Files
blender/intern/cycles
Hristo Gueorguiev 57e26627c4 Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet.

Transparent shadows are always enabled for volume rendering.

Changes in kernel/bvh and kernel/geom are from Sergey.
This simiplifies code significantly, and prepares it for
record-all transparent shadow function in split kernel.
2017-03-09 17:09:37 +01:00
..
2017-01-13 15:24:56 +01:00
2016-10-24 12:26:12 +02:00