Files
blender/intern/cycles/util/util_texture.h
Thomas Dinges 557544f2c4 Cycles: Refactor Image Texture limits.
Instead of treating Fermi GPU limits as default,
and overriding them for other devices,
we now nicely set them for each platform.

* Due to setting values for all platforms,
we don't have to offset the slot id for OpenCL anymore,
as the image manager wont add float images for OpenCL now.

* Bugfix: TEX_NUM_FLOAT_IMAGES was always 5, even for CPU,
so the code in svm_image.h clamped float textures with alpha on CPU after the 5th slot.

Reviewers: #cycles, brecht

Reviewed By: #cycles, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D1925
2016-04-16 20:49:59 +02:00

54 lines
1.6 KiB
C

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TEXTURE_H__
#define __UTIL_TEXTURE_H__
CCL_NAMESPACE_BEGIN
/* Texture limits on various devices. */
/* CPU */
#define TEX_NUM_BYTE_IMAGES_CPU 1024
#define TEX_NUM_FLOAT_IMAGES_CPU 1024
#define TEX_IMAGE_BYTE_START_CPU TEX_NUM_FLOAT_IMAGES_CPU
/* CUDA (Fermi) */
#define TEX_NUM_BYTE_IMAGES_CUDA 88
#define TEX_NUM_FLOAT_IMAGES_CUDA 5
#define TEX_IMAGE_BYTE_START_CUDA TEX_NUM_FLOAT_IMAGES_CUDA
/* CUDA (KEPLER and above) */
#define TEX_NUM_BYTE_IMAGES_CUDA_KEPLER 145
#define TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER 5
#define TEX_IMAGE_BYTE_START_CUDA_KELPER TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER
/* OpenCL */
#define TEX_NUM_BYTE_IMAGES_OPENCL 1024
#define TEX_NUM_FLOAT_IMAGES_OPENCL 0
#define TEX_IMAGE_BYTE_START_OPENCL TEX_NUM_FLOAT_IMAGES_OPENCL
/* Color to use when textures are not found. */
#define TEX_IMAGE_MISSING_R 1
#define TEX_IMAGE_MISSING_G 0
#define TEX_IMAGE_MISSING_B 1
#define TEX_IMAGE_MISSING_A 1
CCL_NAMESPACE_END
#endif /* __UTIL_TEXTURE_H__ */