
getState(
) const {
//FIXME
return GHOST_kWindowStateNormal;
}
GHOST_TSuccess
GHOST_WindowX11::
setState(
GHOST_TWindowState state
){
//TODO
if (state == getState()) {
return GHOST_kSuccess;
} else {
return GHOST_kFailure;
}
}
GHOST_TSuccess
GHOST_WindowX11::
setOrder(
GHOST_TWindowOrder order
){
if (order == GHOST_kWindowOrderTop) {
XWindowAttributes attr;
XRaiseWindow(m_display,m_window);
XGetWindowAttributes(m_display, m_window, &attr);
/* iconized windows give bad match error */
if (attr.map_state == IsViewable)
XSetInputFocus(m_display, m_window, RevertToPointerRoot,
CurrentTime);
XFlush(m_display);
} else if (order == GHOST_kWindowOrderBottom) {
XLowerWindow(m_display,m_window);
XFlush(m_display);
} else {
return GHOST_kFailure;
}
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
swapBuffers(
){
if (getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL) {
glXSwapBuffers(m_display,m_window);
return GHOST_kSuccess;
} else {
return GHOST_kFailure;
}
}
GHOST_TSuccess
GHOST_WindowX11::
activateDrawingContext(
){
if (m_context !=NULL) {
glXMakeCurrent(m_display, m_window,m_context);
return GHOST_kSuccess;
}
return GHOST_kFailure;
}
GHOST_TSuccess
GHOST_WindowX11::
invalidate(
){
// So the idea of this function is to generate an expose event
// for the window.
// Unfortunately X does not handle expose events for you and
// it is the client's job to refresh the dirty part of the window.
// We need to queue up invalidate calls and generate GHOST events
// for them in the system.
// We implement this by setting a boolean in this class to concatenate
// all such calls into a single event for this window.
// At the same time we queue the dirty windows in the system class
// and generate events for them at the next processEvents call.
if (m_invalid_window == false) {
m_system->addDirtyWindow(this);
m_invalid_window = true;
}
return GHOST_kSuccess;
}
/**
* called by the X11 system implementation when expose events
* for the window have been pushed onto the GHOST queue
*/
void
GHOST_WindowX11::
validate(
){
m_invalid_window = false;
}
/**
* Destructor.
* Closes the window and disposes resources allocated.
*/
GHOST_WindowX11::
~GHOST_WindowX11(
){
std::map<unsigned int, Cursor>::iterator it = m_standard_cursors.begin();
for (; it != m_standard_cursors.end(); it++) {
XFreeCursor(m_display, it->second);
}
if (m_empty_cursor) {
XFreeCursor(m_display, m_empty_cursor);
}
if (m_custom_cursor) {
XFreeCursor(m_display, m_custom_cursor);
}
if (m_context) {
if (m_context == s_firstContext) {
s_firstContext = NULL;
}
glXDestroyContext(m_display, m_context);
}
XDestroyWindow(m_display, m_window);
XFree(m_visual);
}
/**
* Tries to install a rendering context in this window.
* @param type The type of rendering context installed.
* @return Indication as to whether installation has succeeded.
*/
GHOST_TSuccess
GHOST_WindowX11::
installDrawingContext(
GHOST_TDrawingContextType type
){
// only support openGL for now.
GHOST_TSuccess success;
switch (type) {
case GHOST_kDrawingContextTypeOpenGL:
m_context = glXCreateContext(m_display, m_visual, s_firstContext, True);
if (m_context !=NULL) {
if (!s_firstContext) {
s_firstContext = m_context;
}
glXMakeCurrent(m_display, m_window,m_context);
success = GHOST_kSuccess;
} else {
success = GHOST_kFailure;
}
break;
case GHOST_kDrawingContextTypeNone:
success = GHOST_kSuccess;
break;
default:
success = GHOST_kFailure;
}
return success;
}
/**
* Removes the current drawing context.
* @return Indication as to whether removal has succeeded.
