124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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extern "C" {
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#include "BKE_node.h"
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#include "BLI_threads.h"
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}
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#include "BLT_translation.h"
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#include "BKE_scene.h"
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#include "COM_compositor.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_WorkScheduler.h"
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#include "clew.h"
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#include "COM_MovieDistortionOperation.h"
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static ThreadMutex s_compositorMutex;
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static bool is_compositorMutex_init = false;
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void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
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const ColorManagedViewSettings *viewSettings,
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const ColorManagedDisplaySettings *displaySettings,
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const char *viewName)
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{
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/* initialize mutex, TODO this mutex init is actually not thread safe and
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* should be done somewhere as part of blender startup, all the other
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* initializations can be done lazily */
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if (is_compositorMutex_init == false) {
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BLI_mutex_init(&s_compositorMutex);
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is_compositorMutex_init = true;
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}
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BLI_mutex_lock(&s_compositorMutex);
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&s_compositorMutex);
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return;
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}
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/* Make sure node tree has previews.
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* Don't create previews in advance, this is done when adding preview operations.
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* Reserved preview size is determined by render output for now.
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*
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* We fit the aspect into COM_PREVIEW_SIZE x COM_PREVIEW_SIZE image to avoid
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* insane preview resolution, which might even overflow preview dimensions.
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*/
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const float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0f;
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int preview_width, preview_height;
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if (aspect < 1.0f) {
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preview_width = COM_PREVIEW_SIZE;
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preview_height = (int)(COM_PREVIEW_SIZE * aspect);
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}
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else {
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preview_width = (int)(COM_PREVIEW_SIZE / aspect);
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preview_height = COM_PREVIEW_SIZE;
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}
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BKE_node_preview_init_tree(editingtree, preview_width, preview_height, false);
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/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
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bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
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WorkScheduler::initialize(use_opencl, BKE_render_num_threads(rd));
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/* set progress bar to 0% and status to init compositing */
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editingtree->progress(editingtree->prh, 0.0);
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editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing"));
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bool twopass = (editingtree->flag & NTREE_TWO_PASS) && !rendering;
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/* initialize execution system */
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if (twopass) {
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ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings, viewName);
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system->execute();
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delete system;
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&s_compositorMutex);
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return;
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}
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}
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ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, false,
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viewSettings, displaySettings, viewName);
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system->execute();
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delete system;
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BLI_mutex_unlock(&s_compositorMutex);
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}
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void COM_deinitialize()
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{
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if (is_compositorMutex_init) {
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BLI_mutex_lock(&s_compositorMutex);
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WorkScheduler::deinitialize();
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is_compositorMutex_init = false;
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BLI_mutex_unlock(&s_compositorMutex);
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BLI_mutex_end(&s_compositorMutex);
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}
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}
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