*/
GHOST_TSuccess
GHOST_WindowX11::
removeDrawingContext(
){
GHOST_TSuccess success;
if (m_context != NULL) {
glXDestroyContext(m_display, m_context);
success = GHOST_kSuccess;
} else {
success = GHOST_kFailure;
}
return success;
}
Cursor
GHOST_WindowX11::
getStandardCursor(
GHOST_TStandardCursor g_cursor
){
unsigned int xcursor_id;
#define GtoX(gcurs, xcurs) case gcurs: xcursor_id = xcurs
switch (g_cursor) {
GtoX(GHOST_kStandardCursorRightArrow, XC_arrow); break;
GtoX(GHOST_kStandardCursorLeftArrow, XC_top_left_arrow); break;
GtoX(GHOST_kStandardCursorInfo, XC_hand1); break;
GtoX(GHOST_kStandardCursorDestroy, XC_pirate); break;
GtoX(GHOST_kStandardCursorHelp, XC_question_arrow); break;
GtoX(GHOST_kStandardCursorCycle, XC_exchange); break;
GtoX(GHOST_kStandardCursorSpray, XC_spraycan); break;
GtoX(GHOST_kStandardCursorWait, XC_watch); break;
GtoX(GHOST_kStandardCursorText, XC_xterm); break;
GtoX(GHOST_kStandardCursorCrosshair, XC_crosshair); break;
GtoX(GHOST_kStandardCursorUpDown, XC_sb_v_double_arrow); break;
GtoX(GHOST_kStandardCursorLeftRight, XC_sb_h_double_arrow); break;
GtoX(GHOST_kStandardCursorTopSide, XC_top_side); break;
GtoX(GHOST_kStandardCursorBottomSide, XC_bottom_side); break;
GtoX(GHOST_kStandardCursorLeftSide, XC_left_side); break;
GtoX(GHOST_kStandardCursorRightSide, XC_right_side); break;
GtoX(GHOST_kStandardCursorTopLeftCorner, XC_top_left_corner); break;
GtoX(GHOST_kStandardCursorTopRightCorner, XC_top_right_corner); break;
GtoX(GHOST_kStandardCursorBottomRightCorner, XC_bottom_right_corner); break;
GtoX(GHOST_kStandardCursorBottomLeftCorner, XC_bottom_left_corner); break;
GtoX(GHOST_kStandardCursorPencil, XC_pencil); break;
default:
xcursor_id = 0;
}
#undef GtoX
if (xcursor_id) {
Cursor xcursor = m_standard_cursors[xcursor_id];
if (!xcursor) {
xcursor = XCreateFontCursor(m_display, xcursor_id);
m_standard_cursors[xcursor_id] = xcursor;
}
return xcursor;
} else {
return None;
}
}
Cursor
GHOST_WindowX11::
getEmptyCursor(
) {
if (!m_empty_cursor) {
Pixmap blank;
XColor dummy;
char data[1] = {0};
/* make a blank cursor */
blank = XCreateBitmapFromData (
m_display,
RootWindow(m_display,DefaultScreen(m_display)),
data, 1, 1
);
m_empty_cursor = XCreatePixmapCursor(m_display, blank, blank, &dummy, &dummy, 0, 0);
XFreePixmap(m_display, blank);
}
return m_empty_cursor;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCursorVisibility(
bool visible
){
Cursor xcursor;
if (visible) {
xcursor = getStandardCursor( getCursorShape() );
} else {
xcursor = getEmptyCursor();
}
XDefineCursor(m_display, m_window, xcursor);
XFlush(m_display);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCursorShape(
GHOST_TStandardCursor shape
){
Cursor xcursor = getStandardCursor( shape );
XDefineCursor(m_display, m_window, xcursor);
XFlush(m_display);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCustomCursorShape(
GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX,
int hotY
){
setWindowCustomCursorShape((GHOST_TUns8*)bitmap, (GHOST_TUns8*)mask,
16, 16, hotX, hotY, 0, 1);
return GHOST_kSuccess;
}
GHOST_TSuccess
GHOST_WindowX11::
setWindowCustomCursorShape(
GHOST_TUns8 *bitmap,
GHOST_TUns8 *mask,
int sizex,
int sizey,
int hotX,
int hotY,
int fg_color,
int bg_color
){
Pixmap bitmap_pix, mask_pix;
XColor fg, bg;
if(XAllocNamedColor(m_display, DefaultColormap(m_display, DefaultScreen(m_display)),
"White", &fg, &fg) == 0) return GHOST_kFailure;
if(XAllocNamedColor(m_display, DefaultColormap(m_display, DefaultScreen(m_display)),
"Black", &bg, &bg) == 0) return GHOST_kFailure;
if (m_custom_cursor) {
XFreeCursor(m_display, m_custom_cursor);
}
bitmap_pix = XCreateBitmapFromData(m_display, m_window, (char*) bitmap, sizex, sizey);
mask_pix = XCreateBitmapFromData(m_display, m_window, (char*) mask, sizex, sizey);
m_custom_cursor = XCreatePixmapCursor(m_display, bitmap_pix, mask_pix, &fg, &bg, hotX, hotY);
XDefineCursor(m_display, m_window, m_custom_cursor);
XFlush(m_display);
XFreePixmap(m_display, bitmap_pix);
XFreePixmap(m_display, mask_pix);
return GHOST_kSuccess;
}
/*
void glutCustomCursor(char *data1, char *data2, int size)
{
Pixmap source, mask;
Cursor cursor;
XColor fg, bg;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"White", &fg, &fg) == 0) return;
if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
"Red", &bg, &bg) == 0) return;
source= XCreateBitmapFromData(__glutDisplay, xdraw, data2, size, size);
mask= XCreateBitmapFromData(__glutDisplay, xdraw, data1, size, size);
cursor= XCreatePixmapCursor(__glutDisplay, source, mask, &fg, &bg, 7, 7);
XFreePixmap(__glutDisplay, source);
XFreePixmap(__glutDisplay, mask);
XDefineCursor(__glutDisplay, xdraw, cursor);
}
*/